1.1 Update with Series EV-A Limited Costume
Content Update 1.1
Defenders,
The 1.1 Update is upon us! We are excited to ship our first large update for Dungeon Defenders: Awakened. Going to keep this short and sweet so you can learn what's new then get straight into the action. This update is free and added to the base game.
[h2]1.1 Update Weekend Launch Event[/h2]
Log in now until Sunday 8/23 and unlock a Rifted Costume for our new hero Series EV-A!

[h2]Major New Content and Features[/h2]
- Massacre Survival Game Mode - The next stop on our way to late game DD:A gameplay. A whole new challenge to explore which includes a new tier of loot as well as bosses. With randomized boss loot, you can now attain loot at a whole new power level.
- Hero Series EV-A - A new hero joins your roster to help with the challenges that await you in Massacre Survival mode. A franchise favorite makes her way into DD:A with a familiar and powerful kit of defenses and skills.
- Tornado Valley Challenge - Invade airships, defeat the ship captain, and dodge deadly mortar barrage.
- Promenade Challenge - Play capture the flag against Copters of both the goblin and Ogre variety, meanwhile there are missiles set to stun kill.
[h2]Minor New Content and Features[/h2]
- New inventory filter system
- Additional auto-loot options
- Full gamepad support
- Bosses in survival mode
- Updated language translations
- Unstuck command
- New achievements
- New pets from challenge maps
- Increased knockback scaling
[h3]Kickstarter and Backer Rewards[/h3]
- Unique item names for Kickstarter rewards
- Exclusive Kickstarter & Pre-Order costumes
- Codes will be sent out within a week of patch, either to BackerKit or via Email*
[h3]Game Optimizations[/h3]
- Massive memory cleanup in all sections of the game.
- Massive CPU performance optimizations related to everything gameplay.
- Profile conflict system
[h2]Bug Fixes[/h2]
- BUGFIX: In challenge modes with limited lives, hero swapping in build phase while dead and out of lives respawns the player
- BUGFIX: Copters are invulnerable.
- BUGFIX: Direct Join from game closed causes infinite loading
- BUGFIX: Input binding displays that had a none input action became visible
- BUGFIX: Campaign completion pet on Easy-Nightmare had 0 min quality.
- BUGFIX: Shadow Monk skin confirm button isn't disabled even though the skin isn't owned
- BUGFIX: Spectator can hot swap heroes and spawn in the world
- BUGFIX: Attack power now scales pet damage
- BUGFIX: Unable to see the last option in the gameplay options list
- BUGFIX: Apprentice offense stats were missing
- BUGFIX: Channeling ability sometimes can't be deactivated by a client.
- BUGFIX: Input Binding Display - fixed issue that was hiding hold radial bar.
- BUGFIX: Bosses can be stunned by the Lightning Tower.
- BUGFIX: Suggested Levels are very wrong
- BUGFIX: Harpoon turret shooting Ogre targets too high up on the body causing it to miss other targets.
- BUGFIX: Inferno Trap tick rate not scaling properly in Massacre
- BUGFIX: Healing Aura not scaling properly in higher difficulties
- BUGFIX: Pet attack rates cannot be properly upgraded
- BUGFIX: Enemies never appear with the Massacre colorization (Black/Gold) in massacre difficulty.
- BUGFIX: Skeletons don't properly die to lifespan or getting stuck, they just "Fake Die" once and resurrect.
- BUGFIX: If a skeleton is dead when the dark elf mage that summoned it is killed it isn't removed from the map.
- BUGFIX: Djinn tries to destroy crystal generators on Alch Labs
- BUGFIX: Boss events don't occur if you join in survival past wave 20.
- BUGFIX: Kobolds may not be targeted by any defense.
- BUGFIX: Traps may not trigger as intended.
- BUGFIX: Goblin Mech doesn't move if you're far away when he spawns.
- BUGFIX: The Goblin Mech can break down and not work as intended.
- BUGFIX: Fix ranged enemy targeting and navigation.
- BUGFIX: Clients were unable to load and save inventory filters when in an multiplayer game.
- BUGFIX: Fixed an issue with Tactician and Untouchable not granting awards
- BUGFIX: Fixed an issue with Strength In Numbers description
- BUGFIX: Dragon pet could get 3 extra projectiles when it should only get 2 extra.
- BUGFIX: Score doesn't reset correctly after winning chicken soccer.
- BUGFIX: Wave 25 Deeper Well massacre survival enemies are much much easier than wave 24 enemies.
- BUGFIX: Traps now have a collision representing their effect range only interacts with tower collision via overlap
- BUGFIX: Copters clipping through walls in Ancient Mines
- BUGFIX: After joining a hardcore map that is in combat phase the client is stuck on the loading screen until that combat phase finishes
- BUGFIX: Ancient Dragon boss weapons had an incorrect projectile description
- BUGFIX: Mana gems don't drop from enemies on Royal Gardens Wave 24 - Survival (Massacre)
- BUGFIX: Mage heal affects bosses.
