July 20th Episode 1 PTR Patch
DEFENDERS,
After reading through the community feedback from the weekend, we wanted to push out this mid-week PTR patch to fix some bugs and put in some new changes for you all to test. Keep the feedback coming!
[h2]Act IV Balance[/h2]
[h3]Maps[/h3]
Massacre
[h3]Accessories[/h3]
[h3]Weapons[/h3]
All
[h3]Enemies[/h3]
Kobold
[h2]Hero Balance[/h2]
[h3]Huntress[/h3]
Defenses
[h2]Item Effects[/h2]
Blind
[h2]Other Balance[/h2]
[h3]Maps[/h3]
[h3]Weapons[/h3]
Dragon Cannon
[h2]Bug Fixes[/h2]
[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games
After reading through the community feedback from the weekend, we wanted to push out this mid-week PTR patch to fix some bugs and put in some new changes for you all to test. Keep the feedback coming!
[h2]Act IV Balance[/h2]
[h3]Maps[/h3]
Massacre
- All Act IV Cores will now have 250k HP.
- Increased DU to 140 from 120.
- Relocated one Rift Portal to be further away from Core.
[h3]Accessories[/h3]
- NEW accessories will drop from chests on Insane, Nightmare, and Massacre on Act IV maps.
- All accessories now have a chance to drop with Tower stat effects.
[h3]Weapons[/h3]
All
- Increased chance of dropping high tier Item Effects from Act IV weapons.
- Increased quality of Act IV weapon drops.
- Increased chance to drop with Hero Set Bonuses.
- Increased stat scaling.
[h3]Enemies[/h3]
Kobold
- Reduced the increased range on Rift Kobold explosions to 25% from 75% more than normal Kobold.
[h2]Hero Balance[/h2]
[h3]Huntress[/h3]
Defenses
- All Traps
- Reduced attack rate cap to 0.65 from 2.
- Explosive Trap
- Increased damage by 10%.
- Inferno Trap
- Increased damage by 100%.
- Thunder Spike Trap
- Increased damage by 50%.
- Decreased reset time by about 40%.
- Increased damage by 50%.
[h2]Item Effects[/h2]
Blind
- Increased chance for primary attacks to blind enemies.
- Increased chance for primary attacks to stun enemies.
- Increased chance for primary attacks to ensnare enemies.
- Increased the maximum amount of damage reflected back to enemies.
- Increased chance for primary attacks to nullify enemies’ attunements.
- Decreased damage to hit enemies.
[h2]Other Balance[/h2]
[h3]Maps[/h3]
- Increased Core HP for all maps in Nightmare and Massacre difficulties.
[h3]Weapons[/h3]
Dragon Cannon
- Increased AOE range by 150%.
[h2]Bug Fixes[/h2]
- Fixed an issue with projectiles for Wolfsbane Cleaver and Fused Wolfsbane Cleaver.
- Fixed an issue where pressing ESC while in Multi-Select would close the Inventory.
- Fixed several issues with Gamepad functionality.
- Fixed an issue where Wolfsbane Rift weapons were dropping on Wave 15.
- Fixed an issue where Godly weapons were sometimes dropping with only 1 Item Effect.
- Fixed an issue where Non-Rifted Warriors were spawning in Rift Mode, creating more than intended.
- Fixed several issues with incorrect item labels for Act IV weapons.
- Updated Tooltip displays in Transmog.
- Fixed an issue where gas and fire pits on The Outpost and Foundries and Forges were instantly killing heroes.
- Fixed an issue where the Lycan King could get stuck when attacking him.
[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games