March 29th Patch 1.3.0.23466
[h2]DEFENDERS,[/h2]
Last week we ran into a few more bugs and community reports that we needed to address since our last hotfix. Here’s a patch for defenders that brings back the Monkey King’s damage, mana on Alchemical Labs, and a few other improvements that will make sure your focus stays on defendin’ Etheria.
Let’s get to it:
[h2]Content[/h2]
[h2]Bug Fixes[/h2]
[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games
Last week we ran into a few more bugs and community reports that we needed to address since our last hotfix. Here’s a patch for defenders that brings back the Monkey King’s damage, mana on Alchemical Labs, and a few other improvements that will make sure your focus stays on defendin’ Etheria.
Let’s get to it:
[h2]Content[/h2]
- Corrected scaling for Baby Phoenix pet’s attack animation.
- Kept being reborn and having to grow up quick. Now it’ll stay the same size.
[h2]Bug Fixes[/h2]
- Fixed an issue where the Monkey King pet did not damage enemies.
- Fixed an issue where mana was not dropping on early waves in Alchemical Lab.
- Fixed an issue where color sliders were not appearing as a selection when editing costumes using gamepad.
- Fixed an issue where old nameplates were appearing in game.
- Fixed an issue where clients’ enemy nameplates were falling through the terrain.
- Fixed an issue where skeletons' elemental immunities weren’t applied after resurrection.
- Fixed an issue where enemies were stuck when trying to find a path to defenses below them.
- Fixed an issue where pings on certain surfaces did not appear where intended.
- Fixed an issue where previously focused entries were still selected when navigating up the hero list.
[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games