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  3. Live Patch 12/30/25: The New Years Update

Live Patch 12/30/25: The New Years Update

[p]Greetings Defenders,[/p][p][/p][p] Thank you again for everything you did on PTR. The testing, the build sharing, the bug reports, and the blunt feedback made this update possible, and we genuinely wouldn’t be here without you. As we close out 2025, this patch sets the stage for us to keep expanding these systems in 2026 with more rewards, more tuning, and more ways to play. We still have some early-game flow tweaks to make and a few bugs to iron out, but this gets us much closer to bigger goals like strengthening our foundation for future updates and continuing the work needed to support consoles and new content.[/p][p][/p][h2]SUMMARY[/h2]
  • [p]Big tower balance passes (Series EV, Warden, Summoner, Guardian, and more)[/p]
  • [p]Hero cooldown tuning across multiple classes[/p]
  • [p]Pure Strategy and Challenge Mode reward/scaling fixes and improvements[/p]
  • [p]Rift Mode tuning (spawn rates, resistance math, and problem enemy cases)[/p]
  • [p]Tower weapons reworked to feel more tower-first, with dedicated passive pools and updated rolls[/p]
  • [p]Fused accessories cleaned up, with better consistency and new passive behavior[/p]
  • [p]Arcanist armor behavior updated for fairness, clarity, and less build bricking[/p]
  • [p]Tower pets normalized and buffed (scalars, bonuses, range changes, naming cleanup)[/p]
  • [p]Holiday and boss rewards expanded (Kringler’s Cap, boss accessories, Crystal Core, icons)[/p]
  • [p]Rune drop fixes and improved low-tier rune frequency[/p][p][/p]
[h2]TOWERS AND DEFENSES[/h2][p]SERIES EV [/p][p]Proton Beam[/p]
  • [p]Maximum beam distance increased from 750 to 1250[/p]
  • [p]Minimum DU distance increased from 25 to 50[/p]
  • [p]Maximum DU distance increased from 750 to 1000[/p]
  • [p]DU health scale increased from 1.2 to 1.75[/p]
  • [p]DU health exponent increased to 15%[/p]
  • [p]Health drain per tick reduced from 4.5 HP to 3 HP[/p]
  • [p]Defense Rate hero stat exponent increased from 0.20 to 0.25[/p]
  • [p]Shock Rune stun duration increased from 3 seconds to 5 seconds[/p]
[p]Heat Cannon[/p]
  • [p]Defense Range hero stat exponent increased from 0.30 to 0.50[/p]
[p]WARDEN
Roots of Purity[/p]
  • [p]Tower Health scalar increased from 1.0 to 1.5[/p]
  • [p]Tower Health exponent increased from 1.005 to 1.055[/p]
[p]Wisp Den[/p]
  • [p]Defense Unit cost reduced from 4 DU to 3 DU[/p]
  • [p]Wrath Defense Rate buff multiplier increased from 1.25 to 1.30[/p]
  • [p]Rune explosion radius increased from 250 to 500[/p]
[p]Shroomy Geyser (Wrath Mode)[/p]
  • [p]Now applies a 10% Strength Drain for 3 seconds[/p]
  • [p]UI now properly reflects the de-buff[/p]
[p]Sludge Launcher[/p]
  • [p]Sludge pool radius (from rune) increased from 300 to 400[/p]
[p]SUMMONER – ARCHER MINIONS[/p]
  • [p]Tower Health scalar increased from 1.0 to 1.25[/p]
  • [p]Life Leech Rune health penalty reduced[/p]
    • [p]Internal value reduced from 1.0 to 0.6[/p]
    • [p]Rank 8 HP reduction lowered from about 25% to roughly 10–15%[/p]
[p]GUARDIAN – DIVINE JUDGEMENT[/p]
  • [p]Blast radius increased from 150 to 350[/p]
  • [p]Spell-book updated to reflect the change[/p]
[p]HOLY BULWARK[/p]
  • [p]Protection effect now applies correctly (range scaling fix)[/p]
[p]DEADLY STRIKER TOWER[/p]
