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Split-Screen, Tavern Stash, and More!

Dungeon Defenders: Awakened - Split-Screen, Tavern Storage and Cross-Save Update


Greetings, Defenders! Today the additions and changes from the Public Test Realm come to the live game, along with the foundation for Cross-Save and more fixes. Our appreciate goes out to all Defenders who participated in the PTR, and those that provided feedback!

You'll find these patch notes strikingly similar to our previous post on the 17th of January, so we've provided the courtesy of bolding new additions.

[h2]Split-Screen[/h2]
Implemented Split-Screen! This feature is currently limited to two players. To enabling Split-Screen;
  1. Grab a keyboard and a controller (or two controllers). 
  2. If using only one controller, go to the options menu, and within the 'Gameplay' tab select 'Use First Gamepad for Player 2'.

  3. In the top-right of your pause menu, add another player as usual, but as opposed to selecting 'Online', you'll select 'Split-Screen'.

  4. Get defending!


[h2]Tavern Stash[/h2]
  • Implemented the Tavern Stash! This new storage system can hold up to 1000 items, and is accessible--as the name implies--within your Tavern!
  • Player Inventory Reduced from 525 to 200 slots (any overflow items have been moved to your Tavern Stash). This also greatly improves multiplayer load times.

[h2]Cross-Save[/h2]
  • You will soon be able to connect your different platforms through the Cross-Save Hub!

[h2]Quality of Life[/h2]
  • Rune tooltips now include which hero can effectively utilize the rune.
  • Hosts of multiplayer games will notice a new hint for force-readying other players (the current shortcut is Ctrl + G on PC).
  • Client party icons now default to the player's current hero if playing offline or Steam is unavailable.
  • When one or more accessories are not equipped on the current hero, a warning for the associated slot(s) will be displayed on the transmog UI.
  • When trading, players can now type "1M" / "1B" / "1T" to add a million / billion / trillion gold respectively.
  • Players are now able to toggle their match between public and private with the 'Change Access' option on the pause menu.
  • Players can manually lower the rank of any given rune in the 'Runes' tab.

[h2]Fixes[/h2]
  • Fixed an issue where swapping heroes during Guardian's 'Shield Slam' would no longer allow you to move.
  • Fixed a crash related to selling multiple items at once.
  • Fixed a gap left of a spawn door on Bazaar that the player could crawl through.
  • Fixed a typo in the description of Guardian's 'Divine Judgement'.
  • Fixed Warden's Action Wheel tooltips not filling out their numerical values.
  • EV's Action Wheel now includes descriptions for her 'Plasma Defense System' and 'Heat Cannon Defenses'.
  • Fixed a formatting issue in Huntress' 'Poison Trap' description within the Action Wheel.
  • The Outcast Summoner's defense tooltips now have color-coding,
  • Fixed Outcast Summoner's missing defense descriptions in their Action Wheel.
  • Tower placement sounds are now spatially located at the tower itself (previously emanated from the player). 
  • Held Actions now display as such in the 'Controls' section of the Options Menu.
  • Fixed Massacre enemies' icons showing as Nightmare on the lane billboards and tactical map.
  • Fixed defense statistics not showing decimal places in some non-English localizations.
  • Fixed an issue where a player's death icon would not disappear if that player died with their tactical map open.
  • Fixed an issue where tooltips would sometimes display beyond the bottom of the screen.
  • 'Strengthen Field' now drops as intended.
  • Fixed an issue where in-world item tooltips would cut-off in some non-16:9 resolutions.
  • Fixed an issue where enemies caught in a stun would not have their corresponding cough/stun animation.
  • Fixed an issue in the 'Stats' UI where hero DPS would only update upon adding attack points but not when subtracting them.
  • Fixed an issue where the 'Grenadier' and 'Chicken Chucker' would not visually produce explosions.