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Rune Knights News

Guard Rework, Ice Knife Buff, Spell Range Changes, Fixes

NEW
Spells now display their range (if applicable) on their tooltip

SKILLS
Guard Rework: While channeled, incoming damage is reduced by 50% and stamina regeneration is slowed.

Ice Knife
Damage increased from 40% to 150% Spell Damage.
Now explodes at maximum range.

Fireball now explodes at maximum range.

MORE SPELL RANGE CHANGES
Bladecrest range reduced to 1500
Meteor now has a range of 2000
Shield Throw now has a range of 3000
All other spell projectiles' ranges reduced from 3000 to 2000
Super: Kirkira's Resolve now doubles the range of spell projectiles while active.

FIXED
Fixed Charge Up skills with a Mana cost also consuming Stamina
Potential fix for bouncing meteors
Potential fix for aura size not replicating to all party members
Fixed potion healing VFX and SFX not playing on all players in multiplayer

Guard Improvement, Dodge Talent Fixes

Guard: Removed cooldown and increased the speed which you can enter and exit Guard between attacks. If you hold down Guard and attack, Guard will resume immediately once the attack has completed.

Fixed some weird interactions with overlapping Dodge Talents.

Frost Shield Buff, Party Size Warning, Spellblade + Whirlwind Optimization

Frost Shield: Physical Resistance removed. Now reduces all damage taken by 20%. Duration reduced from 5 to 4 seconds. This is a buff.

Added a main menu warning if your party size is greater than 2 that trying to join a map together will not work
Optimized the particularly network-deadly combo of Spellblade + Whirlwind.
Fixed Whirlwind not using the average attack speed of equipped weapons while dual wielding.

Spell Projectile Range Nerf, Heavy Hitter Rework, Wardship of Orias Rework

BALANCE
2H Melee Weapon Base damage increased by 5%
Damaging Spell Projectiles now have a range of 3000, which is almost the distance from spawn in Town to the training dummies. (Blizzard is unaffected by this change)

TALENTS
Wardship of Orias Rework: For 10 seconds, decrease damage taken by 30%, all damage applies Taunt, threat generation is doubled, and return 100% of damage received to your attacker.

Heavy Hitter Rework: Max Health increased by 25%. Gain 20% Bonus Damage for each 100 Max Health you have above 1000.

SKILLS
Frostbolt projectile speed reduced by 25% (Now equal with Firebolt)
Frostbolt Chill effect reduced from 25% to 20%

Guard Stance renamed Guard
Fixed Guard appearing to be a toggle

ITEMS
Song of Ice AoE chill duration reduced from 2 seconds to 1 and Chill effect reduced from 30% to 15%.
Song of Fire Burning damage reduced from 30% to 20% spell damage per second.

ENEMIES
Slightly reduced Cannon Boss attack area
Fix for Cannon boss standing still mid-fight

IMPROVED
Loot Popups now color the item's name by rarity

Unstoppable Fix, Radial Menu Fix

Fixed Radial Menu styling
Fixed enemy hits being able to cancel Channeled abilities while you have Unstoppable