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Dungeon Defenders: Awakened News

2023 DDA COMMUNITY FEEDBACK SURVEY & ROADMAP UPDATE

DEFENDERS,
[h2]DDA Community Feedback Survey [/h2]
With the Episode 2 Part 2 update live we wanted to take some time to gather feedback as we plan and prepare for future DDA updates this year. As such we’ve created a Survey for players to fill out to steer the direction of things and ask some questions about various game related topics.

[h3]Survey Link: https://forms.gle/zenPttoDaA8LdHA86[/h3]

If you fill out the survey and you can enter in for a chance to win one of the following rewards:
  • Golden Corgi Pet Transmog (All Platforms)
  • Pizza Wings Transmog   (All Platforms)
  • Rifted Corgi Cover Transmog   (All Platforms)
  • Golden Fish Sword Transmog   (PC, Xbox and PlayStation)
  • DDA DLC Item of your choice (Has to be available on your platform)

The Survey will run for 2 weeks, after which the survey will be closed and we'll pick a winner for each of the prizes above! Winners will be reached out on the platform selected in the survey.
[h2]Updated Roadmap[/h2]

Additionally we’ve taken some time to update the road map with some of the upcoming features we are working on. A lot of these have been features that are long overdue or have been highly requested.

Can check out the full site at: https://app.loopedin.io/dungeon-defenders-awakened

The goal moving forward is to try to release smaller more focused updates containing individual groups of features or maps instead of doing large bundled episode updates. As for a team our size trying to make, test and release multiple maps, a hero, new features, bosses, etc can often lead to some things being forgotten about and we want to limit that as much as possible.

That said, let's talk about some of the items listed.
[h2]Tavern Storage[/h2]
As the title says, Tavern storage will be an additional inventory space that players can transfer items from their inventory into the Tavern Storage, This feature will be a nice QoL for many players, as it solves a handful of problems and frustrations. Such as the following:
  • Having cleaner inventory by moving long term items into the stash, and making new items easier to identify and keep track of.
  • It will mean reduced load times when joining games in multiplayer as there’s less profile data needed to be transferred to other players.
  • Generally just means players can store more items too.
[h2]Crystal Core Transmog[/h2]
This feature doesn’t need much introduction. As in DD1 players will be able to swap the Crystal Core model to one of their liking and show it off to other players when hosting a game. These will be earned through gameplay as well as we’ll likely have some specific ones available through Supporter Bundles like how we do with Hero Costumes.

[h2]In-Game Titles[/h2]
While this isn't a very exciting feature, it’s one that is long overdue. For those that supported us through Kickstarter, Backer-Kit or Xsolla will receive their In-Game Titles according to their reward tiers. Outside of that we plan to also add additional titles that can be earned through gameplay or other means.

[h2]Cross-Saves[/h2]
This is something that we are still actively wanting to include into the game to allow players to transfer saves from PC to consoles or vice versa. There’s a lot of work that has already been done here but there are still things we need to figure out without it working per platform. Once we know more we will post info but this is high on the priority list now.

[h2]Player Shops, Tavern Keep Shop and Marketplace Map[/h2]
These features all tie into one another but with the addition of trading, a lot of players have been requesting the ability to run player shops similar to how they were handled in DD1. We agree and want to further that idea by creating a dedicated marketplace map where players can join and find multiple players shops at the same time, Hopefully with increased player count to further make the experience more enjoyable.

The Tavern Keep shop is also just another no-brainer addition to the game and will help early game players, but we also want to take a look at how we can innovate the concept to allow end-game players to take advantage of the system too. More information will be provided as the features are developed.

[h2]New Maps & Heroes[/h2]
As we stated previously we don’t plan on doing huge episodes like updates, but that doesn’t mean there won’t be any new content in the form of Maps & Heroes. We got 2 maps in the works that we will be releasing as individual bonus maps hopefully in the near future. As for heroes we’ve got something in the works but that will be longer term and will be added the roadmap once things are moving along.

[h2]More Quality of Life[/h2]
Quality of life is one of the main strengths that DDA has to offer and we want to continue improving that as much as we can. As such we are exploring some ideas such as the following:
  • Public / Private Multiplayer Match Toggle
  • Rune Level Selection
  • Inventory Management Mid Combat Phase (Vote in the survey above)
[h2]Split-Screen[/h2]
Our goal here is to finish up the other remaining Kickstarter tasks like Cross-Saves and Player Titles before doing more investigation on the remaining work here. Unfortunately this is a large task and there will be a mountain of work to do here so we want to tackle the easier tasks first to improve the overall experience for players.

