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Dev Check-in and Early Access Patch Notes

DEFENDERS,

It has been a crazy week, and it’s only Tuesday! Dungeon Defenders: Awakened released last week into Early Access, and as expected of our Defenders, you helped us out in some major ways. The amount of feedback and bug reporting that has been done has been absolutely amazing! We’ve got so much to work with, and this will help us accomplish the goal of our Early Access — to make DD:A the best game it can be.

Week 1

We’ve been hard at work making sure that we can address as many issues, large and small, and getting fixes out as soon as possible. As of last night, we have released FOUR patches with a variety of fixes to make the game better. That’s 3 days after EA launch, that we’ve worked enough to get four patches out. Our main inspiration is making sure that we want a game that you can sink 100’s of hours into, and enjoy seamlessly. Your support at this point is what we work hard to live up to, and your feedback makes that easier. Please keep it coming, we really value it, which is why we added a direct link to our in-game escape menu — so you can provide it directly to us.



We’re still working super hard to get additional fixes out, and also getting our content ready and polished to make sure we are hitting the main beats of our road map. Below, you’ll find a list of bugs that we’ve squished and changes we've made with the patches we’ve put out so far.

Bug Fixes
  • Tutorial getting stuck in various locations and not going away if you don't follow it exactly.
  • A certain type of Ramster couldn't be upgraded.
  • Stats that shouldn't be upgradeable on an item were upgradeable.
  • Projectiles being rendered incorrectly from the wrong location.
  • Configuration settings that couldn't be set.
  • Possible fix for the profile data loss issue.
  • Several crashes.
  • New players lose their entire profile once the game is closed and reopened.
  • Several spawn random stuckage issues on Royal Gardens, Throne Room, Arcane Library, Ramparts.
  • Ogres are getting killed by the map in random locations.
  • Ogres are spawning from the air on Lava Mines next to the core.
  • Kobolds enjoy finding ways to get stuck on Ancient Mines.
  • Enemies grouping up and getting stuck on the upper spawns on The Summit.
  • Chat box doesn't want to work randomly.
  • Players can see other player's outlines when viewing hero.
  • Several more crashes were fixed.
  • Party bar is not showing the 4th player on the map.
  • Towers are not displaying correct tooltip values after being upgraded.
  • Items icons in the inventory are not displaying the not valid sign when they should be.
  • Matches made private are actually public for anyone to join.
  • Items are not selling correctly in various situations.
  • Memory leak when playing games with others.
  • Orcs enjoy getting stuck on various maps.
  • Players with OculusVR get crashes or have their device startup.
  • Auto loot filter doesn't work correctly for clients. (You may need to reset your auto loot filters for them to work correctly after patch).
  • Several more crashes.
  • Updated the muzzle flash of the fireball tower to not be ridiculous.
  • Updated the visual of the ogre snot projectile impact to more accurately represent the AOE of the effect.
  • Chat Box Improvements.
    • Escape now closes properly instead of breaking everything.
    • Scroll wheel now scrolls while the chat box is open.
  • Build Suggestions Escape Option.
  • Ogres should stand closer to their targets.
    • Decreased attack range.
  • Fix for Orcs still getting stuck on Summit.
  • Previously, it was possible for pets to drop at 0 quality, all pets will now have a minimum quality.
  • Yellow Ramster buffs towers that don't use defense attack rate.
    • Added targeting exclusions for the towers that don't use attack rate.
  • Fixed rebinding for movement and held action abilities so they will function correctly (AZERTY Keyboard users rejoice).
  • Fixed Squire doesn't play block flinch anims on client.
  • Fixed Crash triggered by the Auto-Detect graphics settings logic on startup.
  • Fixed Private games being made as Public issue (we got it all this time).
  • Fixed Giraffe not dropping on wave 25 survival insane.
  • Increased range on Bouncer Blockade so it consistently hits Goblins.
  • Increased range on Slice and Dice Tower so it consistently hits goblins.
  • Reduced Goblins attack range to match DD1.
  • Updated ramster pet to have a default hero stat to always allow upgrades.
  • Fixed Summit - all Campaign ogres go to one specific lane and never split off.
  • Fixed Ogre not hitting targets directly in front (hugging) of him.
  • Fixed Griffin Can roll with non integer primary attack.
  • Timers on Tornado Valley updated to correct values.
  • Fixed Ramparts - Enemies getting stuck just outside of spawn.
  • Names on wave award chests are now viewable not only from the front.
  • More fixes for Enemies getting stuck on Summit.
General
  • Additional info gathering on the profile data loss in case it happens again after the fixes we put in.
  • Bouncer Blockade range was slightly increased to hit enemies better.
  • Currency is now shown in the inventory.
  • Added option to disable Profanity Filter locally.
  • (Temp Feature) Accessories and Pets get picked up regardless of quality type, if specified in auto loot filters.
  • Ping Sound is now controlled by UI slider.
  • Accessories now drop with upgrade levels.
Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

There’s a lot more that we’re going to be getting out. We’ll keep working hard, and we want to thank you for your support. Keep shooting us any and all feedback/bugs you have through our in-game submission, and we’ll use it to help mold the future of DD:A into the best and brightest it can be.

For Etheria!

Chromatic Games