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  3. February 11th Patch 1.2.1.22276

February 11th Patch 1.2.1.22276

DEFENDERS,
We’re releasing a fresh patch today that includes some balance changes to the Squire’s defenses and hero stats (Hint: MORE HEALTH), and a return of the Siren’s death animations. You’ll also see added “fun” in Tornado Valley - just like you asked for! Let’s get to the entire list, then!

[h2]Balance[/h2]
[h3]General[/h3]
  • Added Ogres to Tornado Valley for all difficulty levels.
  • “Unbreakable” award is now based on the entire party, not just the individual.
    • No defenses destroyed grant +25% XP per wave.
  • Removed Rifted Warriors from the following difficulties: Easy, Medium, Hard, and Insane.
    • Rifted Warriors will continue to show up in Nightmare and Massacre difficulties.

[h3]Heroes[/h3]
Squire
  • Hero Stats
    • Increased base HP to 300 (from 280).
    • Increased HP scaling from Vitality to 0.265 (from 0.26).
      • Developer note:This value scales with higher difficulties that change health values as well. You’ll see bigger gains in Nightmare and Massacre difficulties.
    • "Skill" attribute now reduces the cooldown of the Circular Slice ability.
  • Slice N Dice Blockade
    • Reduced Defense Unit cost to 6 (from 8).
    • Reduced Mana Cost to 100 (from 140).
    • Increased HP starting value to 700.
    • Increased HP scaling from Fortify attribute.
  • Bouncer Blockade
    • Increased HP starting value to 725.
    • Increased HP scaling from Fortify attribute.
    • Decreased targeting range to ensure enemies are hit when attack is activated.
    • Adjusted knockback angle.

[h2]Bug Fixes[/h2]
[h3]Tavern[/h3]
  • Fixed an issue where the VIP Cake didn't allow interaction to trigger Gilded Tavern.
  • Fixed an issue where pressing a Hero Swap binding (default is F1-F4) and inspecting a defense at the same time caused the inspect tooltip to stay on the screen.
  • Fixed an issue where the employee portraits in the Tavern’s hidden room didn’t play sounds or show their text.
  • Fixed an issue where employee portraits were able to be selected through walls.
  • Fixed an issue where the “Save” button was not enabled when non-color sliders were changed in the Transmog Menu.
  • Fixed an issue where the Reset Options action didn’t save unless other changes were made.

[h3]Heroes and Defenses[/h3]
  • Fixed an issue where some defenses’ tooltips were showing incorrect DPS and Attack Rate values.
  • Fixed an issue where defenses were capping their attack rates causing their DPS to be lower.
  • Fixed an issue where the Monk’s Tower Boost could be interrupted.
  • Fixed an issue where the Monk’s Healing Aura was not healing swapped-in heroes unless they left and reentered the aura.
  • Fixed an issue where enemies were not retaining their slowed movement effect after leaving a Fused Ensnare Aura.
  • Fixed an issue where a hero’s defense and ability icons were not properly updating when there were insufficient resources or a hero was at too low of a level.
  • Fixed an issue where both of EV’s abilities were available at Level 0.
    • Proton Charge is now available at Level 12.
  • Fixed an issue on clients where attributes were displaying lower than they actually were while viewing in Inventory.

[h3]Enemies[/h3]
  • Fixed an issue where Djinns would sometimes get stuck in the spawn area and need to be killed by the stuck enemy timer.
  • Fixed issues with Sirens’ death animations were not activating correctly.
    • Siren was playing casting animation at death instead of death animation.

[h3]Gameplay[/h3]
  • Fixed an issue where defenses could be placed during Combat Mode in Pure Strategy.
  • Fixed an issue where slain enemies did not drop mana in the Raining Goblins Challenge on Massacre difficulty.
  • Fixed an issue where billboards weren’t functioning or displaying properly for clients.
  • Fixed an issue where the ballistas on The Summit could be glitched to fire quickly.

[h2]Social Defenders[/h2]
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Make sure to let us know all the fun you’re having with the newest changes in the comments!

For Etheria!
Chromatic Games