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Dungeon Defenders: Awakened News

February 11th Patch 1.2.1.22276

DEFENDERS,
We’re releasing a fresh patch today that includes some balance changes to the Squire’s defenses and hero stats (Hint: MORE HEALTH), and a return of the Siren’s death animations. You’ll also see added “fun” in Tornado Valley - just like you asked for! Let’s get to the entire list, then!

[h2]Balance[/h2]
[h3]General[/h3]
  • Added Ogres to Tornado Valley for all difficulty levels.
  • “Unbreakable” award is now based on the entire party, not just the individual.
    • No defenses destroyed grant +25% XP per wave.
  • Removed Rifted Warriors from the following difficulties: Easy, Medium, Hard, and Insane.
    • Rifted Warriors will continue to show up in Nightmare and Massacre difficulties.

[h3]Heroes[/h3]
Squire
  • Hero Stats
    • Increased base HP to 300 (from 280).
    • Increased HP scaling from Vitality to 0.265 (from 0.26).
      • Developer note:This value scales with higher difficulties that change health values as well. You’ll see bigger gains in Nightmare and Massacre difficulties.
    • "Skill" attribute now reduces the cooldown of the Circular Slice ability.
  • Slice N Dice Blockade
    • Reduced Defense Unit cost to 6 (from 8).
    • Reduced Mana Cost to 100 (from 140).
    • Increased HP starting value to 700.
    • Increased HP scaling from Fortify attribute.
  • Bouncer Blockade
    • Increased HP starting value to 725.
    • Increased HP scaling from Fortify attribute.
    • Decreased targeting range to ensure enemies are hit when attack is activated.
    • Adjusted knockback angle.

[h2]Bug Fixes[/h2]
[h3]Tavern[/h3]
  • Fixed an issue where the VIP Cake didn't allow interaction to trigger Gilded Tavern.
  • Fixed an issue where pressing a Hero Swap binding (default is F1-F4) and inspecting a defense at the same time caused the inspect tooltip to stay on the screen.
  • Fixed an issue where the employee portraits in the Tavern’s hidden room didn’t play sounds or show their text.
  • Fixed an issue where employee portraits were able to be selected through walls.
  • Fixed an issue where the “Save” button was not enabled when non-color sliders were changed in the Transmog Menu.
  • Fixed an issue where the Reset Options action didn’t save unless other changes were made.

[h3]Heroes and Defenses[/h3]
  • Fixed an issue where some defenses’ tooltips were showing incorrect DPS and Attack Rate values.
  • Fixed an issue where defenses were capping their attack rates causing their DPS to be lower.
  • Fixed an issue where the Monk’s Tower Boost could be interrupted.
  • Fixed an issue where the Monk’s Healing Aura was not healing swapped-in heroes unless they left and reentered the aura.
  • Fixed an issue where enemies were not retaining their slowed movement effect after leaving a Fused Ensnare Aura.
  • Fixed an issue where a hero’s defense and ability icons were not properly updating when there were insufficient resources or a hero was at too low of a level.
  • Fixed an issue where both of EV’s abilities were available at Level 0.
    • Proton Charge is now available at Level 12.
  • Fixed an issue on clients where attributes were displaying lower than they actually were while viewing in Inventory.

[h3]Enemies[/h3]
  • Fixed an issue where Djinns would sometimes get stuck in the spawn area and need to be killed by the stuck enemy timer.
  • Fixed issues with Sirens’ death animations were not activating correctly.
    • Siren was playing casting animation at death instead of death animation.

[h3]Gameplay[/h3]
  • Fixed an issue where defenses could be placed during Combat Mode in Pure Strategy.
  • Fixed an issue where slain enemies did not drop mana in the Raining Goblins Challenge on Massacre difficulty.
  • Fixed an issue where billboards weren’t functioning or displaying properly for clients.
  • Fixed an issue where the ballistas on The Summit could be glitched to fire quickly.

[h2]Social Defenders[/h2]
To get reliable updates on all things DDA, make sure to follow us on all our social platforms:

Make sure to let us know all the fun you’re having with the newest changes in the comments!

For Etheria!
Chromatic Games

January 27th Hotfix 1.2.1.21995

Defenders,
We are deploying a hotfix patch to address some of the issues that have surfaced since our last patch. If you are experiencing bugs or have any feedback please post to our discord in the appropriate channels.

[h2]General[/h2]
  • Implemented Siren casting animations for her aura channeling and activation.
  • Changed the Siren aura not to appear until the cast has completed.

[h2]Balance[/h2]
  • Added jumping back to Monsterfest (Glitterhelm Challenge Map).
  • Build Timers are now only active if Hardcore is enabled.
  • Adjusted the DU & Build timers on the Promenade.
    • Increased DU to 125 from 110.
    • Increased Hardcore build timer on the first wave to 70s from 60s.

[h2]Bug Fixes[/h2]
  • Fixed an issue on Insane, Nightmare, and Massacre cores are visually healed for clients when they aren't actually healed.
  • Fixed an issue with some bushes and other plant meshes are blocking defense placement on Royal Gardens.
  • Fixed an issue that could occur if you're dead when the map transitions into build phase that could cause you to not receive build phase mana.
  • Fixed an issue with trophies in the tavern not having their name and description when targeted.
  • Fixed an issue where targeting adjacent defenses for inspection, and other modifications, prioritized the most distant defense.
  • Fixed an issue after deleting a transmog loadout that would cause the gear shaped options button to disappear, requiring you to close and reopen the loadout list to delete a loadout.


