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Dungeon Defenders: Awakened News

DDA POST EPISODE 1 PUBLIC TEST REALM INFO - NOW LIVE!

DEFENDERS,

We just set our PTR for our Post Episode 1 patch live and you can test it out now! By testing and providing us feedback, you will be rewarded with unique tester-only wings:

The reward for your first PTR phase:


The reward for your second PTR phase:


For more information on what's in the patch, check out the full list on our forums here!

Need help on joining the PTR directly? Go here!

For Etheria!
Chromatic Games

August 27th Episode 1 Patch

DEFENDERS,

It’s time for another round of bug fixes, hopefully squashing some pretty nasty bugs (like that pesky -1 HP bug some Defenders have unfortunately ran into). Let’s get into it!
[h2]Bug Fixes[/h2]
  • Made some changes to prevent HP getting stuck at -1.
    • Let us know if you continue to run into this issue after downloading the patch.
  • Fixed an issue where the Shroomy wasn’t playing their spawn animations properly.
  • Fixed an issue where NPC Dialogue and Summary UI windows had buttons that couldn’t be navigated or pressed on gamepad.
  • Fixed an issue where only the default transmog list was being selected and you couldn’t select other loadouts.
  • Fixed issues in the Transmog UI with where certain fusion weapons and non-fusion weapons weren’t appearing properly.
  • Fixed an issue where “Create Hero” in the Hero Deck options wasn’t navigable with gamepad.
[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

August 25th Episode 1 Patch

DEFENDERS,

Here’s another smaller patch to get in some UI and bug fixes to make sure things are running smoothly and looking great!

[h2]UI[/h2]
Filter Bags
  • Updated Filters text to say Filter Bags in Inventory.
Gear
  • Update armor descriptions to show correct values.

[h2]Monk Balance[/h2]
Enrage Aura
  • Now has a duration when an enemy enters and gets enraged, it will continue even if they leave the aura.
    • Duration scales from Fortify starting at about 7 seconds and ending around 25 seconds.
  • Enraged Enemies will no longer have targeting FOV restrictions and will turn towards the nearest enemy if one exists.
  • Ogres now attack Enraged Enemies.

[h2]Bug Fixes[/h2]
  • Fixed an issue where Copter Ogres were pathing back and forth on The Outpost.
  • Fixed an issue where pressing escape on a modal window would close the Pause Menu.
  • Fixed an issue where the Tavernkeeper's dialogue said 4, instead of 6, heroes in the deck receive XP.
  • Fixed an issue where players were unable to return to the Tavern with a controller.
  • Fixed an issue where players were unable to exit the Main Menu with a controller.
  • Fixed an issue where mana regen would shut off on death.
  • Updated LycanPrince’s VFX.
  • Fixed an issue where pets’ buffs were dependent on the montage playing to give the buff.
  • Fixed an issue where Deselect All wasn't working despite visually looking like it worked.
  • Fixed an issue where the Hero Stat panel was flickering when applying stats.
  • Fixed an issue where Quality Settings were resetting under specific filter conditions.
  • Fixed an issue where the Options UI widget to open the filters UI did not have a focusable widget.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

August 19th Episode 1 Patch

DEFENDERS,

We’re getting in some more hotfixes to help squish some of these pesky bugs and crashes. It’s late, no long introductions here.

Bug Fixes
  • Fixed an issue where Coptor Ogres were throwing Rifted Kobolds and Snotballs at targets behind walls (no more wall hacks, freakin cheatin ogres).
  • Fixed a crash that occurred when locking items.
  • Fixed an issue with the last achievement bugfix mentioned in previous hotfix not applying correctly.
  • Fixed a spot on the Keep where defenses could be built inside of walls (no more wall hacks, freakin cheatin defenders).
  • Fixed an issue where bag filters were not saving properly.
  • Fixed an issue where reverting all filters would cause the inventory to not function properly until the player transitioned.
  • Updated and cleaned up some notification verbiage.
  • Fixed an issue where multiple rift portals closing at the same time at the end of a wave would create very loud SFX.
  • Fixed an issue where defense empowering on upgrade item effects weren’t functioning properly.
  • Added a “Deselect All” option to the inventory when all items are selected.
Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games

August 13th Episode 1 Patch

DEFENDERS,
In this patch, we focused on balancing a number of aspects to make sure all Defenders get the most out of their time spent taking down the baddies. We really really want you all to love the Shroomy Pit as much as we do, and we made some changes to their range and damage to encourage you to give them another chance. Let us know if you do!

Let’s get to those and other changes you’ll see in this patch.

[h2]Features[/h2]
Hero Stat Panel
  • Added an Apply button to use to confirm changes made to hero stats.
    • A pop-up window now appears when you try to switch to another panel when you have unsaved stat changes.

[h2]Hero Balance[/h2]
Warden
  • Defenses
    • Wisp Den
      • Reduced Wisp Range by 20%.
    • Beaming Blossom
      • Reduced range by 30%.
    • Shroomy Pit
      • Increased range by 40%.
      • Increased damage by 15%.
    • Sludge Launcher
      • Increased projectile speed by 65%.
      • Increased damage radius by 10%.
Apprentice
  • Abilities
    • Manabomb now has a minimum falloff of 70% of max damage.

[h2]Lycan King Balance[/h2]
  • Reduced stun time on Lycan King to 5 seconds from 10 seconds.
  • Increased overall damage in Survival.
  • Increased Melee attack damage by 20%.
  • Increased frequency of special enemies during the Boss Wave.

[h2]Rifted Balance[/h2]
  • Reduced Rift Armor to 30% from 50% on Monk's Fusion Healing Aura.
  • Increased damage dealt by Rift bosses by 33%.

[h2]Maps Balance[/h2]
Foundries and Forges
  • Increased the map difficulty by adding more Ogres starting on Wave 13.

[h2]Item Balance[/h2]
Item Drops
  • Adjusted accessories and offhands to increase chances for drops.


Item Effects
  • Reduced the effectiveness of Irradiate against Bosses by 50%.

[h2]Bug Fixes[/h2]
  • Fixed an issue where some tooltips and VFX incorrectly displayed loot as Common rarity.
  • Fixed an issue where the Mini Lycan King pet was playing the wrong jump animation.
  • Fixed an issue where the environment was not changing on Lava Mines in higher difficulties.
  • Fixed an issue where the Rogue’s Carnage VFX were not playing.
  • Fixed an issue with a stuck Dark Elf Warrior on The Outpost.
  • Resolved issues leading to game crashes.
  • Fixed an issue where the Fusion Roots of Purity tooltip did not display it’s 30% Rift armor after placing it.
  • Fixed an issue where stacked item effects would only take the first applied value.
  • Fixed an issue where Djinns would sometimes instantly die after spawning in the Summit.
  • Fixed an issue where Ogres could get stuck on the generators on Alchemical Labs.
  • Fixed an issue where the Tac Icons were too small on The Mill.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games