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  3. Early Access Patch Notes 2/28

Early Access Patch Notes 2/28

Hey Defenders,

How’s that saying go, another day, another dang patch to make gameplay a lot better? Pretty sure that’s how it goes. We’ve got more feature updates and bug fixes coming in hot off the press! There’s a lot of bug fixes here that are very technical, which we’ll mark with a (*) that indicate multiple bug fixes that wouldn’t make sense to type out. Let’s get into it!
[h2]Feature Update[/h2]
  • Updated reload tooltip math for crossbows to be more accurate.
  • You can now rename your heroes on Hero Selection UI.
    • Currently it doesn’t update the side list until UI is reopened.
  • Accessories item power calculation has been adjusted to now show a balanced item power value.
  • Loot is now teleported out of spawners should it land inside of spawners.

[h2]Bug Fixes[/h2]
  • Added a potential fix for the data loss issue various players have experienced.
  • Adjusted some upgrade math to handle rounding better.
  • Fixed multiple issues that were causing crashes.(*)
  • Fixed an issue where upgrading a defense didn’t show the correct damage that the defense would deal.
  • Fixed an issue with some of the pets dropping with 0 item power, continuing work on this still for the rest of pets.
  • Fixed an issue with multiple enemies getting stuck on The Summit.
  • Fixed an issue with Huntress Piercing Shot not scaling with hero damage or hero damage buffs.
  • Fixed a bug where the Chainsaw Sword was incorrectly scaling, and should receive better stats now.
  • Fixed A LOT of AI issues.(*)
  • Fixed an issue with Thunder Spike Trap not damaging certain enemies, specifically Ogres.
  • Adjust Dark Elf Warrior’s jump to work significantly better.
  • Made it so Dark Elf Warrior’s Jump only targets players.
  • Made it so Dark Elf Warrior’s Dash only targets players and towers.
  • Fixed an issue that allowed duplication.
  • Fixed an issue with where Elemental damage was scaling too high.
  • Fixed an issue where certain items weapon damage was scaling too high.
  • Fixed an issue on the backend for properly tracking heroes used.
  • Fixed an issue where certain options weren’t saved.

[h2]Social Defenders[/h2]
We're going to continue to work hard and knock out all of the feedback and bugs you all have been providing us. To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!