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Dungeon Defenders: Awakened News

1.1 Update with Series EV-A Limited Costume

Content Update 1.1


Defenders,

The 1.1 Update is upon us! We are excited to ship our first large update for Dungeon Defenders: Awakened. Going to keep this short and sweet so you can learn what's new then get straight into the action. This update is free and added to the base game.

[h2]1.1 Update Weekend Launch Event[/h2]
Log in now until Sunday 8/23 and unlock a Rifted Costume for our new hero Series EV-A!



[h2]Major New Content and Features[/h2]
  • Massacre Survival Game Mode - The next stop on our way to late game DD:A gameplay. A whole new challenge to explore which includes a new tier of loot as well as bosses. With randomized boss loot, you can now attain loot at a whole new power level.
  • Hero Series EV-A - A new hero joins your roster to help with the challenges that await you in Massacre Survival mode. A franchise favorite makes her way into DD:A with a familiar and powerful kit of defenses and skills.
  • Tornado Valley Challenge - Invade airships, defeat the ship captain, and dodge deadly mortar barrage.
  • Promenade Challenge - Play capture the flag against Copters of both the goblin and Ogre variety, meanwhile there are missiles set to stun kill.


[h2]Minor New Content and Features[/h2]
  • New inventory filter system
  • Additional auto-loot options
  • Full gamepad support
  • Bosses in survival mode
  • Updated language translations
  • Unstuck command
  • New achievements
  • New pets from challenge maps
  • Increased knockback scaling


[h3]Kickstarter and Backer Rewards[/h3]
  • Unique item names for Kickstarter rewards
  • Exclusive Kickstarter & Pre-Order costumes
  • Codes will be sent out within a week of patch, either to BackerKit or via Email*


[h3]Game Optimizations[/h3]
  • Massive memory cleanup in all sections of the game.
  • Massive CPU performance optimizations related to everything gameplay.
  • Profile conflict system



[h2]Bug Fixes[/h2]

