Early Access Patch Notes 3/12
Patch V0.9.0.13335 Notes
****UPDATE****
We have reverted this patch for the time being due to an inventory issue that we were not able to create through our in-house and remote testing. We're working hard this evening and tomorrow morning to get the issues at hand rectified and do our best to push the patch out without issue tomorrow.
DEFENDERS,
Keeping with our pace, we’ve got another patch out today! This one is a bit heavier than the other patches, with the majority of them focused on bug fixing. What you’re getting today is continued development to features, specifically new character model updates, a slew of inventory improvements and additions, gamepad enhancements, and more. There’s also some other things we want to talk about, so let’s do that now!
[h2]The Etherian Cavalry — Brave Testers of Etheria[/h2]
Early Access provides a lot of content and features to players over time. We want the Early Access content to be focused on gameplay feedback and ways to help mold the game into the best state possible. We’re looking to add another layer to this, similar to what we’ve done in the past with RPG (Remote Playtesters Group) for Dungeon Defenders II. Being a mobile unit means The Etherian Cavalry is able to sweep through the battlefields of Etheria, in content unknown, to help discover Old Ones secret agents known as “bugs” and “issues”. For those that join, they are able to access unreleased content sooner, that is potentially in a rough state to help discover bugs and bigger issues before they could affect the active player base. Having access to this content does not affect your live progress in any way. Instead, it’s a noble quest to help make Dungeon Defenders: Awakened the best game it can be, if you’re able and willing. There are a few requirements for those that join:
If you are brave enough to venture into the unknown, and help us in this battle, please send an email to [email protected] to enlist today. We are doing everything we can to provide the best experience possible, and with your help, we’ll be able to!
[h2]Progression Fixes and Squishes[/h2]
We’ve got the vast majority of the progression issues that people were running into. We found one more (and we believe our last) that can be completely avoided while we work on a fix for it. It’s the following:
That’s it. Hitting it multiple times tries to join the session and restarts joining it. As a result, it runs into a couple of issues loading your profile, defaulting to a new profile, and clearing out your inventory. We’re currently working on a fix for this, and were not comfortable with our current work to include it in this patch. The moment it’s 100% ready, we’ll get it pushed out to you, but in the meantime, just show some restraint when joining a game! :)
With that out of the way, let’s get into what you can expect to see in this patch.
[h2]Features[/h2]
[h2]Bug Fixes[/h2]
[h2]What’s Next?[/h2]We’re currently hard at work on two things: getting our Nintendo Switch build into the best state possible so that we pass certification with flying colors, and getting our March update polished so that you are able to experience the horrors that are the Demon Lord (and his fireproof loincloth), take on the terrifying enemies that await you in the Nightmare difficulty, masochistic rewards provided through Hardcore Mode, conquer the Act I Challenge maps, and more!
There’s a lot that we’re currently powering through, and are excited for you to brave through our hard work that is the March Update — “Summoning the Demon Lord”. We’ll keep you posted with our development and what to expect.
Oh also, there’s a sweet Dev Log coming out tomorrow that talks to some more of the amazing people that make Chromatic Games such a great place to be. These heroic devs braved the flight to Boston and were able to join forces with many of our Defenders, both new and old, at PAX East. Make sure to check it out to get a look under the hood of Chromatic Games!
[h2]Social Defenders[/h2]To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Keep an eye out for more info!
For Etheria!
Chromatic Games
****UPDATE****
We have reverted this patch for the time being due to an inventory issue that we were not able to create through our in-house and remote testing. We're working hard this evening and tomorrow morning to get the issues at hand rectified and do our best to push the patch out without issue tomorrow.
DEFENDERS,
Keeping with our pace, we’ve got another patch out today! This one is a bit heavier than the other patches, with the majority of them focused on bug fixing. What you’re getting today is continued development to features, specifically new character model updates, a slew of inventory improvements and additions, gamepad enhancements, and more. There’s also some other things we want to talk about, so let’s do that now!
[h2]The Etherian Cavalry — Brave Testers of Etheria[/h2]
Early Access provides a lot of content and features to players over time. We want the Early Access content to be focused on gameplay feedback and ways to help mold the game into the best state possible. We’re looking to add another layer to this, similar to what we’ve done in the past with RPG (Remote Playtesters Group) for Dungeon Defenders II. Being a mobile unit means The Etherian Cavalry is able to sweep through the battlefields of Etheria, in content unknown, to help discover Old Ones secret agents known as “bugs” and “issues”. For those that join, they are able to access unreleased content sooner, that is potentially in a rough state to help discover bugs and bigger issues before they could affect the active player base. Having access to this content does not affect your live progress in any way. Instead, it’s a noble quest to help make Dungeon Defenders: Awakened the best game it can be, if you’re able and willing. There are a few requirements for those that join:
- Own Dungeon Defenders: Awakened on PC (this means you currently have access to Steam Early Access).
