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Rune Knights News

New Starting Gear Options

Added starting gear options at the character creation screen

1-Month Patch Notes Compilation

NEW
New Item Types - Jewelry: Rings and Amulets
•Always drop Crescendo'd
•Always have 2 mods
•Both mods can roll any mod, even those only accessible via Twists of Fate
•Mods roll at 75% strength on Amulets and 37.5% strength on Rings
•Higher rarity drops = higher base mod level instead of more mods, as follows:
White = -5
Green = +0
Blue = +5
Purple = +10
•Legendary mods still roll +10 and are unaffected by the reduced mod strength effect
•Not sold by shop or available as a quest reward
•More rare than regular gear
•Higher rarities are more rare than on regular gear

Added a Skill Merchant to Town. All regular skills are available for 2,000 gold.

Added hitstop to melee attacks
Adjusted melee animations to compensate for hitstop (This may end up being a slight buff to all melee attack speed).

New Mod - Hitstun Resistance: Reduces your chance of being hitstunned.
Note: This stacks multiplicatively with Unwavering (Unwavering + 50% Hitstun Resistance = 75% reduced chance to be hitstunned.)

Added a new keybinding "Show Skill Information" (default Left Ctrl), press this while inspecting an item or Dying Wish to show detailed information about the skill it contains.

Cerridwen: Potion of Recall replaced with Mutual Mending - Your potions also heal your minions for 20% of their maximum health.

BALANCE
Infinite Arena Drop Improvements
-Improved the chance of equipment dropping at higher enhancement levels in Infinite Arena. (In Commander, Boss waves will always spawn equipment that is at least +2. These items have a 3% chance per wave completed to instead spawn at +3, increased from 2% per wave completed.)
-Chance for legendary items to drop has been increased by 10% in Infinite Arena.

Increased the drop rate of equipment.

Minion Health can now roll naturally as an implicit mod on Staves and Foci, and on any gear with Twists of Fate.

2-Handed Melee weapons now have a bonus flat chance to inflict hitstun on any melee hit. (Swords - 10%, Axes - 15%, Maces - 20%).

Shield standard attacks now have a 10% bonus chance to inflict hitstun.

Arena/Infinite Arena: Increased the delay between spawns from 1.25 seconds to 1.5 seconds.

-TALENTS
  • Zabaoth: Vampiric Potion - Bloodthief duration increased from 4 to 6 seconds.
  • Ehtiras: Mana Vampire - Standard melee attacks replenish 2.5% of your maximum mana, doubled while wielding a focus.
  • Ehtiras: Bottled Lightning now enables the use of potions while at full health.
  • Wrath of Ehtiras - Increased duration from 5 to 6 seconds


-SKILLS
Fixed many damaging skills which had their mana cost affected by Heightened Spell and Greater Heightened Spell, but not their damage.

  • Magic Missile damage increased from 20% to 30% spell damage.
  • Increased the maximum fire rate of Magic Missile and the effectiveness of CDR.
  • Ice Storm radius is now affected by Cataclysmic Casting
  • Death Aura now deals 30% combined weapon damage per second in addition to its regular damage.
  • Consecration damage increased from 25% to 30% combined weapon damage per second.
  • Whirlwind can now spend Spellblade.
  • Fixed Undying Will not increasing max resists by the correct amount. This is a buff.


-ITEMS
Viscera: Now increases the rate of healing over time from lifesteal effects by 20%, in addition to its regular effect. This effect can stack.

Reduced the price of Last Word from 5,000 to 1,500 gold.

IMPROVED
  • Dying Wish now displays the skill icon of the stored skill. This makes shopping for new skills much easier!
  • Improved humanoid ragdolls
  • Updated Icons for Envenom, Innate Magic.
  • Reduced the size of skill icons on the main HUD
  • Improved filtering options for the Skill Merchant. Skills can now be filtered by weapon type required and by 1H or 2H.
  • Improved the description of some summons to clarify that the summon takes reduced damage, not the player.
  • Added a timer after spawn that should remove stubborn chat windows.
  • New charge sounds for Calamitous Strike and Ground Smash


