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Dungeon Defenders: Awakened News

August 28 Hotfix Part-2 1.1.0.19350

Defenders,
We wanted to get this small update out to resolve some issues for you all before the weekend grind commences. Enjoy the boss webbing debuff while you can! More bug fixes and changes coming next week.

[h2]BUGFIXES[/h2]
  • BUGFIX: Series EV-A towers can now be placed on islands in Tornado Valley.
  • BUGFIX: Series EV-A defenses could not be placed and pets could not target enemies when the player was standing on top of the Boiler in Alchemical Labs.

[h2]Known Issues: [/h2]
  • Bosses are able to be webbed, they take increased damage during this effect. Attacks and movements are not affected.
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.

[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

August 28 Hotfix 1.1.0.19311

[h2]BALANCE[/h2]
  • Fixed an issue causing Massacre Survival Experience to not match Massacre Campaign experience.


[h2]BUGFIXES[/h2]

  • BUGFIX: When comparing time values where less is better the sign would be wrong.
  • BUGFIX: Missing tracking stat on proton beam.
  • BUGFIX: Chat box lagging when too many messages.
  • BUGFIX: Updated stat displays to display if the value is over 9999 so you'll see like 10.45k.
  • BUGFIX: Flamethrower weapon set to be fire damage and removed stat tag for damage override.
  • BUGFIX: Targeting Prevention volumes aren't preventing targeting.
  • BUGFIX: Unable to bind Mousewheel Up/Down to any action in the controls screen of the options menu.
  • BUGFIX: When clients join a multiplayer session the ammo counter is placed on screen at 9999 until they swap heroes.
  • BUGFIX: Several enemy targeting changes, both melee and ranged to help with some AI bugs and collision issues.
  • BUGFIX: Fixed Pet entitlements not working.
  • BUGFIX: Defenses stop firing, even when valid targets are presented.
  • BUGFIX: Changed location of Siren nameplate.
  • BUGFIX: Fixed an issue for Series EV-A beams health going down on the first few points.
  • BUGFIX: Healing aura no longer stacks only the first one is applied.
  • BUGFIX: When hero abilities are disabled by being in Pure Strategy they display a 99 cooldown timer until you swap heroes.
  • BUGFIX: Alchemical Labs Ogre & Demon Lord AI fixes.
  • BUGFIX: Defenses are difficult to place on stone islets on Tornado Valley & Highlands.
  • BUGFIX: Fixed a bug where pet ability range was not formatted as distance.
  • BUGFIX: Fixed an issues with clients lock all function by making lock all server driven.
  • BUGFIX: EV tacmap icons now show both tower nodes.
  • BUGFIX: Fixed a bug where block % was assigned to projectile speed, preventing its display.
  • BUGFIX: Filter Bag for Weapons was incorrectly saving.



[h2]Other:[/h2]
  • UI texture optimization pass



[h2]Known Issues: [/h2]
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.


[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

August 26 Hotfix 1.1.0.19252

[h2]BALANCE:[/h2]
  • Proton Beam - No longer does less damage than base attack as base attack gets higher. You need to put points in to see an increase in attack, but will see an increase.
  • Skyward Revenge Challenge - Lowered the difficulty slightly.

    • Instead of spawning 2 Ogres at once they will be split on all difficulties.
    • Set initial Goblin Copter spawn to be a max of 1 for Easy though Insane and added 10 seconds to the delay between Normal and VIP Goblin Copter spawns (15 to 25). Nightmare/Massacre unchanged.
  • Skyward Offensive Challenge - Lowered Dreadbones difficulty on Easy through Insane. Nightmare/Massacre unchanged.
  • Little Wizard Pet - Scaled damage is increased to match other pets.


[h2]BUGFIXES:[/h2]
  • Fixed an issue where tooltips could get stuck on the screen until transitioning to a new map.
  • Fixed an issue where Ancient Mines waterfall distortion effects act a bit strangely.
  • Fixed an issue with an incorrect defense tooltip on aura that appeared.
  • Fixed an issue with some UIs where percentages weren’t displayed properly.
  • Fixed an improper stat display for the primary damage type.
  • Visually improved the tooltip context bar.
  • Added the feature for the autoloot to ignore common settings for pets and accessories.
  • Fixed an issue when you swap heroes where it briefly showed the squire icon for a brief second regardless of what hero you swap to.
  • Fixed an issue where DPS calculations on tooltips were incorrect.
  • Added missing VFX Colors for Godly items dropped in the world.
  • Fixed an issue where clients didn’t properly see EV-A DU cost on built towers.
  • Fixed LOD issues with the Poison VFX on enemies at long range.
  • Fixed an issue where the Siren doesn’t play her death animation or ragdoll.
  • Fixed an issue where the VIP room sign is invisible from behind.
  • Fixed an issue on Skyward Revenge where the rocket volley can continue into the next Build Phase.
  • Fixed an issue where clients in Pure Strategy could not pass through Defenses properly.
  • Fixed an issue where the Etherian Ancient displayed a knockback stat.
  • Fixed an issue where most of the Huntress weapons were misaligned and not held in her hand correctly.
  • Fixed an issue where the Dark Elf Warriors were landing on top of EV-A’s blocking field.
  • Fixed an issue where the Goblin Copters weren’t spawning on Endless Spires.
  • Fixed an issue with the Overclock Beam stat display.
  • Fixed an issue with inspect on placed defense tooltip was showing a progress bar even though it’s a single button press.
  • Fixed an issue for clients where Damage Dealt, Enemies Hit, and Enemies Killed were always zero on defense tooltips.
  • Fixed an issue causing clients to be randomly kicked from games.
  • Fixed an issue where Healing Auras were non-stop stacking.
  • Fixed an issue where costume changes won’t save if you transition fairly quickly after making them.
  • Fixed an issue were some filter options weren’t getting reset when requested.
  • Fixed an issue where stats were missing on the upgrade UI.
  • Fixed an issue where adding a point on an item would cause the attack rate to display incorrectly.
  • Fixed an issue where the entire inventory would be covered by a white haze.
  • Fixed an issue where the EV-A’s defenses collisions were too big for placement.
  • Fixed an issue where on The Summit it didn’t allow consistent placement of defenses.
  • Fixed an issue where EV-A’s defenses didn’t have level restrictions for upgrading them.
  • Fixed a crash for players using a Czech keyboard.
  • Fixed a crash caused by Kobolds and EV-A’s Decoy explosions.
  • Fixed a crash caused by the demon lord flying while the core dies.
  • Fixed small slew of rare game crashes.