[h2]What’s Next?[/h2]
Well really this whole post is what’s next. That said our goal is to try and release smaller updates or in-game events about one a month starting in late May. Though there may be skip months here and there depending on how development goes or if we want to group things together.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games

Episode 2 Part 2 - April 25th, 2023 Hotfix

[h2]Game Version v2.1.0.34989[/h2]

[h3]Balance:[/h3]
  • Owl Perch
    • Removed DPS from the tooltip to avoid confusion.
    • Renamed Attack Rate to Reset Time, as this is the time it takes for the Owl to start flying again after returning to the perch.
  • Holy Cannon
    • Fixed issue with base damage not applying to enemies on hit.
  • Radiant Outbreak (Holy Cannon Rune)
    • Increased chance ranging from 5% to 60% at max rank instead of 2.5% to 40% prior.
    • Added additional stat that allows it to spread to multiple enemies at once, ranging from 1 to 3 at max rune rank.

[h3]Bugfixes & Changes:[/h3]
  • Swapped out explosion VFX on Exploding Aura to be more subtle.
  • Fixed issue with Empowering Shrine buff to go away if you swapped heroes.
  • The Dune Eater should no longer target Towers with projectiles unless all players are dead.
  • The Dune Eater should now spawn in Endless Survival Boss Waves.
  • The Dune Eater health on massacre campaign has been fixed. 
  • Fixed issue with Double Edge and Guardian Reflect Rune combo causing crashes.
  • Fixed issue with Poison Dart Tower projectiles stopping inside of Siren Reflect Bubbles.
  • Transmog Limit has been increased from 25 to 30.
  • Removed localization on tooltip values causing weird issues with numbers.
  • Next map on Foundries and Forges now goes to Bazaar
  • Next Map on Lost Metropolis goes to The Forsaken Temple.
  • Powerful Gemstones no longer target Overclock Beams and Empowering Shrine.
  • Overdrive Rune no longer counts Empowering Shrine and variations of Reflects Field.
  • Fixed description error on Siren Reflect Rune.
  • Updated front and back side lanes on Castle Armory to have better navigation.
  • Fixed name issue on multiple default offhands.

[h3]Social Defenders[/h3]

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

Episode 2 Part 2 Hotfix - April 21th, 2023

DEFENDERS,

[h3]Game Version v2.1.0.34961[/h3]

Balance:
  • Owl Perch
    • Early game Damage is reduced to match other defenses, but late game damage should be the same.
    • Early game Range was increased greatly, while late game range should stay about the same    
  • Paralyzing Smite Rune
    • Stun now goes from 1 to 10 seconds between all the ranks.

Bugfixes & Changes:
  • Fixed issue with Lycan King Test Gamemode having more health than intended.
  • Increased projectile spawn height on the Spider to prevent issues with hitting the ground.
  • Fixed issue with Non-Fusion Boss Weapons not dropping on Mixed Mode. 
  • Fixed issue with Mixed Mode not giving out additional XP.
  • Added tight enemy volume to stairs on Forsaken Temple to help with stuck issues.
  • Fixed issue with Chance Grenade not scaling properly with rune levels.
  • Added ambiance sounds to Forsaken Temple.
  • Increased targeting location of Dune Eater to make it easier for shorter defenses to target.
  • Fixed a few collision issues with rocks on Forsaken Temple.
  • Castle Armory now has the same loot quality as Bazaar on Mixed.
  • Fixed Kobolds dropping Act 4 runes in Act 5 maps.
  • Fixed description error on Holy Cannon.

Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games

EPISODE 2 PART 2 - APRIL 19TH, 2023 HOTFIX

[h3]Game Version v2.1.0.34935 [/h3]

[h3]BUGFIXES & CHANGES:[/h3]
  • Fixed issue with false Hacker Flags linked with trading.
    • Those that were affected by this have been unflagged.
  • Disabled Ogre Pulse Acceleration on Forsaken Temple causing non stop waves of ogres during the boss phase.
  • Added Missing Guardian Description.
  • Fixed a bunch of string tags on Descriptions for abilities and defenses that weren't displaying properly.
  • Fixing various map holes / collision around Forsaken Temple.
  • Added some enemy kill volumes for spiders that decide to leap into the city area on Forsaken Temple causing them to get stuck.
  • Fixed Collison on Castle Armory with Ogres trying to walk themselves into walls.
  • Fixed issue with Golden Hammel not unlocking properly at wave 100.
  • Fixed issue with Foundries and Forges missing Lycan King Bonus.
  • Rank 4 Divine Absorption having 60% instead of 6%.
  • Fixed stat scalars on Fusion Crystal Weapons & Non-Fusion Obsidian Boss Weapons
  • Added enemy kill volumes for arch on Bazaar where copter ogres could land and get stuck.
  • Owl Perch gets a bit closer to an enemy now before dealing damage.
  • Mini-Ogre Pet not being mini when transmoged.
  • Castle Armory Fly through using Master Channel instead of Cinematic causing it to be louder than intended.
  • Removed Fog from Castle armory that was making the map look really hazy.