- Are 18 years of age or older.
- Able to use Discord.
- Are able to sign an NDA.
If you are brave enough to venture into the unknown, and help us in this battle, please send an email to [email protected] to enlist today. We are doing everything we can to provide the best experience possible, and with your help, we’ll be able to!
[h2]Progression Fixes and Squishes[/h2]
We’ve got the vast majority of the progression issues that people were running into. We found one more (and we believe our last) that can be completely avoided while we work on a fix for it. It’s the following:
- When joining a game, only hit the join button ONCE.
That’s it. Hitting it multiple times tries to join the session and restarts joining it. As a result, it runs into a couple of issues loading your profile, defaulting to a new profile, and clearing out your inventory. We’re currently working on a fix for this, and were not comfortable with our current work to include it in this patch. The moment it’s 100% ready, we’ll get it pushed out to you, but in the meantime, just show some restraint when joining a game! :)
With that out of the way, let’s get into what you can expect to see in this patch.
[h2]Features[/h2]
- Huntress Model Changes
- New face model.
- Adjust her entire model.
- Animation polish.
- New face model.
- Monk Model Changes
- New face model.
- Adjust the entire model.
- Animation polish.
- New face model.
- Inventory UI improvements.
- Character Idle Inventory animations added.
- Inventory model rotation added.
- Just left click and drag your mouse left or right to give your character a twirl!
- Inventory Hero Swap
- F1 through F4 for mouse and keyboard.
- Can press H to open the Hero Deck.
- Gamepad “Select” button to open the Hero Deck.
- Select/Special Left/Options/Back button depending on your gamepad.
- F1 through F4 for mouse and keyboard.
- Inventory page indicators are now clickable.
- Gamepad Additions/Improvements
- Hold “Select” to view your Character Stats Panel.
- Updated swapping between the left and right panels in the inventory to be more gamepad friendly.
- Added support for Map Summary and the Session Browser.
- Hero Deck improvements.
- Map Select Improvements.
- Hero Select Improvements.
- Switching Pages.
- Sorting Heroes.
- Renaming Heroes.
- Selecting Heroes vs Opening Menus.
- Missing Focus Indication.
- Switching Pages.
- Session Creation Improvements.
- Improved Two Button Popups (ex: Confirm Cancel on certain menus).
- Escape Menu improvements.
- Gear Filter UI Improvements.
- Fixed and improved navigation.
- Able to now navigate quality and armor type for Accessories.
- Now able to navigate to Upgrades Only.
- Fixed and improved navigation.
- Sorting Improvements
- No longer a UI, instead cycles through different sort styles
- Reverse sort added.
- No longer a UI, instead cycles through different sort styles
- When toggling tabs on the right side of the inventory, focus state is now remembered for each tab.
- Hold “Select” to view your Character Stats Panel.
- Equipped Pets now display in the Inventory.
- Steam Offline mode now available!
- This is only if the player playing the game is the actual owner.
- Improved how equipped weapons are displayed in the Inventory.
[h2]Bug Fixes[/h2]
- Fixed multiple crashing issues.
- Fixed an issue where the Ogre was affected by the Darkness Trap.
- Fixed an issue with “Sell All”
- Now it only sells what is in your current filtered view.
- Fixed an issue where spamming between attack and block allowed faster than intended attacks.
- Fixed an issue where Phoenix Shot wasn’t functioning correctly while shooting by holding Left Mouse Button (LMB).
- Adjusted Attack Blocking interactions.
[h2]What’s Next?[/h2]We’re currently hard at work on two things: getting our Nintendo Switch build into the best state possible so that we pass certification with flying colors, and getting our March update polished so that you are able to experience the horrors that are the Demon Lord (and his fireproof loincloth), take on the terrifying enemies that await you in the Nightmare difficulty, masochistic rewards provided through Hardcore Mode, conquer the Act I Challenge maps, and more!
There’s a lot that we’re currently powering through, and are excited for you to brave through our hard work that is the March Update — “Summoning the Demon Lord”. We’ll keep you posted with our development and what to expect.
Oh also, there’s a sweet Dev Log coming out tomorrow that talks to some more of the amazing people that make Chromatic Games such a great place to be. These heroic devs braved the flight to Boston and were able to join forces with many of our Defenders, both new and old, at PAX East. Make sure to check it out to get a look under the hood of Chromatic Games!
[h2]Social Defenders[/h2]To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Keep an eye out for more info!
For Etheria!
Chromatic Games