  • [p]Attack speed scaling improved[/p]
    • [p]Exponent increased to 0.85 (up from 0.77)[/p]
[h2]HERO ABILITY REBALANCES[/h2][p]SQUIRE[/p]
  • [p]Blood Rage cooldown increased from 5 seconds to 8 seconds[/p]
  • [p]Spell-book updated[/p]
  • [p]Bowling Ball Tower description updated[/p]
[p]APPRENTICE[/p]
  • [p]Overcharge cooldown increased from 5 seconds to 8 seconds[/p]
  • [p]Arcane Blast Rune now applies a de-buff[/p]
    • [p]Enemies take 15% more damage for 5 seconds[/p]
    • [p]Stacks up to 3 times[/p]
    • [p]Tooltip updated[/p]
[p]HUNTRESS[/p]
  • [p]Adrenaline Rush cooldown increased from 5 seconds to 8 seconds[/p]
  • [p]Piercing Shot cooldown reduced from 7 seconds to 6 seconds[/p]
  • [p]Second Chance now procs on damage dealt (instead of enemy killed)[/p]
[p]SERIES EV (HERO)[/p]
  • [p]Series EV now has access to Arcane Blast Rune[/p]
  • [p]Decoy Rune (Decoy GR)[/p]
    • [p]Duration increased to 8 seconds[/p]
    • [p]Post-multiplicative additive value increased from 1.0 to 1.4[/p]
  • [p]Decoy scaling (EV ability 1)[/p]
    • [p]Full stat exponent increased from 0.33 to 0.50[/p]
    • [p]Full stat scalar increased from 0.1 to 0.2[/p]
  • [p]Known interaction[/p]
    • [p]Arcane Blast Rune does not function correctly if Decoy GR or Second Chance Grenade overrides the ability[/p]
[p]MONK[/p]
  • [p]Tower Boost cooldown reduced to 12 seconds[/p]
  • [p]Hero Boost cooldown increased to 8 seconds[/p]
[p]SUMMONER[/p]
  • [p]Pet Boost cooldown increased to 8 seconds[/p]
[p]WARDEN (ABILITIES)[/p]
  • [p]Wrath cooldown increased from 5 seconds to 8 seconds[/p]
  • [p]Empowering Rune linger duration after leaving the circle increased from 5 seconds to 10 seconds[/p]
  • [p]Wrath tooltip updated[/p]
[h2]PURE STRATEGY UPDATES[/h2]
  • [p]Hardcore can now be toggled[/p]
  • [p]Bonus Difficulties can now be toggled[/p]
  • [p]Special enemies added to Pure Strategy across all maps in Acts 1–3[/p]
  • [p]Pure Strategy loot scaling updated to be in line with Mixed Mode[/p]
  • [p]Pure Strategy loot floor now properly matches Mixed Mode[/p]
  • [p]Bonus Wave and Bonus Wave Hardcore chests now properly spawn in all modes[/p]
  • [p]All difficulties now correctly scale up when Hardcore and Rift Mode are enabled[/p]
  • [p]Wave chest behavior fixed in Pure Strategy (Hardcore + Bonus Difficulty now correctly spawns a Hardcore chest and avoids accidentally awarding extra map-specific rewards)[/p]
  • [p]Victory chest behavior fixed for Pure Strategy when using Bonus Difficulties[/p]
[h2]CHALLENGE MODE UPDATES[/h2]
  • [p]Bonus Difficulties enabled and toggleable[/p]
  • [p]Challenge Mode can now toggle Rift Mode (same spawn percentages as other modes)[/p]
  • [p]Rift Mode now properly applies in Challenge Mode[/p]
  • [p]Reward chest added to Challenge Rifted Mode on all maps[/p]
    • [p]Frequently drops Godly items[/p]
  • [p]Challenge weapons renamed to match their Dungeon Defenders 1 counterparts[/p]
    • [p]Original DD1-style weapon descriptions restored[/p]
    • [p]Scaling and stats unchanged[/p]
    • [p]Rift Mode awards Rifted versions of all challenge weapons[/p]
[h2]RIFT MODE and ENEMIES UPDATES[/h2][p]Rift Conversion Scalar (what it means)[/p]
  • [p]Rift Conversion Scalar is the chance for an enemy to spawn as a Rifted variant[/p]
  • [p]Example: 0.8 means an 80% chance[/p]
[p]Current spawn behavior[/p]