  • BUGFIX: In challenge modes with limited lives, hero swapping in build phase while dead and out of lives respawns the player
  • BUGFIX: Copters are invulnerable.
  • BUGFIX: Direct Join from game closed causes infinite loading
  • BUGFIX: Input binding displays that had a none input action became visible
  • BUGFIX: Campaign completion pet on Easy-Nightmare had 0 min quality.
  • BUGFIX: Shadow Monk skin confirm button isn't disabled even though the skin isn't owned
  • BUGFIX: Spectator can hot swap heroes and spawn in the world
  • BUGFIX: Attack power now scales pet damage
  • BUGFIX: Unable to see the last option in the gameplay options list
  • BUGFIX: Apprentice offense stats were missing
  • BUGFIX: Channeling ability sometimes can't be deactivated by a client.
  • BUGFIX: Input Binding Display - fixed issue that was hiding hold radial bar.
  • BUGFIX: Bosses can be stunned by the Lightning Tower.
  • BUGFIX: Suggested Levels are very wrong
  • BUGFIX: Harpoon turret shooting Ogre targets too high up on the body causing it to miss other targets.
  • BUGFIX: Inferno Trap tick rate not scaling properly in Massacre
  • BUGFIX: Healing Aura not scaling properly in higher difficulties
  • BUGFIX: Pet attack rates cannot be properly upgraded
  • BUGFIX: Enemies never appear with the Massacre colorization (Black/Gold) in massacre difficulty.
  • BUGFIX: Skeletons don't properly die to lifespan or getting stuck, they just "Fake Die" once and resurrect.
  • BUGFIX: If a skeleton is dead when the dark elf mage that summoned it is killed it isn't removed from the map.
  • BUGFIX: Djinn tries to destroy crystal generators on Alch Labs
  • BUGFIX: Boss events don't occur if you join in survival past wave 20.
  • BUGFIX: Kobolds may not be targeted by any defense.
  • BUGFIX: Traps may not trigger as intended.
  • BUGFIX: Goblin Mech doesn't move if you're far away when he spawns.
  • BUGFIX: The Goblin Mech can break down and not work as intended.
  • BUGFIX: Fix ranged enemy targeting and navigation.
  • BUGFIX: Clients were unable to load and save inventory filters when in an multiplayer game.
  • BUGFIX: Fixed an issue with Tactician and Untouchable not granting awards
  • BUGFIX: Fixed an issue with Strength In Numbers description
  • BUGFIX: Dragon pet could get 3 extra projectiles when it should only get 2 extra.
  • BUGFIX: Score doesn't reset correctly after winning chicken soccer.
  • BUGFIX: Wave 25 Deeper Well massacre survival enemies are much much easier than wave 24 enemies.
  • BUGFIX: Traps now have a collision representing their effect range only interacts with tower collision via overlap
  • BUGFIX: Copters clipping through walls in Ancient Mines
  • BUGFIX: After joining a hardcore map that is in combat phase the client is stuck on the loading screen until that combat phase finishes
  • BUGFIX: Ancient Dragon boss weapons had an incorrect projectile description
  • BUGFIX: Mana gems don't drop from enemies on Royal Gardens Wave 24 - Survival (Massacre)
  • BUGFIX: Mage heal affects bosses.
  • BUGFIX: Couldn't spin Hero model in inventory
  • BUGFIX: Towers may not target Bosses or Copter Flares
  • BUGFIX: MultiBuff pets will buff undesirable targets
  • BUGFIX: Ogre Slam can damage defenses it should be able to
  • BUGFIX: Ancient Dragon gets stuck in strafe mode when more than 1 player is on the map
  • BUGFIX: Trophies with longer titles text are cut off on both ends
  • BUGFIX: Fix for pylons being moved by Sharken.
  • BUGFIX: Skeletons in Mixed Mode only ever spawn as tier 1
  • BUGFIX: Tower Speed (Def. Rate) was showing as less was better for tooltips
  • BUGFIX: Hold event progress isn't displaying correctly during activation on keyboard
  • BUGFIX: Pets activate their abilities and attacks in pure strategy mode
  • BUGFIX: Healing aura heals defenses
  • BUGFIX: Enemies occasionally moonwalk because why not
  • BUGFIX: Names that appear when you hover over the player icons on the escape screen
  • BUGFIX: The create hero UI always shows gamepad icons
  • BUGFIX: Session Browser had locked entries if you beat a map on survival but you did not beat the specific wave they were on.
  • BUGFIX: Djinn have trouble acquiring new targets and have an incorrect tower destroy distance in massacre
  • BUGFIX: Game crashes if you go into placement for a defense while inspecting one that is already placed
  • BUGFIX: Input errors when going from gamepad to keyboard
  • BUGFIX: Client crashes during the combat phase of Survival
  • BUGFIX: The create hero UI always shows gamepad icons
  • BUGFIX: Healing aura doesn't affect the new hero if you swap inside of it
  • BUGFIX: Sirens ping icon is gigantic
  • BUGFIX: When a client leaves game from the tavern they are sent to the menu level instead of their own tavern
  • BUGFIX: Defense tooltip closes when in build mode after you get done focusing an already built defense.
  • BUGFIX: Fixed defense tooltips not showing up for placement of node types
  • BUGFIX: Sharkens can target defenses across the map if they are ever facing it after spawning
  • BUGFIX: Demon Lord Doesn't Do Anything If You Die
  • BUGFIX: Moving Core challenge says Monsterfest in the map selection UI and on the end game summary screen
  • BUGFIX: Heal isn't disabled when webbed by a spider
  • BUGFIX: Copter's can drop their Ogres in locations where the Ogre gets stuck on Promenade
  • BUGFIX: Build Suggestions button text being cut off
  • BUGFIX: Sliders don't stay in the correct location after modifying colors of costumes
  • BUGFIX: No Mana drops from enemies on wave 5 of Magus Quarters Massacre Campaign and build timers on Throne Room Survival.
  • BUGFIX: Spectator camera freezes in hardcore after a short period
  • BUGFIX: Squire can use healing ability while blocking.
  • BUGFIX: Camera Toggle gets stuck on screen after building a defense
  • BUGFIX: All confirmation popups have to be clicked twice for either button to work
  • BUGFIX: Djinn don't turn to face their target when using an ability
  • BUGFIX: Leaving the game on a client after transitioning as a group from the tavern crashes the client
  • BUGFIX: Sell All Did not have a confirmation before doing
  • BUGFIX: Fix for Sirens taking damage from auras
  • BUGFIX: Enemies can attempt to attack the player when they can't reach them
  • BUGFIX: Could not stand on Flameball towers
  • BUGFIX: Flamethrower weapon visuals don't turn off when reloading
  • BUGFIX: Sirens walking into Cores
  • BUGFIX: Can interact with towers while in build mode
  • BUGFIX: New Trophies in the tavern are never focusable
  • BUGFIX: Nameplate health values don't update when fortify stat changes unless that nameplate is currently on screen
  • BUGFIX: Fix passive damage from interrupting enemy attacks, it doesn't stun them but prevents them from effectively doing anything.
  • BUGFIX: Fixed range value on tooltips to match what is shown in placement
  • BUGFIX: On the hero creation UI you are able to spam the hero spawn sounds by clicking their portraits repeatedly
  • BUGFIX: When the swap button was hidden it was still showing up in the wrong location
  • BUGFIX: Goblin Copter targeting issues
  • BUGFIX: Fixed Slice and Dice tower scaling and fixed damage scaling as well
  • BUGFIX: On tooltips, primary damage and elemental damage were always getting colored
  • BUGFIX: On gamepad able to open 2 sell all confirmation prompts by holding Right-Shoulder twice.
  • BUGFIX: Fixed DU from not displaying on built tower tooltips
  • BUGFIX: Gamepad navigation on filters UI was not working as intended
  • BUGFIX: Repair now works in the tavern
  • BUGFIX: For the host, the Gold earned tracker on the end game summary screen displays clients total gold instead of gold earned on that map
  • BUGFIX: Demon Lord in-world sword could spawn in and cause players to get stuck if they were standing where it spawned and/or building there


Please help us find and squash bugs over at our Discord where we have a new reporting system for bugs and feedback.

Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

July 31 Hotfix

DEFENDERS,

We just pushed out a hotfix that is focused on anyone with a Legacy profile and looking to use the Legacy Transfer tool. This hotfix extends the time that Early Access players are able to transfer their Legacy Profiles. Legacy transfers will be available until the 1.1 patch in August.

Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:



For Etheria!

Chromatic Games

June 18th Patch Notes

DEFENDERS,

We’re hard at work to make DDA the best it can be, so why not get a little bit closer to that goal by pushing out some hotfixes. Let’s get into it!
Bug Fixes
  • Fixed an issue that caused a crash while travelling between maps.
  • Fixed multiple issues with the auto reject hacker option.
  • Fixed an issue where the core taking damage notification was hiding the mouse on the escape menu.
  • Fixed an issue with missing collision on Endless Spires.
  • Fixed multiple issues where transferring profiles were not transferring properly or loading data properly.
Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

June 16th Patch Notes

DEFENDERS,

Another week, another round of fixes coming your way. Let’s get into it!
Bug Fixes
  • Fixed an issue where Play save data (created from Legacy transfer) was not locally saving correctly.
  • Fixed an issue in multiplayer, after losing, where an "award" notification with no award text and 0 as the value that sticks on screen.
  • Fixed an issue where the chat box was losing focus mid chat.
  • Fixed an issue where the chat box was not cancelling input as intended.
  • Fixed an issue where ping messages wouldn’t fade if the chat box was already faded.
  • Fixed an issue where right clicking the default weapon brings up an empty context menu.
  • Fixed an issue where enemies are spawning on the TacMap in the center of map and then warp to their actual location a second or two later.
  • Fixed an issue where sell-all would sell recently locked items.
  • Fixed an issue where Legacy to Play transfers would fail and have to be attempted multiple times.
Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!

Chromatic Games

June 12 Hotfix

DEFENDERS,

We just pushed out a hotfix that is focused towards anyone with a Legacy profile and looking to use the Legacy Transfer tool. Let’s get into it!
Legacy Transfer Tool

On Wednesday, we pushed this tool out so that players were able to bring their Legacy profiles over to “Play” before Legacy is closed in the coming weeks. We had discussed with our community previously that the reason Legacy wasn’t brought over initially and given its own space was because of the work involved to make it happen, on top of the unknowns that could cause more work. When pushing this out to thousands of Defenders with a broad spectrum of different setups, what we test internally and with our RQA group doesn’t always match one to one. There were two issues that arose.
Legacy Progression

The first is that because of various reasons, a very small amount of players were able to continue progressing on Legacy when playing. Those that were prevented was due to a check that would have overwritten parts of the profile, causing it to become corrupt and essentially wiping all your progress. So here is what our solutions were:
  1. Apply a fix that we knew worked internally, but given the nature of how profile saving works, potentially wipe out some player profiles when they try to transfer and not have a way to recover them.
  2. Disable progression on Legacy, leaving profiles intact and able to be transferred with little to no issues.

We’re going to be going with solution 2, because there’s just enough unknowns with the first that we don’t feel is safe.

The TL;DR is that progression on Legacy is disabled, but transferring after this hotfix should be smooth sailing.
Data Overwrite

The second issue is related to players who have already transferred their profiles. If you have successfully transferred from Legacy to Play since our Wednesday, June 10th, hotfix (ver. 1.0.1.17266) and also played on Play before the Wednesday, June 10th, hotfix (ver. 1.0.1.17266) please do the following:
  1. Navigate to C:\Users\%USERNAME%\AppData\Local\DDS\Saved\SaveGames
  2. Move the _SECURE version. e.g. DDA_Player_76561198051185047_SECURE.esv to your desktop or other location.
  3. Launch DDA again and keep playing.

The reason for doing so is that with your local data and cloud data, there’s a chance that it can read the save and overwrite your transfer data with a previous save. By doing the above, it removes the chance of that happening completely.

What we’re doing here is a bit of uncharted territory and means that ultimately there are going to be some hurdles we run into. Our goal is to do what we can so that our players have the best experience playing as possible and be transparent regarding any issues we run into as we strive for that goal.
Shadow Costumes

With this hotfix, we’re also going to be pushing the previously promised Shadow Costumes to our pre 1.0 purchasers. These are not the same as the pre-order costumes, which will be coming at a later date.
Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:


Keep an eye out for more info!

For Etheria!

Chromatic Games