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Rune Knights News

Multiplayer Networking Fixed! (Finally), Temple of Fire Quest Fix

NEW
When disconnected from your party, you will receive a Reconnect Prompt at the main menu to quickly rejoin them.

IMPROVED
Massively improved multiplayer connectivity
Dev note: There was a strange bug with River Valtorin that caused crashes on ANY attempt to travel to the level with multiple players. Strangely enough the fix was to remove the pretty water ripple effects. Game dev is weird sometimes. Hopefully the ripples will return soon.

Improved load time on initial start up

FIXED
Fixed The Fire Temple quest being impossible to complete. Use the "Clear Current Quest" option in the pause menu and reacquire the quest from Binder in Town.

The Temple of Fire Update

CAMPAIGN

Troll Lair has been replaced with the Temple of Fire. New enemies and Act Boss.

The following maps have brand new bosses:
  • Avatar's Reach (New Act Boss)
  • Fort Ironhold
  • Ironhold Dungeon
  • Ironhold Interior

Forest and Icewastes maps now have all new enemies.

INFINITE HIGH ARENA

Completing Act 2 High Arena will unlock the Infinite High Arena. This map is similar to the normal Infinite Arena with the addition of non-Act bosses being added to EVERY wave and Act Bosses on every 5th wave. New leaderboards have been added for this mode.

Arena and Infinite Arena can now spawn any non-Act Boss.

All Arenas now select enemies from a random map for each wave.

GAMEPLAY

Dying during a boss fight which contains a fog door will allow you to respawn just outside the fog door when your entire party falls.

Reduced jump height by 30%.

All new elite enemies can now be spawned by Loot Crystals.

Minidungeons can now spawn any non-Act Boss.

SKILLS

New Cerridwen Super: Summon Cyclops

Necrosis
Added Shadow Skill Tag
Now Generates 5 Shadow Offering each time it deals damage.

Blight Arrow
Added Shadow Skill Tag
Now Generates 5 Shadow Offering each time it deals damage.

LOOT

Chests now have a 10% chance to roll as 1 of 5 special reward chests with the same rewards as their minidungeon counterparts. These chests are now colored appropriately as well.

Loot Filter: New setting for Minimum Implicit Mod Tier

ENEMIES

Troll enemies have been replaced with Cyclops that come in 3 variations: Base, Frost, and Poison

The 3 original bosses have been removed (Cannon, Spider, Rampage).

MISC

New world map art
Added a new slider for Spell Effect Notification Text Size under Gameplay Settings

FIXED
  • Fixed loads of jank with the horse.
  • Fixed a bug with Wrath of Ehtiras doing $#@%loads more damage than intended.
  • Fixed a bug where wave rewards in Infinite Arena were selecting from a small pool of legendaries instead of the normal global legendary pool.

The Shadow Update

NEW BOSSES
  • Stonefrost Warden - Icewastes Maps
  • Terraclaw - Cave Maps
  • Netherfiend Sorcerer - Castle Maps

All new bosses can spawn in Arena.

New Skill Tags
  • Shadow - Skills that interact with the new Shadow Offering resource.
  • Curse - Debuffs applied by Shadow skills.
NEW MECHANICS

[h2]Shadow Offering[/h2]
Skills that cost Shadow Offering will first draw from your accumulated Shadow Offering, any leftover cost will be collected from your Health.

[h2]Desecrated Ground[/h2]
Enemies standing on this area grant 6 Shadow Offering on Hit. Absorbs nearby Curses and applies them to all nearby enemies.

[h2]Freeze[/h2]
  • All Chills applied to a target now contribute to Freeze.
  • When the total amount of Chills applied to a target reaches 100%, the target becomes Frozen.
  • Frozen targets immediately take 50% combined weapon damage and are stunned and unable to move for 2 seconds.
  • Freeze can only occur on a target once.
NEW SKILLS

[h2]CURSES[/h2]
[h3]Torment[/h3]
  • Skill Tags: Spell, Projectile, Shadow, Curse
  • Effect: Curse the target with Torment, causing it to take damage over time equal to 40% Combined Weapon Damage per active Curse on the target per second. Lasts 4 seconds.
  • Mana Cost: 100
  • Shadow Offering Cost: 50
  • Cooldown: 8 seconds
  • Range: 1,500


[h3]Ethereal Chains[/h3]
  • Skill Tags: Spell, Projectile, Shadow, Curse
  • Effect: Curse the target with Ethereal Chains, reducing the target's Movement Speed by 25% for 4 seconds.
  • Mana Cost: 100
  • Shadow Offering Cost: 50
  • Cooldown: 8 seconds
  • Range: 1,500


[h3]Vulnerability[/h3]
  • Skill Tags: Spell, Projectile, Shadow, Curse
  • Effect: Curse the target with Vulnerability, causing it to take 15% more damage from all sources for 4 seconds.
  • Mana Cost: 100
  • Shadow Offering Cost: 50
  • Cooldown: 8 seconds
  • Range: 1,500


[h3]Enfeeble[/h3]
  • Skill Tags: Spell, Projectile, Shadow, Curse
  • Effect: Curse the target with Enfeeble, causing it to deal 15% reduced damage for 4 seconds.
  • Mana Cost: 80
  • Shadow Offering Cost: 40
  • Cooldown: 8 seconds
  • Range: 1,500