  • [p]Rift Conversion Scalar is 0.8 for all enemies in Campaign, Survival, Mix Mode, and Pure Strategy[/p]
  • [p]Deeper Well updated to match these conversion settings across all game modes[/p]
  • [p]Ogres now spawn Rifted 100% of the time[/p]
[p]Resistance and damage tuning (final values)[/p]
  • [p]Non-Rift enemies now have 50% Rift damage reduction (reduced again based on Survival wave feedback)[/p]
  • [p]Rifted enemies now take 150% bonus fusion damage to keep fusion damage behavior consistent when enemies spawn Rifted (This preserves the double damage nature of rift damage)[/p]
  • [p]Sirens no longer have a Rift resistance (they were overly punishing to deal with)[/p]
  • [p]Gold enemies buffed by a Rifted Djinn are no longer immune to crowd control (so players have a real chance to stop them)[/p]
[p]Training dummy updates[/p]
  • [p]Non-Rift training dummy now matches the same Rift resistance non-Rift enemies have[/p]
  • [p]Rifted training dummy damage intake updated to reflect the intended fusion math [/p]
[h2]ARCANIST ARMOR [/h2][p]Drop locations[/p]
  • [p]Arcanist Crown and Arcanist Chest drop on The Keep[/p]
  • [p]Arcanist Boots and Arcanist Gloves drop on Forsaken Temple[/p]
[p]Fusion behavior and set rules[/p]
  • [p]Arcanist pieces will not fuse or complete the set bonus with the specific fused armor sets they are restricted from completing[/p]
  • [p]Arcanist armor no longer completes weapon set bonuses[/p]
  • [p]All Arcanist pieces can now be used to complete Regular armor sets[/p]
  • [p]Updated descriptions on all Arcanist armor pieces for clarity[/p]
[p]Restriction mapping[/p]
  • [p]Crown: grants fusion to Tower 1 and prevents completion of the Tower 2 Guard Armor fused set[/p]
  • [p]Gloves: grants fusion to Tower 2 and prevents completion of the Tower 1 Ancient Armor fused set[/p]
  • [p]Chest: grants fusion to Tower 3 and prevents completion of the Tower 4 Miner Armor fused set[/p]
  • [p]Boots: grants fusion to Tower 4 and prevents completion of the Tower 3 Militia Armor fused set[/p]
[p]Stat roll consistency[/p]
  • [p]Arcanist Gloves: no longer guarantees Tower Health (all stats now have equal chance)[/p]
  • [p]Arcanist Boots: no longer guarantees Tower Health (all stats now have equal chance)[/p]
  • [p]Arcanist Chest: no longer guarantees Tower Health (all stats now have equal chance)[/p]
[h2]TOWER WEAPONS[/h2][p]General rules[/p]
  • [p]Tower weapons drop after completing Wave 15 and 25 (Hardcore on or off) in Pure Strategy[/p]
  • [p]Tower weapons drop in all difficulties, in both Rift and non-Rift[/p]
  • [p]Non-fused tower weapons can drop even in Rift mode[/p]
  • [p]Tower weapons use a dedicated passive pool (separate from normal weapon passives)[/p]
[p]Tower weapon passive pool[/p]
[p]Passive[/p]
[p]Weight[/p]
[p]% Damage[/p]
[p]60[/p]
[p]Tower Damage[/p]
[p]375[/p]
[p]Tower Health[/p]
[p]375[/p]
[p]Tower Range[/p]
[p]375[/p]
[p]Tower Speed[/p]
[p]375[/p]
[p]MP Regen[/p]
[p]60[/p]
[p]Move Speed[/p]
[p]60[/p]
[p]Cast Rate[/p]
[p]375[/p]
[p][/p][p]Drop fixes[/p]
  • [p]Glitterhelm’s tower weapon should now drop properly upon completion[/p]
  • [p]Forsaken Temple tower weapons should now drop properly upon completion[/p]
  • [p]Comically Large Sword can now be sold[/p]
[p]Updated tower weapon rolls (drop locations unchanged)[/p][p][/p][p]SQUIRE
Non-fused[/p]
  • [p]Comically Large Sword (Magus Quarters)[/p]
    • [p]Main stat: Tower Health[/p]