- BUGFIX: Couldn't spin Hero model in inventory
- BUGFIX: Towers may not target Bosses or Copter Flares
- BUGFIX: MultiBuff pets will buff undesirable targets
- BUGFIX: Ogre Slam can damage defenses it should be able to
- BUGFIX: Ancient Dragon gets stuck in strafe mode when more than 1 player is on the map
- BUGFIX: Trophies with longer titles text are cut off on both ends
- BUGFIX: Fix for pylons being moved by Sharken.
- BUGFIX: Skeletons in Mixed Mode only ever spawn as tier 1
- BUGFIX: Tower Speed (Def. Rate) was showing as less was better for tooltips
- BUGFIX: Hold event progress isn't displaying correctly during activation on keyboard
- BUGFIX: Pets activate their abilities and attacks in pure strategy mode
- BUGFIX: Healing aura heals defenses
- BUGFIX: Enemies occasionally moonwalk because why not
- BUGFIX: Names that appear when you hover over the player icons on the escape screen
- BUGFIX: The create hero UI always shows gamepad icons
- BUGFIX: Session Browser had locked entries if you beat a map on survival but you did not beat the specific wave they were on.
- BUGFIX: Djinn have trouble acquiring new targets and have an incorrect tower destroy distance in massacre
- BUGFIX: Game crashes if you go into placement for a defense while inspecting one that is already placed
- BUGFIX: Input errors when going from gamepad to keyboard
- BUGFIX: Client crashes during the combat phase of Survival
- BUGFIX: The create hero UI always shows gamepad icons
- BUGFIX: Healing aura doesn't affect the new hero if you swap inside of it
- BUGFIX: Sirens ping icon is gigantic
- BUGFIX: When a client leaves game from the tavern they are sent to the menu level instead of their own tavern
- BUGFIX: Defense tooltip closes when in build mode after you get done focusing an already built defense.
- BUGFIX: Fixed defense tooltips not showing up for placement of node types
- BUGFIX: Sharkens can target defenses across the map if they are ever facing it after spawning
- BUGFIX: Demon Lord Doesn't Do Anything If You Die
- BUGFIX: Moving Core challenge says Monsterfest in the map selection UI and on the end game summary screen
- BUGFIX: Heal isn't disabled when webbed by a spider
- BUGFIX: Copter's can drop their Ogres in locations where the Ogre gets stuck on Promenade
- BUGFIX: Build Suggestions button text being cut off
- BUGFIX: Sliders don't stay in the correct location after modifying colors of costumes
- BUGFIX: No Mana drops from enemies on wave 5 of Magus Quarters Massacre Campaign and build timers on Throne Room Survival.
- BUGFIX: Spectator camera freezes in hardcore after a short period
- BUGFIX: Squire can use healing ability while blocking.
- BUGFIX: Camera Toggle gets stuck on screen after building a defense
- BUGFIX: All confirmation popups have to be clicked twice for either button to work
- BUGFIX: Djinn don't turn to face their target when using an ability
- BUGFIX: Leaving the game on a client after transitioning as a group from the tavern crashes the client
- BUGFIX: Sell All Did not have a confirmation before doing
- BUGFIX: Fix for Sirens taking damage from auras
- BUGFIX: Enemies can attempt to attack the player when they can't reach them
- BUGFIX: Could not stand on Flameball towers
- BUGFIX: Flamethrower weapon visuals don't turn off when reloading
- BUGFIX: Sirens walking into Cores
- BUGFIX: Can interact with towers while in build mode
- BUGFIX: New Trophies in the tavern are never focusable
- BUGFIX: Nameplate health values don't update when fortify stat changes unless that nameplate is currently on screen
- BUGFIX: Fix passive damage from interrupting enemy attacks, it doesn't stun them but prevents them from effectively doing anything.
- BUGFIX: Fixed range value on tooltips to match what is shown in placement
- BUGFIX: On the hero creation UI you are able to spam the hero spawn sounds by clicking their portraits repeatedly
- BUGFIX: When the swap button was hidden it was still showing up in the wrong location
- BUGFIX: Goblin Copter targeting issues
- BUGFIX: Fixed Slice and Dice tower scaling and fixed damage scaling as well
- BUGFIX: On tooltips, primary damage and elemental damage were always getting colored
- BUGFIX: On gamepad able to open 2 sell all confirmation prompts by holding Right-Shoulder twice.
- BUGFIX: Fixed DU from not displaying on built tower tooltips
- BUGFIX: Gamepad navigation on filters UI was not working as intended
- BUGFIX: Repair now works in the tavern
- BUGFIX: For the host, the Gold earned tracker on the end game summary screen displays clients total gold instead of gold earned on that map
- BUGFIX: Demon Lord in-world sword could spawn in and cause players to get stuck if they were standing where it spawned and/or building there
Please help us find and squash bugs over at our Discord where we have a new reporting system for bugs and feedback.
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Keep an eye out for more info!
For Etheria!
Chromatic Games