FIXED
  • Fixed Bloodthief not turning off once you've run out of mana
  • Fixed some bugs with talent unlocks.
  • Fixed Bladecrest remaining active while wearing incompatible equipment.
  • Potential fix for Ravager boss facing the wrong target when using his Rock Throw ability
  • Potential fix for clients seeing jittery movement in other players
  • Fixed a bug where Ctrl + Click would not buy 5 of an item
  • Fixed Ravager boss not playing a hitstun animation
  • Fix for losing Legendary item effects after being resurrected.
  • Fixed a bug with overlapping Boons. Now only the highest intensity boon of each type will be applied at a time.
  • Fixed a bug with boons stacking from the same source
  • Fixed supers not being added while playing in non-English languages
  • Potential fix for talents not working while playing in non-English languages
  • Fix for the World Map not updating enemy level values in non-English languages
  • Fixed an issue with character name and save data
  • Fixed an audio issue with the Zabaoth: Revenge talent
  • Fixed Barbaric Stomp holding you afloat if you cast while in midair
  • Fixed shop filters not working in non-English languages.
  • Fixed an issue with Runic Serration SFX volume.
  • Potential fix for SFX chaos when applying boons.
  • Fixed Bloodthief gained from Vampiric Potion still draining mana for the caster
  • Fixed Recruiter affecting Verndari wolf summons
  • Fixed Verndari wolf summons dying instantly with Volatile Minions
  • Fixed Death Aura draining Stored Mana which had not been activated for Mana Shield.
  • Fixed Backstep Volley procing Venomwood's fully-charged effect
  • Potential fix for enemy Summoner's minions spawning at level 1 in infinite arena
  • Fixed skills which inflict hitstun not working for clients in multiplayer
  • Fixed Death Aura remaining active without draining health or even being available to use
  • Fixed a bug where running out of mana would disable Death Aura
  • Fixed some bugs with talent point allocation
  • Potential fix for Ravager boss leaping out of Arena maps
  • Potential fix for resurrecting/healing after death
  • Fixed minor bugs with tooltip comparisons.
  • Fixed a bug which allowed unintended crafting of jewelry
  • Fixed issues with overlapping taunts

Talent Tree Functionality Changes

TL;DR: You get 6 more talent points for passive stat bonuses and a free Absolution from Brother Orrian for characters that have reached level 5.

Old system: 4 points in passives allows you to spend your 5th point on a T1 talent. 9 points of total investment in the tree allow you to spend your 10th point on a T1 or T2 talent.

New system: 5 points in passives will allow you select a T1 talent without spending a talent point. 10 points in passives will allow you to select a T1 or T2 talent without spending a talent point.

The end result of this change is that characters will have 6 more talent points to spend on passive stat bonuses at level 30. The number of T1 and T2 talents characters can have is unaffected.

It's easier to give everyone a free respec than to implement a way to make these changes retroactive, so all characters that have reached level 5 will receive 1 free Absolution from Brother Orrian in Town.

Christmas Patch Notes Compilation

NEW
  • Major performance improvements
  • Non-scaling maps: Maps now have a set level (visible from the World Map), and will not scale to the player.
  • New Skill: Envenom - For 6 seconds, all damage applies a stacking poison. Each stack of poison deals 10% combined weapon damage per second.
  • New Skill: Shield Throw - Throw a mystic copy of your shield. Deals damage equal to 15 x your offhand shield's level and bounces to up to 2 additional targets. If no additional targets are found, damage is increased by 25% per remaining bounce. Damage inflicted counts as a spell if wielding a focus, or a melee hit otherwise.
  • New Skill: Vanish - Become invisible for 5 seconds. You generate no threat and enemies will attack other targets if possible. Enemies near you may detect you.


  • Added "Screenshake Intensity" slider to the Gameplay menu in Options.
  • Talents will now reset if your character has allocated a talent which has been removed from the tree.


BALANCE
  • Infinite Arena now scales with the highest level player instead of the average party level.
  • Unstable Runes: Now only the player which spawned the rune may detonate it.
  • Viscera Axe - Healing now takes place over 5 seconds instead of instantly.
  • Your minions are now killed when you die.
  • Increased arrow hitbox size by 30%.
  • Last Word can now be used on Crescendo'd items.
  • Enemies will now focus more on targets using Taunt.


SKILLS
  • Siphon Strike - Reduced heal amount from 100% to 30% of damage dealt.
  • Siphon Strike - Increased mana cost from 100 to 125.
  • Super: Wardship of Orias stamina regeneration increased from 15 to 30, max resist cap increased from 80% to 85%, now returns 100% of damage received to attackers.
  • Dragonfire cooldown reduced from 8 seconds to 4 seconds.
  • Undying Will now increases all maximum resistances by 1% per 50% Boon Intensity.
  • Super: Strength of Zabaoth - Now increases total damage by 100%, reduces incoming damage by 20%, and grants immunity to hitstun. Bonus damage removed. This is a buff.
  • Summon Demon Wolf is now affected by Recruiter.
  • Summon Demon Wolf cooldown increased from 0.5 to 5 seconds.
  • Summon Bear max summons reduced from 3 to 1.
  • Frostblink damage increased from 50% to 100% spell damage. Radius increased by 50%.
  • Thunderstep damage increased from 75% to 150% spell damage. Radius increased by 50%.