    • [p]Rolls with: Tower Damage (0.9), Tower Speed (0.9), Tower Health (0.9)[/p]
  • [p]Red Saber (Deeper Well)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)[/p]
  • [p]Spireblade (Throne Room)[/p]
    • [p]Main stat: Tower Speed[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)[/p]
  • [p]Crystal Shard (Royal Gardens)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Damage (0.9)[/p]
  • [p]Oakheart (The Mill)[/p]
    • [p]Main stat: Tower Range[/p]
    • [p]Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)[/p]
[p]Fused[/p]
  • [p]Fidget Spinner (Deeper Well)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Damage (0.9)[/p]
  • [p]Fused Saber (Magus Quarters)[/p]
    • [p]Main stat: Tower Health[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)[/p]
  • [p]Fused Spireblade (Endless Spires)[/p]
    • [p]Main stat: Tower Speed[/p]
    • [p]Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Speed (0.9)[/p]
  • [p]Fused Oakheart (Promenade)[/p]
    • [p]Main stat: Tower Range[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)[/p]
  • [p]Fused Crystal Shard (The Outpost)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)[/p]
[p]APPRENTICE
Non-fused[/p]
  • [p]Comically Large Tower Staff (Glitterhelm)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Health (0.9), Tower Speed (0.9), Tower Damage (0.9)[/p]
  • [p]Bone Chill (Ancient Mines)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)[/p]
  • [p]Tsuda’s Final Creation (The Outpost)[/p]
    • [p]Main stat: Tower Speed[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)[/p]
  • [p]Scarlet Prism (The Ramparts)[/p]
    • [p]Main stat: Tower Health[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)[/p]
  • [p]Oakshade (Arcane Library)[/p]
    • [p]Main stat: Tower Range[/p]
    • [p]Rolls with: Tower Speed, Hero Ability (1.5), Tower Range (0.9)[/p]
[p]Fused[/p]
  • [p]Spellbinder (Ancient Mines)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)[/p]
  • [p]Ion Channel (Tornado Valley)[/p]
    • [p]Main stat: Tower Speed[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)[/p]
  • [p]Astralune (Throne Room)[/p]
    • [p]Main stat: Tower Health[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)[/p]
  • [p]Fused Oakshade (Summit)[/p]
    • [p]Main stat: Tower Range[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)[/p]
  • [p]Fused Crystal Staff (The Bazaar)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)[/p]
[p]MONK
Non-fused[/p]
  • [p]Comically Large Tower Polearm (Forges and Foundries)[/p]
    • [p]Main stat: Tower Range[/p]
    • [p]Rolls with: Tower Damage (0.9), Tower Health (0.9), Tower Range (0.9)[/p]
  • [p]Red Twin-Saber (Lava Mines)[/p]
    • [p]Main stat: Tower Health[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)[/p]
  • [p]Crystal Polearm (Tornado Highlands)[/p]
    • [p]Main stat: Tower Speed[/p]
    • [p]Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.5)[/p]
  • [p]Talonheart (Summit)[/p]
    • [p]Main stat: Tower Health[/p]
    • [p]Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Health (0.9)[/p]
  • [p]Ankhfeather (Forsaken Temple)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)[/p]
[p]Fused[/p]
  • [p]Fused Crystal Polearm (Lava Mines)[/p]
    • [p]Main stat: Tower Speed[/p]
    • [p]Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.9)[/p]
  • [p]Fused Twin-Saber (Tornado Highlands)[/p]