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games

DDA EPISODE 2 PART 2 IS NOW LIVE!

DEFENDERS,

The Episode 2 Part 2 update is live! This update brings a brand new hero to the Dungeon Defenders Universe, The Guardian! As well as 2 new maps, one of which will be the Boss Map, and lastly more Runes. This will wrap up the Episode 2 update as a whole as we prepare to look at what’s next for Dungeon Defenders: Awakened!

[h2]Rifted Guardian Costume Login Reward![/h2]
Starting today if you login between now and May 2nd at 1 PM EST you'll unlock the Rifted Guardian Costume.


[h2]Egyptian Costume Bundle![/h2]

We are excited to announce the release of our newest DLC cosmetic bundle! Players have been asking for costumes that actually change the look of their heroes and so we’ve done just that!

This egyptian bundle is for Huntress, Warden, EV and Summoner. These bundles go a long way to help fund us to continue making updates for the game and not have to charge for gameplay related features. With that said, Let's move onto the actual content of the update!

https://store.steampowered.com/app/2396790/Dungeon_Defenders_Awakened__Egyptian_Costumes/?beta=0

[h2]New Hero, The Guardian![/h2]
The Guardian is a protector of many ancient tombs around the world of Etheria. With the Old One’s army rising up across Etheria, the Guardian has decided to join the heroes in their battle!



[h3]General Features[/h3]
The Guardian is a melee hero that will use a Sword and Shield in combat. She will offer both defensive and support capabilities with her kit. With that said let's get into the abilities.
[h3]Abilities[/h3]

Primary - Basic Attack
  • Her primary attack is a melee attack with her sword similar to that of the Squire.
Secondary - Shield Slam
  • This attack can be charged up by holding the input and released at any point. The longer the ability is held the more damage that will be dealt up to a limit. Once released the ability will release a cone of damage in front of the guardian hitting all enemies within range.
Active Ability - Divine Judgement
  • Divine Judgement is a powerful ability that will summon energy from above and come crashing down onto enemies dealing massive damage.
Buff Ability - Divine Protection
  • While active nearby heroes will receive additional armor. Additionally increasing her movement speed as well as a portion of any damage the Guardian will be used to heal all nearby heroes inside the radius.

[h3]Defenses[/h3]

Defense 1 - Holy Bulwark (2 DU):
  • Description: The Holy Bulwark is a unique blockade that protects nearby defenses by taking any damage they receive instead of the tower being hit taking damage. The Holy Bulwark cannot protect other Holy Bulwark’s.
  • Fused: Gaines 30% Rift Armor.
Defense 2 - Empowering Shrine (3 DU): 
  • Description: This special shrine will offer nearby heroes additional damage and increased mana regeneration.
  • Fused: Decreases affected hero ability cooldown by 50%.
Defense 3 - Owl Perch (3 DU): 
  • Description: The owl perch is the most trustworthy ally to the guardian, and will fly around the battlefield going from target to target dealing damage to all in its path. The Owl will not stay on one target and will not hit the same target until it returns to the perch.
  • Fused: Becomes fusion element.
Defense 4 - Holy Cannon (4 DU): 
  • Description: The Holy cannon will shoot flaming cannonballs at targets dealing damage to a small AoE around the target but most importantly applying a stacking damage over time effect. 
  • Fused: Becomes fusion element.
Defense 5 - The Obelisk (4 DU):
  • Description: The Obelisk is the support defense of the Guardian’s kit, when an enemy is within range it will apply a AoE Debuff around the target slowing targets within range, additionally the primary target will take damage over time.
  • Fused: Becomes fusion element.

[h2]New Act 5 Maps![/h2]

[h3]The Forsaken Temple[/h3]
This long abandoned underground city was once a great shrine to the Night Owl. The Heroes should be wary of what secrets and evil lies ahead.

This will be the new Act 5 Boss map, but be warned rumors say The Dune Eater lurks below the liquid gold. This map will also drop a new pet named Zephyr which will shoot tornados at enemies that stop when they hit an enemy and linger for a couple seconds.

