August 13th Episode 1 Patch
DEFENDERS,
In this patch, we focused on balancing a number of aspects to make sure all Defenders get the most out of their time spent taking down the baddies. We really really want you all to love the Shroomy Pit as much as we do, and we made some changes to their range and damage to encourage you to give them another chance. Let us know if you do!
Let’s get to those and other changes you’ll see in this patch.
[h2]Features[/h2]
Hero Stat Panel
[h2]Hero Balance[/h2]
Warden
[h2]Lycan King Balance[/h2]
[h2]Rifted Balance[/h2]
[h2]Maps Balance[/h2]
Foundries and Forges
[h2]Item Balance[/h2]
Item Drops
Item Effects
[h2]Bug Fixes[/h2]
[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games
In this patch, we focused on balancing a number of aspects to make sure all Defenders get the most out of their time spent taking down the baddies. We really really want you all to love the Shroomy Pit as much as we do, and we made some changes to their range and damage to encourage you to give them another chance. Let us know if you do!
Let’s get to those and other changes you’ll see in this patch.
[h2]Features[/h2]
Hero Stat Panel
- Added an Apply button to use to confirm changes made to hero stats.
- A pop-up window now appears when you try to switch to another panel when you have unsaved stat changes.
[h2]Hero Balance[/h2]
Warden
- Defenses
- Wisp Den
- Reduced Wisp Range by 20%.
- Beaming Blossom
- Reduced range by 30%.
- Shroomy Pit
- Increased range by 40%.
- Increased damage by 15%.
- Increased range by 40%.
- Sludge Launcher
- Increased projectile speed by 65%.
- Increased damage radius by 10%.
- Increased projectile speed by 65%.
- Wisp Den
- Abilities
- Manabomb now has a minimum falloff of 70% of max damage.
[h2]Lycan King Balance[/h2]
- Reduced stun time on Lycan King to 5 seconds from 10 seconds.
- Increased overall damage in Survival.
- Increased Melee attack damage by 20%.
- Increased frequency of special enemies during the Boss Wave.
[h2]Rifted Balance[/h2]
- Reduced Rift Armor to 30% from 50% on Monk's Fusion Healing Aura.
- Increased damage dealt by Rift bosses by 33%.
[h2]Maps Balance[/h2]
Foundries and Forges
- Increased the map difficulty by adding more Ogres starting on Wave 13.
[h2]Item Balance[/h2]
Item Drops
- Adjusted accessories and offhands to increase chances for drops.
Item Effects
- Reduced the effectiveness of Irradiate against Bosses by 50%.
[h2]Bug Fixes[/h2]
- Fixed an issue where some tooltips and VFX incorrectly displayed loot as Common rarity.
- Fixed an issue where the Mini Lycan King pet was playing the wrong jump animation.
- Fixed an issue where the environment was not changing on Lava Mines in higher difficulties.
- Fixed an issue where the Rogue’s Carnage VFX were not playing.
- Fixed an issue with a stuck Dark Elf Warrior on The Outpost.
- Resolved issues leading to game crashes.
- Fixed an issue where the Fusion Roots of Purity tooltip did not display it’s 30% Rift armor after placing it.
- Fixed an issue where stacked item effects would only take the first applied value.
- Fixed an issue where Djinns would sometimes instantly die after spawning in the Summit.
- Fixed an issue where Ogres could get stuck on the generators on Alchemical Labs.
- Fixed an issue where the Tac Icons were too small on The Mill.
[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games