    • [p]Main stat: Tower Range[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)[/p]
  • [p]Fused Oakspike (Arcane Library)[/p]
    • [p]Main stat: Tower Range[/p]
    • [p]Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Range (0.9)[/p]
  • [p]Fused Warfang (Forges and Foundries)[/p]
    • [p]Main stat: Tower Health[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)[/p]
  • [p]Fused Thrustworthy (Glitterhelm)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower speed (0.9)[/p]
[p]HUNTRESS
Non-fused[/p]
  • [p]Comically Large Tower Bow (Endless Spires)[/p]
    • [p]Main stat: Tower Speed[/p]
    • [p]Rolls with: Tower Health (0.9), Tower Range (0.9), Tower Speed (0.9)[/p]
  • [p]Hen Blaster 9000 (Tornado Valley)[/p]
    • [p]Main stat: Tower Speed[/p]
    • [p]Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.9)[/p]
  • [p]Wyrmbolt (Alchemical Laboratory)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)[/p]
  • [p]Crystal Bow (The Keep)[/p]
    • [p]Main stat: Tower Health[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)[/p]
  • [p]Fragmenter (Promenade)[/p]
    • [p]Main stat: Tower Range[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)[/p]
[p]Fused[/p]
  • [p]Fused Massfire (Alchemical Laboratory)[/p]
    • [p]Main stat: Tower Speed[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)[/p]
  • [p]Fused Scorcher (Throne Room)[/p]
    • [p]Main stat: Tower Speed[/p]
    • [p]Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.9)[/p]
  • [p]Fused Paintstorm (Royal Gardens)[/p]
    • [p]Main stat: Tower Damage[/p]
    • [p]Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Damage (0.9)[/p]
  • [p]Fused Oakbolt (The Mill)[/p]
    • [p]Main stat: Tower Health[/p]
    • [p]Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Health (0.9)[/p]
  • [p]Fused Crystal Bow (The Keep)[/p]
    • [p]Main stat: Tower Range[/p]
    • [p]Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)[/p]
[p]Extra drop notes[/p]
  • [p]Lost Metropolis drops a random staff[/p]
  • [p]The Bazaar drops a random polearm[/p]
  • [p]King’s Game drops a random Huntress weapon[/p]
[h2]FUSED ACCESSORIES[/h2]
  • [p]Fused accessories now have their own passive pool[/p]
  • [p]Fused accessories drop after completing Wave 15 and 25 Pure Strategy on a boss map (Hardcore on or off)[/p]
  • [p]Fused accessories are exclusive to Massacre difficulty (lower difficulties will drop a regular accessory)[/p]
  • [p]Rift boss accessories cant be used to complete fusion armor sets [/p]
[p]Fused accessory passive pool[/p]
[p]Passive[/p]
[p]Weight[/p]
[p]% Damage (Repair)[/p]
[p]60[/p]
[p]MP Regen[/p]
[p]33[/p]
[p]Move Speed[/p]
[p]33[/p]
[p]% Armor (Repair)[/p]
[p]60[/p]
[p]% Armor (Upgrade)[/p]
[p]60[/p]
[p]% Damage (Upgrade)[/p]
[p]60[/p]
[p]HP Regen[/p][p]Tower Damage[/p][p]Tower Health[/p][p]Tower Range[/p][p]Tower Speed[/p]
[p]33[/p][p]60[/p][p]60 [/p][p]60 [/p][p]60[/p]
[p] [/p][h2]PETS[/h2][p]Tower pet scaling sweep[/p]
  • [p]All tower stats on tower pets had their scalars increased to 1.0 (anything below 1.0 was raised to 1.0)[/p]
[p]DPS pet range changes[/p]
  • [p]Rift DPS pets received a 25% range increase[/p]
  • [p]Gold DPS pets received a 50% range increase[/p]
  • [p]Happy Hera range increased from 700 to 900[/p]
  • [p]Raging Zeus range increased from 700 to 900[/p]
  • [p]Lil’ Bomber did not receive an increase[/p]
[p]Animus pets (returning class DPS pets)[/p]