TALENTS

Fists of Ruin Overhaul
  • Fists of Ruin now causes your melee attacks, while fully unarmed, to deal 30% damage in a small area around the target, and doubles Bonus Damage in addition to Crit Chance and Crit Damage.
  • Increased base damage of unarmed strikes.
  • Calamitous Strike - Now grants a shield that blocks 1 attack per each enemy hit. Lasts for 8 seconds. Reduced cooldown from 8 to 4 seconds. Reduced mana cost from 150 to 100.


  • Zabaoth: Replaced Iron Will with Intimidating - Your shouts reduce the damage of enemies in range by 10% for 5 seconds.
  • Cerridwen: Replaced Frostflies with Telepathic Bond - Your shouts also affect your minions outside shout range.
  • Cerridwen - Recruiter now only affects summon skills granted by your equipped weapons.
  • Cerridwen - Swarmcaller has been removed and replaced with a new talent: Volatile Minions

Volatile Minions: Summons that would exceed the max amount cause an existing summon of the same type to explode, dealing their attack damage + 10% of their current health to all nearby targets.

  • Zabaoth: Heavy Hitter - Now gains 10% Bonus Damage per 150 Max Health, from 10% per 100 Health.
  • Alcaeus: Swapped the positions of Fists of Ruin and Invigoration Potion
  • Ehtiras: Swapped the positions of Heightened Spell and Bottled Lightning
  • Kirkira: Swapped the positions of Greater Heightened Spell and Mana Potion
  • Cerridwen: Swapped the positions of Recruiter and Infusion on the Cerridwen tree
  • Cerridwen: Forbidden Knowledge now allows the use of Summon Troll Lord.
  • Verndari: Sniper - Reduced damage bonus from 10% per 1 meter traveled to 2% per 1 meter traveled. Now caps at 50% increased damage.
  • Kirkira: Dodge Warp - Reduced stamina cost increase from 20 to 10.


CHANGED
  • Clarified the description on Runic Serration and Envenom to read "all hits" instead of "all damage".
  • Summon Troll Lord now creates a portal as intended.
  • Improved font handling for Japanese language.
  • Reduced the volume of Death Aura by 50%.
  • Ravager boss should have an easier time fitting through doors.


FIXED
  • Sessions not marked as Public will no longer show up in the Find Game menu.
  • Fixed destructibles still making noise while SFX were muted.
  • Fixed a bug where Boon Intensity was only working for the caster and host.
  • Fixed Plague Knights not applying poison to clients.
  • Fixed Broad Influence not applying Shout effects at double range, despite the shout visual becoming larger.
  • Fixed shouts playing audio while volume was muted
  • Fixed summons stutter-stepping
  • Fixed Wrath of Ehtiras not working after being cast once
  • Fixed Mana Frenzy not increasing mana regen, but still reducing mana regen after expiring, creating a scenario where Mana Frenzy would eventually stop mana regen completely.
  • Fixed Lightning Orb not despawning for players who did not cast it
  • Fixed a bug where rolling while blocking could disable Block completely.
  • Fixed a bug with dragging and dropping
  • Potential fix for enemies ignoring minions to get to players using Vanish in arena.
  • Potential fix for Flame Slash bugs
  • Fixed a bug where items could be destroyed after closing a trade window.
  • Fixed merchants not working in non-English languages
  • Fixed Firebolt's DoT effect not working when cast by clients.
  • Actual fix for legendaries not working after being resurrected.
  • Fixed a bug where instant-cast spells could be cast multiple times before going on cooldown.
  • Fixed a bug where Lightning Orb would do more damage than intended on clients.
  • Fixed a bug where the mana cost of charge-up skills would not update on the tooltip.
  • Fixed loot crystals not showing the correct color on clients and sometimes spawning enemies only on the client.
  • Fixed teleport sounds not playing on clients when teleporting minions.
  • Fixed a bug where MTX wouldn't apply to shoes.
  • Fixed some bugs with character equipment at the main menu.
  • Fixed a bug where Avatar's Reach door would not open if a player was too far from the miniboss.
  • Fixed some bugs with crafting items in stash.
  • Potential fix for Ravager boss leaping constantly.
  • Potential fix for enemies attacking you while dead.
  • Fixed a bug where Kirkira's Resolve would not be removed from your Supers after removing the talent.
  • Fixed a bug where legendary weapons would cease to work after being resurrected.
  • Fixed a bug where knocking the Troll off the bridge to its death on Castle would not give you kill credit for the quest.


Even More Languages Added!

More localization: Added support for Czech, Dutch, Greek, Japanese, Norwegian, Romanian, Swedish, Ukrainian, and Chinese (Traditional)