[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

January 22nd Hotfix 1.2.1.21917

Defenders,
We are deploying a sizeable hotfix patch to address some of the issues that have surfaced over the last month, including an item stacking exploit that took some time to squash. If you are experiencing bugs or have any feedback please post to our discord in the appropriate channels.

[h2]Balance[/h2]
  • Aura effects no longer stay active on enemies after they leave the aura.
  • Gas Trap can no longer affect bosses.
  • The Enrage Aura application rate now properly matches its displayed chance %.


[h2]Exploit Fixes[/h2]
  • Fixed a Goblin Mech positioning exploit.
  • Fixed an issue where players could stack EV’s weapons, pets and items.
  • This fix will unequip all stacked items and place them in your inventory. If the inventory is full, the items will no longer exist. If you were exploiting and lost items, do not contact support. :)


[h2]BUGFIXES[/h2]
  • Fixed a crash related to upgrading attributes on items.
  • Fixed an issue where, on low FPS, towers spin when trying to place.
  • No Towers Allowed, Moving Core, and Chicken had the wrong names displayed.
  • Fixed an issue that blocked mouse input after rotating your hero in menus.
  • Fixed an issue with EV's Weapon Swap, it was not properly updating on previously created EV's
  • Fixed disappearing door frames on Promenade.
  • Djinn AI improvements and various Djinn bug fixes.
  • Fixed an issue where traps were blocking enemies from spawning in on the eastern side of Royal Gardens.
  • Pets no longer jitter when following the player.
  • Fixed an issue where enemies were snapping while rotating.
  • Distant Ogres no longer throw their projectiles at their feet.
  • Fix for not being able to attack if you unequip an item and go back to the default item.
  • Mask is now dropping properly on wave 15.
  • Fixed a Post Processing / Visual Error with Respawning.
  • Upgrade points spent can no longer exceed those available on gamepad (visual).
  • Tier 3 archers no longer displaying as rift and tier 7 archers are no longer showing as tier 3.


[h2]UI Fixes[/h2]
[h3]General[/h3]
  • Added gamepad support to Hero View.
  • Added additional inputs for gamepad and mouse + keyboard.
  • Updated context actions for Hero View UI.
  • Party Bar could be focused while not visible on gamepad.
  • Upgrade points utilization was incorrectly handled on gamepad.
  • Clients no longer show the invite players button.
  • Added a missing hover description to the Offline Play Button on Main Menu.
  • Forced Ready Up Leading to Incorrect Enemy Count.
  • Client EV ammo counter on offhand weapon not updating.
  • UI elements are no longer duplicating if host matchmakes while clients are still on the loading screen.

[h3]Item Filter UI[/h3]
  • Elemental Filtering had no way to specify if you wanted an element type + normal items that don't have any element in the item filter UI.
  • Fixed an issue where “Always pick up pets” didn't always pick up pets.

[h3]Transmog UI[/h3]
  • Fixed an issue where the first time you opened the transmog UI with no profiles the focus does not move to the loadouts UI.
  • Gamepad support and visual polish on Transmog UI.
  • Fixed a Transmog UI focus issue when using a keyboard to create the name of transmog slot but then switching to gamepad.


[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

December 18th Hotfix 1.2.0.21555

Defenders,
We are deploying another small hotfix patch to address some of the issues that have surfaced recently. If you are experiencing bugs or have any feedback please post to our discord in the appropriate channels.

BUGFIXES


  • EV Blockade will now properly show Rift Armor.
  • Fixed an issue that caused transmog loadouts to revert to default when transitioning as a client.
  • Fixed a crash related to goblin copters.
  • Fixed a focus issue in the inventory when you select an equipped item.
  • Fix for fast projectiles not having impacts on clients and fix for certain projectiles being able to sail off into infinity forever.
  • Fixed an issue when creating a game session with gamepad if the current focus is the wave selection slider you have to press A (gamepad button down) twice to finish the session creation.
  • Fixed an issue when swapping from a transmog loadout to the Default loadout, the weapon color doesn't update.
  • Fixed an issue that allowed you to have multiple Fusion Towers on the same hero.
  • Defenses now rebind to players who leave and rejoin the same multiplayer session.
  • Goblin Mech boss no longer stops partway down the lane.



Changes:

[h2]UI[/h2]
  • Updated context bar to use the updated tooltip context bar
  • Updated context menu styling


Added a holiday surprise that will show up in the game soon :)

[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

December 14th Hotfix 1.2.0.21479

Defenders,
We are deploying another small hotfix patch to address some of the issues that have come up since we pushed 1.2 live. If you are experiencing bugs or have any feedback please post to our discord in the appropriate channels.

BUGFIXES


  • When enabling “Always Include Fusion”, it would never pick up normal items again despite settings.
  • Fixed a crash that was caused by tower stats not functioning properly.
  • Fixed an issue with the Crystalline effect on various costumes and cosmetics.
  • Fixed an issue where a tooltip could get stuck to the HUD.
  • Fixed an issue where clients were unable to see the VFX of auras.
  • Fixed an issue where tower deaths were not being tracked properly on the player or tower stats.


Changes:

[h2]UI[/h2]
  • Can now swap heroes with shortcuts and open the hero deck in the Transmog UI
  • Added gamepad support for Damage filter options in settings UI

[h2]Optimizations [/h2]
  • Reduced some projectile redundancies and updated logic.

[h2]Epilepsy Concern: Community Reported Issue[/h2]
  • Removed screen flashing too frequently



[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games