  • [p]Added Squire, Apprentice, Monk, and Huntress Animus pets[/p]
  • [p]Drops in place of gemstones on Mix Mode Summit[/p]
  • [p]Fires up to 3 projectiles that explode on impact[/p]
  • [p]Rolls with a random element (excluding fusion)[/p]
  • [p]Current tuning[/p]
    • [p]Range: 2200[/p]
    • [p]Damage Scalar: 185[/p]
    • [p]Attack Rate: 0.4[/p]
    • [p]Explosion Radius: 500[/p]
[p]Mini Demon Lord caps[/p]
  • [p]Gold Mini Demon Lord fastest attack rate capped at 0.25 seconds[/p]
  • [p]Rift Mini Demon Lord fastest attack rate capped at 0.30 seconds[/p]
[p]Class Guardians[/p]
  • [p]Class Guardians are functional copies of gemstone buffs and drop on Summit:[/p]
    • [p] Squire Guardian: "health gemstone" style buff. Focuses on tower health, with tower damage and tower speed as secondary stats.[/p]
    • [p] Monk Guardian: "range gemstone" style buff. Focuses on tower range, with tower health and tower damage as secondary stats.[/p]
    • [p]Huntress Guardian: "rate gemstone" style buff. Focuses on tower rate, with tower health and tower range as secondary stats[/p]
    • [p]Apprentice Guardian: "damage gemstone" style buff. Focuses on tower damage, with tower health as a secondary stat.[/p]
[p]Tower Giraffe on a Treadmill[/p]
  • [p]Awarded on completing Wave 25 in Pure Strategy[/p]
  • [p]Provide 10% Cast Rate and 5% Active Hero bonus[/p]
  • [p]Roll with 0.85 scalars and have 4 builder-style variants[/p]
  • [p]There are 4 variants, each tuned for different builder styles:[/p]
[p]  1. Rolls with Tower Speed, Tower Range, Tower Damage.[/p][p]  2. Rolls with Tower Health, Tower Damage, Tower Range.[/p][p]  3. Rolls with Tower Health, Tower Speed, Tower Range.[/p][p]  4. Rolls with Tower Damage, Tower Speed, Tower Health.[/p][p][/p][p]Pet naming and cleanup[/p]
  • [p]Rifted Propeller Cat renamed to Fused Propeller Cat[/p]
  • [p]Yellow Ramster Can renamed to Fused Yellow Ramster Can[/p]
  • [p]Rifted Mista Mine renamed to Fused Mista Mine[/p]
  • [p]Rifted Mystical Genie renamed to Fused Mystical Genie[/p]
  • [p]Golden Dice pet name fixed to match “Golden” naming[/p]
  • [p]Fused Mista Mine no longer has double names[/p]
[p]Per-pet bonuses[/p]
  • [p]Tower Dice: all variants now have 25% Move Speed[/p][p]Note: The tower dice gives build mana to the hero when it crits[/p]
  • [p]Tower Fairy: all variants now have 30% Cast Rate[/p]
  • [p]Tower Genie: all variants now have 15% Versatility[/p][p]Note Attacks give build mana with the tower genie's effect active[/p]
  • [p]Tower Griffin: all variants now have 15% Versatility[/p]
  • [p]Tower Prop Cat: all variants now have 30% Cast Rate[/p]
  • [p]Tower Steam Robot: all variants now have 15% Versatility[/p]
  • [p]Tower Raging Zeus: all variants now have 25% Move Speed[/p]
  • [p]Tower Demi-Demon Lord: all variants now have 15% Versatility[/p]
  • [p]Tower Ancient Baby Dragon: all variants now have 30% Cast Rate[/p]
  • [p]Tower Etherian Ancient: all variants now have 15% Versatility[/p]
  • [p]Tower Hammel: all variants now have 25% Move Speed[/p]
  • [p]Tower Happy Hera: all variants now have 30% Cast Rate[/p]
  • [p]Tower Little Wizard: all variants now have 15% Versatility[/p]
  • [p]Tower Lycan Prince: all variants now have 25% Move Speed[/p]
  • [p]Tower Mega Chicken: all variants now have 30% Cast Rate[/p]
  • [p]Tower Monkey King: all variants now have 15% Versatility[/p]
  • [p]Tower Paddle Ball: all variants now have 25% Move Speed[/p]
