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  3. Patch 1.0.10 is live!

Patch 1.0.10 is live!

1.0.10


[h2]Visuals[/h2]
-. Implement new style oceans
-. Coordinated efforts to improve unit readability
-. Coordinated improvements to terrain coloring
-. Coordinated efforts to reduce feelings of claustrophobia on maps
-. Maps now curve into the abyss instead of meeting a wall of abyss
-. Oceans visually held back by from flowing into abyss
-. Procedural placement of props on terrain
-. Animate edge of fog

[h2]Optimization[/h2]
-. Optimize shadows between zoom levels
-. Optimize material usage between fogged and non-fogged tiles
-. Optimize abyss rendering to reduce draw calls
-. Prevent font cache flush to reduce frame lag
-. Pre-cache particle effects to reduce frame lag

[h2]System[/h2]
-. Boost max FPS cap to handle 165hz monitors
-. Canceling a build menu using the back button will not mark the factory as done
-. Canceling a build menu using the cancel menu option _will_ mark the factory as done
-. Display which challenges have already been failed from the Mission Details screen
-. New hotkeys: Z for enter, X for back. Matching common emulator inputs
-. Do not hide HUD when menus open, reduces excess visual noise


[h2]Bugfix[/h2]
-. Fix "Mouse Vs Cat" achievement doesn't trigger if your Rifleman kills a Blitz Mecha with its counter-attack
-. Fix Indirect units giving damage in ambushes
-. Fix hovering over unseen enemy units displaying said unit’s movement range
-. Fix mouse selection on skirmish menu causing uncontrollable scrolling
-. Sentinels Soldier's Super Power not giving crit boost
-. Fix VRAM limits on PC causing texture downsampling on high resolutions
-. Fix results screen background image not scaling up at 4k
-. Fix soft-lock during AIs turn under certain circumstances
-. Fix oceans missing under bridges
-. Fix jitter when viewing battles
-. Fix edge of abyss visible in certain wide monitor aspect ratio