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  3. 1.1 Update with Series EV-A Limited Costume

1.1 Update with Series EV-A Limited Costume

Content Update 1.1


Defenders,

The 1.1 Update is upon us! We are excited to ship our first large update for Dungeon Defenders: Awakened. Going to keep this short and sweet so you can learn what's new then get straight into the action. This update is free and added to the base game.

[h2]1.1 Update Weekend Launch Event[/h2]
Log in now until Sunday 8/23 and unlock a Rifted Costume for our new hero Series EV-A!



[h2]Major New Content and Features[/h2]
  • Massacre Survival Game Mode - The next stop on our way to late game DD:A gameplay. A whole new challenge to explore which includes a new tier of loot as well as bosses. With randomized boss loot, you can now attain loot at a whole new power level.
  • Hero Series EV-A - A new hero joins your roster to help with the challenges that await you in Massacre Survival mode. A franchise favorite makes her way into DD:A with a familiar and powerful kit of defenses and skills.
  • Tornado Valley Challenge - Invade airships, defeat the ship captain, and dodge deadly mortar barrage.
  • Promenade Challenge - Play capture the flag against Copters of both the goblin and Ogre variety, meanwhile there are missiles set to stun kill.


[h2]Minor New Content and Features[/h2]
  • New inventory filter system
  • Additional auto-loot options
  • Full gamepad support
  • Bosses in survival mode
  • Updated language translations
  • Unstuck command
  • New achievements
  • New pets from challenge maps
  • Increased knockback scaling


[h3]Kickstarter and Backer Rewards[/h3]
  • Unique item names for Kickstarter rewards
  • Exclusive Kickstarter & Pre-Order costumes
  • Codes will be sent out within a week of patch, either to BackerKit or via Email*


[h3]Game Optimizations[/h3]
  • Massive memory cleanup in all sections of the game.
  • Massive CPU performance optimizations related to everything gameplay.
  • Profile conflict system



[h2]Bug Fixes[/h2]

