Guard Rework, Ice Knife Buff, Spell Range Changes, Fixes
NEW
Spells now display their range (if applicable) on their tooltip
SKILLS
Guard Rework: While channeled, incoming damage is reduced by 50% and stamina regeneration is slowed.
Ice Knife
Damage increased from 40% to 150% Spell Damage.
Now explodes at maximum range.
Fireball now explodes at maximum range.
MORE SPELL RANGE CHANGES
Bladecrest range reduced to 1500
Meteor now has a range of 2000
Shield Throw now has a range of 3000
All other spell projectiles' ranges reduced from 3000 to 2000
Super: Kirkira's Resolve now doubles the range of spell projectiles while active.
FIXED
Fixed Charge Up skills with a Mana cost also consuming Stamina
Potential fix for bouncing meteors
Potential fix for aura size not replicating to all party members
Fixed potion healing VFX and SFX not playing on all players in multiplayer
Spells now display their range (if applicable) on their tooltip
SKILLS
Guard Rework: While channeled, incoming damage is reduced by 50% and stamina regeneration is slowed.
Ice Knife
Damage increased from 40% to 150% Spell Damage.
Now explodes at maximum range.
Fireball now explodes at maximum range.
MORE SPELL RANGE CHANGES
Bladecrest range reduced to 1500
Meteor now has a range of 2000
Shield Throw now has a range of 3000
All other spell projectiles' ranges reduced from 3000 to 2000
Super: Kirkira's Resolve now doubles the range of spell projectiles while active.
FIXED
Fixed Charge Up skills with a Mana cost also consuming Stamina
Potential fix for bouncing meteors
Potential fix for aura size not replicating to all party members
Fixed potion healing VFX and SFX not playing on all players in multiplayer