EPISODE 2 PART 2 - APRIL 19TH, 2023 HOTFIX
[h3]Game Version v2.1.0.34935 [/h3]
[h3]BUGFIXES & CHANGES:[/h3]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games
[h3]BUGFIXES & CHANGES:[/h3]
- Fixed issue with false Hacker Flags linked with trading.
- Those that were affected by this have been unflagged.
- Disabled Ogre Pulse Acceleration on Forsaken Temple causing non stop waves of ogres during the boss phase.
- Added Missing Guardian Description.
- Fixed a bunch of string tags on Descriptions for abilities and defenses that weren't displaying properly.
- Fixing various map holes / collision around Forsaken Temple.
- Added some enemy kill volumes for spiders that decide to leap into the city area on Forsaken Temple causing them to get stuck.
- Fixed Collison on Castle Armory with Ogres trying to walk themselves into walls.
- Fixed issue with Golden Hammel not unlocking properly at wave 100.
- Fixed issue with Foundries and Forges missing Lycan King Bonus.
- Rank 4 Divine Absorption having 60% instead of 6%.
- Fixed stat scalars on Fusion Crystal Weapons & Non-Fusion Obsidian Boss Weapons
- Added enemy kill volumes for arch on Bazaar where copter ogres could land and get stuck.
- Owl Perch gets a bit closer to an enemy now before dealing damage.
- Mini-Ogre Pet not being mini when transmoged.
- Castle Armory Fly through using Master Channel instead of Cinematic causing it to be louder than intended.
- Removed Fog from Castle armory that was making the map look really hazy.
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games