[h3]Castle Armory[/h3]
The Old One's forces have breached the Castle Armory, the Heroes must defend this area in order to keep the weapons from falling into the wrong hands!

This is a recreation of the original Dungeon Defenders map and will serve as the encore map for Act 5. This map will drop the Mini-Ogre which is a minified version of the normal ogre. The Mini-Ogre will melee and throw snotballs at enemies with large AoE.

[h2]Level 110 & New Loot Tier Supreme![/h2]

This update allows players to go up to level 110! Alongside that with a new Boss comes better loot, and as such we've added a new loot tier called Supreme! Any item above 4550 quality (Shown in the top right of the tooltip) will become Supreme and require level 110. These items will also drop with 3 item effects, allowing you to further tune your builds.

Additionally we've changed how item tier is determined. Tier is now based off the quality of an item instead of IPWR. This will provide a even playing field for all items as IPWR was not a equal across different types of items. This means that some of your items may shift up or down in item tiers, but should remain the exact same power level as they were before.

[h2]12 More Runes![/h2]
We've added a handful of new runes for players to collect. Here’s the new ones and where to find them.

[h3]Guardian Runes:[/h3]
Paralyzing Smite - Guardian Divine Judgement (Drops on Forsaken Temple): This rune will make enemies hit by Divine Judgement stunned for X Seconds.

Retribution Aura - Guardian Divine Protection (Drops on The Outpost): This rune will make enemies reflect X% of the damage dealt to the Guardian back to themselves.

Divine Absorption - Guardian Holy Bulwark (Drops on Foundries and Forges): This rune will make the Holy Bulwark heal X% of the damage it receives from protecting other defenses. It will not heal itself from direct damage.

Empowering Friendship - Guardian Empowering Shrine (Drops on Royal Gardens): This rune will increase the hero damage the defense gives by X% for each player inside.

Flaming Owl - Guardian Owl Perch (Drops on Tornado Valley): This rune will give the Owl a fire DoT to apply to enemies dealing X% Tower Damage every second for Y Seconds.

Radiant Outbreak - Guardian Holy Cannon (Drops on Glitterhelm Caverns): The Holy Cannon has a X% chance to transfer its DoT Stacks to another enemy upon the enemies death.

Deadly Gaze - Guardian Obelisk (Drops on Castle Armory): This rune will make The Obelisk apply a DoT to all enemies within the obelisk's debuff range dealing a % of tower damage per second.

[h3]Other New Runes:[/h3]
Reflective Screech - Siren Rune (Drops on The Forsaken Temple): This rune increases the range of the siren’s armor buff range per rank, additionally it adds a protective shield that will reflect projectiles from ranged enemies similar to reflect field.

Immobilizing Ray - EV Proton Beam (Drops on Castle Armory): This rune will apply a slow to enemies hit by the proton beam, each hit applies a new stack onto the enemy.

Empowering Ring - Warden Mushroom Circle (Drops on Castle Armory): This rune give heroes that walk into the mushroom circle a lingering damage and movement speed buff.

Raging Shrooms - Warden Shroomy Geyser (Drops on Lost Metropolis): This rune will give the shroomy projectile a chance to enrage enemies upon being hit.

Exploding Aura - Monk Strength Drain (Drops on Forsaken Temple): This rune will make The Strength Drain aura cause enemies killed within the aura to explode doing X% of their max HP as damage.

[h2]Bugfixes / Changes[/h2]
  • Fixed issue with Sirens being able to attack cores on Endless Spires from the staircases.
  • Fixed issue with Ancient Dragon being able to be slowed and CC'd.
  • Fixed Entangling Roots Rune from stacking the debuff multiple times with itself.
  • Spider & Shroomy projectiles should be more accurate and not hit ceilings as much. 
  • Adjusted Shroomy Pit Targeting location to be a bit higher so it can see over ledges easier.
  • Fixed issue with Flash heal not working on clients and gamepad.
  • "Add to Trade" option no longer shows unless you are trading.
  • Fixed issue with returning players who skipped Summit Campaign on Easy, Medium or Hard having to replay the map to resume progression.
  • 105 Item Level gear has been reduced to level 100 instead.

[h2]What’s Next?[/h2]
With Episode 2 wrapped up, it’s time to start looking at what’s next for DDA. We’ve already got a few things in the works, one of which being Tavern Storage which we’ve teased in the discord. We are excited to reveal the other features in due time. That said we will be taking a step back from releasing large updates and releasing more bite sized updates as things become ready.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games