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Rune Knights News

Boss Rebalance, Might of the Divine Rebalance

ITEMS
Might of the Divine
Spawned hammers now deal 50% damage.
Spawned hammers no longer benefit from Heightened Spell or Ultimate Arcanum.

Dev Note: Because of the way Divine Hammer scales (85% of Primary Weapon damage), the hammers spawned by this 2H weapon were twice as strong as the skill is intended to be. They should now be more or less equal to a normal cast.

ENEMIES
Sand Golem Boss
Reduced AoE damage by 50%

Dev note: This attack had an unintended multiplier of 1.5x to the damage, so 30% this reduction is just bringing it down to where it should have been. The other 20% is due to how difficult this attack can be to avoid and wanting the melee attacks to be more punishing to get hit by.

Crystal Golem Boss
Reduced 1 Hand Slam damage by 35%
Reduced 2 Hand Slam damage by 40%

Influence Blocking, Fixes

INFLUENCE

All Influences (except for Valkyrion) now block 2 mod types from rolling.

  • Zabaoth - Cooldown Reduction, Magic Resistance
  • Alcaeus - Max Health, Physical Resistance
  • Verndari - Max Health, Corruption Resistance
  • Orias - Max Health, Attack Speed
  • Ehtiras - Max Health, All Resistance
  • Kirkira - Max Health, Physical Resistance
  • Astaroth - Cooldown Reduction, Attack Speed
  • Cerridwen - Critical Strike Chance, Critical Strike Damage
  • Sendatu - Critical Strike Chance, Critical Strike Damage
Dev note: This is an experimental change. Valkyrion was not included because every single stat is too useful for them to block.

SKILLS

Blink Arrow
Max height: 300 -> 250
Massively increased reliability of this skill. No more arrows that disappear and do nothing.

IMPROVED
  • Minidungeons now only spawn in Invasions
  • Added "Weather" volume slider
  • Weather default volume reduced to 75%
  • The Act 4 boss has summoned a new protective wall to protect against creative invaders.
  • Potential performance optimizations for Fort Ironhold
FIXED
  • Fixed Master volume not working as intended
  • Fixed arrows not activating some effects when not hitting an enemy
  • Fixed Forgeborne Pact minions not fitting through doorways
  • Fixed AI pathing errors on Fort Ironhold
  • Potential fix for minidungeon portals spitting players out far, far away
  • Potential fix for minidungeon fog walls not deactivating on boss kill for clients

Wildshot Overhaul, New Quiver Skill

THE BIG CHANGE

Additional projectiles from Wildshot effects can no longer shotgun targets.

WILDSHOT

Wildshot now exists as 2 new effects:

Lesser Wildshot - Projectile skills fire 2 additional projectiles and deal 15% less damage.

Wildshot - Projectile skills fire 4 additional projectiles and deal 35% less damage.

The original Wildshot Flask Effect now applies the new Wildshot.

A new Flask Effect "Lesser Wildshot" is now available for 2 Flask Points.

SKILLS
New Skill: Arcane Quiver
Toggle. While active, all arrows are imbued with arcane energy and apply 1 stack of Arcane Resonance to the target for 6 seconds. 3 stacks of Arcane Resonance causes the target to unleash the resonating arcane energy in a burst that deals 125% spell damage and applies 1 stack of Arcane Resonance to all nearby targets.

Cost per Arrow: 70 Mana

Magic Missiles in the same Wildshot volley will no longer home in on the same target.

Divine Hammer
Projectile tag removed.
Primary Weapon Damage: 60% -> 85%

ITEMS

[h2]Verndari Firing Gloves Rework[/h2]
OLD AND BUSTED
Granted skill always has Wildshot. No other skills can benefit from Wildshot. Resource costs of granted skill increased by 50%.

NEW HOTNESS
Granted skill always has Lesser Wildshot. Resource costs of granted skill increased by 30%.

Dev Note: Wildshot will override the Lesser Wildshot provided by this item. While you have Wildshot or Lesser Wildshot from a Flask Effect, the resource cost increase is disabled.

[h2]Verndari Volley Grips Rework[/h2]
OLD AND BUSTED
Wildshot now adds 4 projectiles to the granted skill.

NEW HOTNESS
Lesser Wildshot instead applies the effects of Wildshot to the granted skill.

[h2]Will of the Wild Rework[/h2]
Fully Charged Arrows have Lesser Wildshot. While you have Lesser Wildshot, Fully Charged Arrows have Wildshot.

Invasion Hotfix

Fixed a bug which prevented maximum Invasion level available from increasing

Astaroth Balancing, New Talent

TALENTS
ASTAROTH
Diffusive Flask removed.

Guardian Core
Added "While Guarded in this way, your Utility Flask also applies the effects to all nearby allies."

New Talent: Forgekin
All offensive Minion stats also apply to you at 50% effectiveness.

ITEMS
Blackbough
"Minion Damage also applies to you" removed.

Pactlord's Visage Rework
50% of Minion Damage also applies to you.

Pactlord's Powercore
100% -> 50% of Minion Critical Damage also applies to you.

Forgefury Gauntlets
Added "50% of Minion Critical Strike Chance also applies to you."

FIXED
Fixed Minion Attack Speed not showing on the stat readout