  • BUGFIX: In challenge modes with limited lives, hero swapping in build phase while dead and out of lives respawns the player
  • BUGFIX: Copters are invulnerable.
  • BUGFIX: Direct Join from game closed causes infinite loading
  • BUGFIX: Input binding displays that had a none input action became visible
  • BUGFIX: Campaign completion pet on Easy-Nightmare had 0 min quality.
  • BUGFIX: Shadow Monk skin confirm button isn't disabled even though the skin isn't owned
  • BUGFIX: Spectator can hot swap heroes and spawn in the world
  • BUGFIX: Attack power now scales pet damage
  • BUGFIX: Unable to see the last option in the gameplay options list
  • BUGFIX: Apprentice offense stats were missing
  • BUGFIX: Channeling ability sometimes can't be deactivated by a client.
  • BUGFIX: Input Binding Display - fixed issue that was hiding hold radial bar.
  • BUGFIX: Bosses can be stunned by the Lightning Tower.
  • BUGFIX: Suggested Levels are very wrong
  • BUGFIX: Harpoon turret shooting Ogre targets too high up on the body causing it to miss other targets.
  • BUGFIX: Inferno Trap tick rate not scaling properly in Massacre
  • BUGFIX: Healing Aura not scaling properly in higher difficulties
  • BUGFIX: Pet attack rates cannot be properly upgraded
  • BUGFIX: Enemies never appear with the Massacre colorization (Black/Gold) in massacre difficulty.
  • BUGFIX: Skeletons don't properly die to lifespan or getting stuck, they just "Fake Die" once and resurrect.
  • BUGFIX: If a skeleton is dead when the dark elf mage that summoned it is killed it isn't removed from the map.
  • BUGFIX: Djinn tries to destroy crystal generators on Alch Labs
  • BUGFIX: Boss events don't occur if you join in survival past wave 20.
  • BUGFIX: Kobolds may not be targeted by any defense.
  • BUGFIX: Traps may not trigger as intended.
  • BUGFIX: Goblin Mech doesn't move if you're far away when he spawns.
  • BUGFIX: The Goblin Mech can break down and not work as intended.
  • BUGFIX: Fix ranged enemy targeting and navigation.
  • BUGFIX: Clients were unable to load and save inventory filters when in an multiplayer game.
  • BUGFIX: Fixed an issue with Tactician and Untouchable not granting awards
  • BUGFIX: Fixed an issue with Strength In Numbers description
  • BUGFIX: Dragon pet could get 3 extra projectiles when it should only get 2 extra.
  • BUGFIX: Score doesn't reset correctly after winning chicken soccer.
  • BUGFIX: Wave 25 Deeper Well massacre survival enemies are much much easier than wave 24 enemies.
  • BUGFIX: Traps now have a collision representing their effect range only interacts with tower collision via overlap
  • BUGFIX: Copters clipping through walls in Ancient Mines
  • BUGFIX: After joining a hardcore map that is in combat phase the client is stuck on the loading screen until that combat phase finishes
  • BUGFIX: Ancient Dragon boss weapons had an incorrect projectile description
  • BUGFIX: Mana gems don't drop from enemies on Royal Gardens Wave 24 - Survival (Massacre)
  • BUGFIX: Mage heal affects bosses.
  • BUGFIX: Couldn't spin Hero model in inventory
  • BUGFIX: Towers may not target Bosses or Copter Flares
  • BUGFIX: MultiBuff pets will buff undesirable targets
  • BUGFIX: Ogre Slam can damage defenses it should be able to
  • BUGFIX: Ancient Dragon gets stuck in strafe mode when more than 1 player is on the map
  • BUGFIX: Trophies with longer titles text are cut off on both ends
  • BUGFIX: Fix for pylons being moved by Sharken.
  • BUGFIX: Skeletons in Mixed Mode only ever spawn as tier 1
  • BUGFIX: Tower Speed (Def. Rate) was showing as less was better for tooltips
  • BUGFIX: Hold event progress isn't displaying correctly during activation on keyboard
  • BUGFIX: Pets activate their abilities and attacks in pure strategy mode
  • BUGFIX: Healing aura heals defenses
  • BUGFIX: Enemies occasionally moonwalk because why not
  • BUGFIX: Names that appear when you hover over the player icons on the escape screen
  • BUGFIX: The create hero UI always shows gamepad icons
  • BUGFIX: Session Browser had locked entries if you beat a map on survival but you did not beat the specific wave they were on.
  • BUGFIX: Djinn have trouble acquiring new targets and have an incorrect tower destroy distance in massacre
  • BUGFIX: Game crashes if you go into placement for a defense while inspecting one that is already placed
  • BUGFIX: Input errors when going from gamepad to keyboard
  • BUGFIX: Client crashes during the combat phase of Survival
  • BUGFIX: The create hero UI always shows gamepad icons
  • BUGFIX: Healing aura doesn't affect the new hero if you swap inside of it
  • BUGFIX: Sirens ping icon is gigantic
  • BUGFIX: When a client leaves game from the tavern they are sent to the menu level instead of their own tavern
  • BUGFIX: Defense tooltip closes when in build mode after you get done focusing an already built defense.
  • BUGFIX: Fixed defense tooltips not showing up for placement of node types
  • BUGFIX: Sharkens can target defenses across the map if they are ever facing it after spawning
  • BUGFIX: Demon Lord Doesn't Do Anything If You Die
  • BUGFIX: Moving Core challenge says Monsterfest in the map selection UI and on the end game summary screen
  • BUGFIX: Heal isn't disabled when webbed by a spider
  • BUGFIX: Copter's can drop their Ogres in locations where the Ogre gets stuck on Promenade
  • BUGFIX: Build Suggestions button text being cut off
  • BUGFIX: Sliders don't stay in the correct location after modifying colors of costumes
  • BUGFIX: No Mana drops from enemies on wave 5 of Magus Quarters Massacre Campaign and build timers on Throne Room Survival.
  • BUGFIX: Spectator camera freezes in hardcore after a short period
  • BUGFIX: Squire can use healing ability while blocking.
  • BUGFIX: Camera Toggle gets stuck on screen after building a defense
  • BUGFIX: All confirmation popups have to be clicked twice for either button to work
  • BUGFIX: Djinn don't turn to face their target when using an ability
  • BUGFIX: Leaving the game on a client after transitioning as a group from the tavern crashes the client
  • BUGFIX: Sell All Did not have a confirmation before doing
  • BUGFIX: Fix for Sirens taking damage from auras
  • BUGFIX: Enemies can attempt to attack the player when they can't reach them
  • BUGFIX: Could not stand on Flameball towers
  • BUGFIX: Flamethrower weapon visuals don't turn off when reloading
  • BUGFIX: Sirens walking into Cores
  • BUGFIX: Can interact with towers while in build mode
  • BUGFIX: New Trophies in the tavern are never focusable
  • BUGFIX: Nameplate health values don't update when fortify stat changes unless that nameplate is currently on screen
  • BUGFIX: Fix passive damage from interrupting enemy attacks, it doesn't stun them but prevents them from effectively doing anything.
  • BUGFIX: Fixed range value on tooltips to match what is shown in placement
  • BUGFIX: On the hero creation UI you are able to spam the hero spawn sounds by clicking their portraits repeatedly
  • BUGFIX: When the swap button was hidden it was still showing up in the wrong location
  • BUGFIX: Goblin Copter targeting issues
  • BUGFIX: Fixed Slice and Dice tower scaling and fixed damage scaling as well
  • BUGFIX: On tooltips, primary damage and elemental damage were always getting colored
  • BUGFIX: On gamepad able to open 2 sell all confirmation prompts by holding Right-Shoulder twice.
  • BUGFIX: Fixed DU from not displaying on built tower tooltips
  • BUGFIX: Gamepad navigation on filters UI was not working as intended
  • BUGFIX: Repair now works in the tavern
  • BUGFIX: For the host, the Gold earned tracker on the end game summary screen displays clients total gold instead of gold earned on that map
  • BUGFIX: Demon Lord in-world sword could spawn in and cause players to get stuck if they were standing where it spawned and/or building there


Please help us find and squash bugs over at our Discord where we have a new reporting system for bugs and feedback.

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Chromatic Games