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  3. August 10th Episode 1 Patch

August 10th Episode 1 Patch

DEFENDERS,
We’ve got a few more changes coming your way with this patch, including unsticking some pesky Ogres, cleaning up various tooltips and text, and fixing community-reported bugs. (Thank you!)

[h2]Content[/h2]
Heroes
  • Warden
    • Roots of Purity
      • Removed note in tooltip about range being buffed from EV-A’s Overclock Beam, as it does not buff range.
    • Wisp Den
      • Updated wisp animation and VFX transition.
      • Reduced SFX volume.
  • EV-A
    • Blocking Field
      • Corrected data listed in Spellbook.
    • Shock Beam
      • Corrected data listed in Spellbook.
UI
  • Improved textbook functionality for mouse+keyboard and gamepad.

[h2]Bug Fixes[/h2]
  • Fixed an issue where swapping heroes while selected on a tower would cause the game to crash.
  • Fixed an issue where swapping Fusion weapons on Rogue and EV-A caused an infinite stack off each other.
  • Fixed an issue where only Giraffes were dropping from victory chests on Boss Survival Waves.
  • Fixed an issue where the Rogue’s skin would revert back to the base skin after cancelling Carnage post-Umbral Form.
  • Fixed an issue where the Goblin Copter billboard was showing as “???.”
  • Fixed an issue where Ogres were getting stuck in spawn on Endless Spires.
  • Fixed an issue where Beaming Blossom was missing it's first tick of damage when attacking in Wrath Mode.
  • Fixed an issue on Hardcore Mode where the Wisp Den would instantly re-attack if the owning player was dead and their pawn cleaned up.
  • Fixed an issue where changing heroes on the Stats page would turn stat values blue.
  • Fixed an issue where defenders could build in the furnace on Foundries and Forges.
  • Fixed an issue where the Wisp Den was not attacking the training dummies.
  • Fixed an issue where defenders could get stuck in a sludge pit on The Outpost.
  • Fixed an issue where the Squire’s Spinning Steel projectile didn’t pierce enemies.

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For Etheria!
Chromatic Games