1. Rune Knights
  2. News

Rune Knights News

XP Bar at 30 fix, bosses break trees on cave, party scaling fix

CHANGED
XP Bar now disappears on reaching level 30
No longer possible to level up beyond 30
Updated some spawn triggers and geometry on Avatar's Reach
Bosses can now destroy trees on Cave maps

FIXED
Fixed enemy health not updating when a player would join or leave the party
Potential fix for Ravager boss leaping out of bounds
Fixed Lightning Orb damage not being reduced by the effect of Spire of Teurok

Vanish Fix, Meteor Fix, Various UI Fixes

Fixed a bug with Vanish which would cause the Act 2 boss to leap off the map to his death.
Fixed Meteor's AoE damage being unaffected by the 50% reduction on Spire of Teurok.
Various UI fixes

Ring comparison tooltip hotfix

Fixed the comparison tooltip for rings not working

Fix for legendary item poofing

Updated Liberating Shout description to reflect the correct duration of the buff.
Fix for legendary items poofing - All new items that drop will be immune to future deletion bugs, items collected before this patch may still be susceptible. If any items get poofed, exit the game and contact me on Discord. Poofed items may be recovered if backup saves aren't overwritten via further gameplay.

New Endgame: Invasions

Invasions - Beta
Once the campaign has been completed on Commander difficulty, a random map will be invaded by powerful monsters. This map will be purple on the World Map. These invasion enemies start at level 35.

  • If the invasion boss is defeated, enemies will give up invading that area, and send more powerful foes to invade a new area. These enemies will be 5 levels higher than the previous invasion. There is no enemy level cap for invasions.
  • If all players die during an invasion, enemies will take over that zone and, unimpressed by your resistance, send weaker enemies to invade another zone. These enemies will be 5 levels lower than the previous invasion, to a minimum of level 35.
  • Invasion enemies have a higher chance to drop enhanced gear and legendaries, which increases further with their level. Invasion bosses drop especially valuable loot.
  • Invasions are unique per player (not character), and hosts in multiplayer games will be able to bring allies into their invasion.
  • Invasions are exclusive to Commander difficulty.
  • If you have already completed the campaign on Commander difficulty, enemies will invade a random zone.


Dev notes: This is the quickest functioning version of the system I could put together. Invasions will see significant changes to gameplay in the coming weeks.

BALANCE
Infinite Arena Wave Completion Rewards
  • Base Bonus Magic Find increased by 2.5x
  • Magic Find per wave completed increased by 5x


Enemies above level 30 now have bonus magic find applied to their drops equal to 3% per level above 30.

Poison Novas now do an initial Hit of damage.

Fixed Act Bosses sometimes spawning with less health than intended