[h2]Known Issues: [/h2]
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.
  • Clients who initially load into a game may see a 9999 ammo counter until they swap heroes.


[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

August 22nd Hotfix 1.1.0.19167

Bug Fix
  • Fixed an issue where building on the Overclock Beams node could unbuff other beams.
  • Fixed an issue where Enrage Aura would repeatedly try to apply on failed targets.

Yup, that's it. Just two quick weekend bug fixes. Continue to provide us any feedback and bugs through our feedback channel on our Discord.

Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

Patch 1.1.01 is Live!

DEFENDERS,

Yesterday we released Update 1.1 which brought in a ton of great stuff, being the tip of the iceberg for what you can expect to see coming in future additions for Dungeon Defenders: Awakened! With that, we’ve got something we’d like to address that wasn’t in the original patch notes to help bring clarity to some previously gray understandings.

Tower and Hero Buff Interactions

Update 1.1 changed how buffs work across the board and may be why certain setups feel weaker. Previously buffs were multiplicative and allowed some pretty crazy builds to appear, and this was before we even brought Series EV-A’s Overclock Beam into the equation. As a result, we made buffs additive instead of multiplicative. There are some big reasons for this kind of change, and we’ll touch on two of them.
  • Anytime we want to add another tower or damage interaction into the game with future heroes or mechanics, we have to take into consideration how it all multiplies and balance it properly. This leads to additional Hero nerfs or releasing new Heroes with weaker tower/hero interactions. Ultimately limiting fun Hero mechanics later.
  • Adding additional content, we’d have to take into consideration the buff builds that people were using. What happens is that the disparity between people using full buff builds, some buffs in their builds, and no buffs in their builds drastically increases, meaning content is steam rolled by one build, while another has no shot, further requiring a meta, instead of a meta making something easier but not absolutely required.

We’re keeping a close eye on these changes now that they are out live, but received a lot of great feedback previously through our testing with Cavalry and RQA.
Bug Fixes
  • Fixed an issue where the Demon Lords ground flames were hitting the Crystal Core.
  • Fixed an issue with the radial menu not correctly pulling names and descriptions.
  • Fixed an issue with Achievements not displaying properly.
  • Fixed an issue with host costume colors not replicating correctly for clients.
  • Fixed an issue with how the Ancient Dragon was flying between positions.
  • Fixed an issue where the top caps of Series EV-A Fields were not properly appearing.
  • Fixed an issue with the Demon Lord’s swords not replicating properly in survival.
  • Fixed an issue that caused default bag names from showing correctly.
  • Fixed an issue with build mana on Massacre Survival Arcane Library Wave 14.
  • Fixed an issue where the Demon Lord’s flying charge could damage the Crystal Core.
  • Adjusted how spiders spawn to avoid a mass amount spawning at the end of the wave.
  • Added Series EV-A’s second double jump animation.
  • Adjusted the Deadly Striker Tower’s priority, so that Goblin Copters now take priority over spiders.
  • Adjusted how bonus armor is displayed from Overclock Beam.
  • Adjusted the quality of loot dropped in early maps for Massacre Survival.
  • Adjusted projectile counts to only show if they are greater than one for weapon tooltips.
  • Fixed an issue with how tower stat buffs are shown on tooltips.
  • Added Sirens to Massacre Survival Tornado Valley.
  • Fixed an issue with the Siren’s body having collision after being defeated.
  • Fixed a visual issue on Summit that caused assets to visually disappear.
  • Fixed an issue where Sirens and their buffed enemies weren’t displaying an icon.
  • Fixed an issue with how Melee Damage and Melee DPS were calculated on item tooltips. They visually showed higher values than what they were actually doing.

If you run into any additional bugs or have points of feedback, please visit our Discord as we have a new reporting system for bugs and feedback that allows us to parse through things as they appear.

Known Issues
  • We're looking into an issue with Enrage Aura interactions. Enrage Aura has been capped at 65% chance to enrage enemies while we continue to investigate.
  • Challenge map balance in lower difficulties is a little too difficult currently.
  • All items may appear as upgrades after swapping heroes.
  • Visual issues that range across various tooltips.
  • There's a crash related to using a QWERTZ/Czech keyboard. Possible workaround is to change the Windows keyboard setting to English.

We’re still working on making sure any and all bugs that appear get squashed pretty quickly and thank you for all the feedback you’ve provided so far. While we’re getting these fixes in, we’ve already begun work on our next updates and can’t wait to share our work with you.

Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games