  • [p]Tower Chargin’ Ramster: all variants now have 30% Cast Rate[/p]
  • [p]Tower Yellow Ramster Can: all variants now have 15% Versatility[/p]
  • [p]Tower Zephyr: all variants now have 15% Versatility[/p]
[p]Golden gemstones[/p]
  • [p]Golden Gemstones now drop at Wave 100+ Survival on The Summit[/p]
  • [p]20% drop chance (mimics the survival pet reward for act 3)[/p]
  • [p]A Golden Gemstone can contain one of the 4 different buff effects[/p]
  • [p]Requirements: Rift Mode toggled + Bonus Difficulty toggled[/p]
[p]Other pet and gemstone fixes[/p]
  • [p]Yellow Ramster no longer incorrectly applies its effects to towers[/p]
  • [p]Gold Genie now correctly gives Ability Mana[/p]
  • [p]Chubs the Corgi now correctly applies its damage boost[/p]
  • [p]Chubs self-damage buff increased from 15% to 100% (self-buff only, stacks with other hero buffs)[/p]
  • [p]Lapis and Topaz gemstone item cards updated for clarity[/p]
[p][/p][h2]HOLIDAY AND BOSS REWARDS[/h2]
  • [p]Kringler’s Cap now drops in Yuletide and has scalars equivalent to a boss accessory[/p]
  • [p]Kringler’s Cap now also drops in Survival, Mixed Mode, and Campaign (with both Rifted and Non-Rifted toggles active)[/p]
  • [p]Boss accessories added to their respective boss maps in Pure Strategy (roll as normal accessories)[/p]
  • [p]Seal of the Forsaken added as a new boss accessory (Forsaken Temple)[/p]
  • [p]Rift icons added for Sapphire Brooch, Soldier’s Bracer, Ancient Monocle, King’s Face, and Seal of the Forsaken[/p]
[p]Crystal Core[/p]
  • [p]Crystal Core now drops on Warping Core and Creeping Core (including Gold variant)[/p]
  • [p]gold variant is a 10% drop chance[/p]
  • [p]Increases Jump Height and Cate Rate[/p]
  • [p]All Crystal Core variants are now sellable[/p]
  • [p]Regular variant: Tower Damage main stat; rolls Tower Damage (1.0), Tower Health (1.0), Hero Ability (1.5)[/p]
  • [p]Fused variant: rolls Tower Health (1.0), Tower Damage (1.0), Hero Ability (1.5); no main stat[/p]
  • [p]Gold variant: rolls Tower Health (1.0), Tower Damage (1.5), Hero Ability (1.5); no main stat[/p]
[p][/p][h2]RUNE UPDATES[/h2]
  • [p]Yuletide Village Campaign now properly drops its rune collection[/p]
  • [p]King’s Game Campaign now properly drops its rune collection[/p]
  • [p]Nightmare rune quality now drops lower-level runes more frequently[/p]
  • [p]Quick note: progress was made tracking down the “rune crash” from enemy rune drops, but it still needs more time to fully dial in[/p][p][/p]
[h2]CLOSING[/h2][p] That’s the full package that came out of PTR testing and refinement. Tower defenses and hero abilities should feel more consistent, Pure Strategy and Challenge Mode rewards and scaling should finally line up the way they’re supposed to, Rift behavior is clearer and less punishing in the wrong places, and builder gear should feel a lot more exciting to earn and use. Thank you again for showing up, speaking up, and helping us improve the game step by step. We genuinely wouldn’t be here without you. If you want to stay involved, come hang out with us in the official Discord (best place for feedback and build talk), and if you’d like to support the game’s continued development, please consider checking out our cosmetic DLC on Steam. [/p][p][/p][p]Until Next Time,[/p][p]The Community Development Team[/p][p]
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