[h3]Deathmark[/h3]
  • Skill Tags: Spell, Projectile, Shadow, Curse
  • Effect: Curse the target with Deathmark, causing it to die at 15% or less Health.
  • Mana Cost: 100
  • Shadow Offering Cost: 50
  • Cooldown: 8 seconds
  • Range: 1,500


[h2]OTHER SKILLS[/h2]
[h3]Shadowbolt[/h3]
  • Skill Tags: Spell, Projectile, Shadow
  • Requires: a Staff or Focus equipped
  • Effect: Cast a bolt of shadow that damages a single target for 50% spell damage. Generates 10 Shadow Offering.
  • Mana Cost: 25
  • Cooldown: 0.3 seconds
  • Range: 1,500


[h3]Hex[/h3]
  • Skill Tags: Spell, Projectile, Shadow
  • Requires: a Staff or Focus equipped
  • Effect: Cast a bolt of shadow that damages a single target for 70% spell damage. Creates Desecrated Ground. Hitting an enemy attaches the Desecrated Ground to them for the duration.
  • Mana Cost: 110
  • Cooldown: 8 seconds
  • Range: 1,500


[h3]Dark Grasp[/h3]
  • Skill Tags: Spell, Shadow
  • Effect: Summon shadowy hands from the abyss that reach out to all enemies within range and pull them towards you. Deals 60% Combined Weapon Damage to each target.
  • Mana Cost: 140
  • Shadow Offering Cost: 100
  • Cooldown: 9 seconds


[h3]Desecration[/h3]
  • Skill Tags: Spell, Area Effect, Shadow
  • Effect: Create an area of Desecrated Ground beneath you for 8 seconds. Casts instantly.
  • Mana Cost: 100
  • Cooldown: 10 seconds


[h3]Abyssal Path[/h3]
  • Skill Tags: Spell, Area Effect, Shadow
  • Requires: a Staff equipped
  • Effect: Harness the raw power of the abyss to summon a series of 3 dark eruptions in a line in front of you. Each eruption creates Desecrated Ground and deals 100% Spell Damage to nearby targets.
  • Mana Cost: 200
  • Shadow Offering Cost: 100
  • Cooldown: 10 seconds


[h3]Void Rain[/h3]
  • Skill Tags: Spell, Area Effect, Shadow
  • Requires: a Staff or Focus equipped
  • Effect: Conjure a cloud of void-infused energy that rains down, dealing 40% Spell Damage per second for 8 seconds and creating Desecrated Ground.
  • Mana Cost: 150
  • Shadow Offering Cost: 50
  • Cooldown: 4 seconds


[h3]Cursed Weapon[/h3]
  • Skill Tags: Shadow
  • Requires: a Sword, Axe, Mace, or Bow equipped
  • Effect: Your next Physical Hit within 6 seconds applies a random Curse to the target. Avoids Curses already active on the target. Instant cast.
  • Mana Cost: 80
  • Shadow Offering Cost: 25
  • Cooldown: 2 seconds


[h3]Conjure Netherscythe[/h3]
  • Skill Tags: Shadow
  • Requires: a Focus equipped
  • Effect: Replaces your equipped focuses with Netherscythes for 8 seconds. 25% chance per Netherscythe on Melee Hit to apply a random Curse. Replaces this skill and a skill on your equipped focus with appropriate melee skills.
  • Mana Cost: 150
  • Shadow Offering Cost: 200


[h3]Netherblood Nova[/h3]
  • Skill Tags: Spell, Area Effect, Shadow
  • Effect: Create a blood nova around you which damages all nearby enemies for 150% Combined Weapon Damage. Regain 15 Health over 5 seconds from each target.
  • Mana Cost: 150
  • Shadow Offering Cost: 75
  • Cooldown: 2 seconds


[h3]Summon Shadow Elemental[/h3]
  • Skill Tags: Minion, Summon, Shadow
  • Requires: a Staff or Focus equipped
  • Effect: Summon a Shadow Elemental to fight for you. The area around the Elemental is always Desecrated Ground. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
  • Mana Cost: 200
  • Shadow Offering Cost: 50
  • Cooldown: 8 seconds


[h3]Shadow Tether[/h3]
  • Skill Tags: Entanglement, Shadow
  • Effect: Entangle with an enemy, while entangled, this spell attempts to consume 35 Shadow Offering every second to deal 100% Combined Weapon Damage. Activate again to disentangle.
  • Shadow Offering Cost: 35
  • Cooldown: 2 seconds


MISC

New Tooltips: Simplified some skill descriptions and moved descriptions for common effects such as Poison into additional tooltips.

Might of the Divine Fix

Fixed Might of the Divine not working on many enemies including Training Dummies
Fixed Minion Power not accounting for Minion Attack Speed
Potential Fix for Familiar duplicating in multiplayer

Arena Fix

BALANCE
Bloodthief and Blood Weapon Enchants now only restore Health when hitting nearby targets.

FIXED
Fixed new Verdant Terror boss causing enemy level in arena to stop increasing