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TINY METAL: FULL METAL RUMBLE News

New Free & Paid DLC available NOW!!!

We’ve got some exciting news for you, commander!


Are you ready to emBARK on a new and exciting campaign with bestest boy Commander Caesar?! We sure are!
Through a very special collaboration with Wargroove - developed by UK-based indie developer Chucklefish - Caesar jumps into the world of TINY METAL! Join him and Nora as they fight to save their families and uncover hidden truths in the FREE DLC, “Caesar’s Rescue” - dropping on Steam right now!


If that wasn’t enough for you, try this on for size - gear up, because the next chapter of the TINY METAL: FULL METAL RUMBLE campaign is nearly here! Bringing new maps, story, AND to up the ante just a lil’ more, we have ‘Legendary’ difficulty skirmish maps coming your way! Continue your story and get ready to face LEGENDARY challenges in the new DLC “Will of the Shogun” - dropping on Steam for US$3.99 right now!

Patch 1.0.10 is live!

1.0.10


[h2]Visuals[/h2]
-. Implement new style oceans
-. Coordinated efforts to improve unit readability
-. Coordinated improvements to terrain coloring
-. Coordinated efforts to reduce feelings of claustrophobia on maps
-. Maps now curve into the abyss instead of meeting a wall of abyss
-. Oceans visually held back by from flowing into abyss
-. Procedural placement of props on terrain
-. Animate edge of fog

[h2]Optimization[/h2]
-. Optimize shadows between zoom levels
-. Optimize material usage between fogged and non-fogged tiles
-. Optimize abyss rendering to reduce draw calls
-. Prevent font cache flush to reduce frame lag
-. Pre-cache particle effects to reduce frame lag

[h2]System[/h2]
-. Boost max FPS cap to handle 165hz monitors
-. Canceling a build menu using the back button will not mark the factory as done
-. Canceling a build menu using the cancel menu option _will_ mark the factory as done
-. Display which challenges have already been failed from the Mission Details screen
-. New hotkeys: Z for enter, X for back. Matching common emulator inputs
-. Do not hide HUD when menus open, reduces excess visual noise


[h2]Bugfix[/h2]
-. Fix "Mouse Vs Cat" achievement doesn't trigger if your Rifleman kills a Blitz Mecha with its counter-attack
-. Fix Indirect units giving damage in ambushes
-. Fix hovering over unseen enemy units displaying said unit’s movement range
-. Fix mouse selection on skirmish menu causing uncontrollable scrolling
-. Sentinels Soldier's Super Power not giving crit boost
-. Fix VRAM limits on PC causing texture downsampling on high resolutions
-. Fix results screen background image not scaling up at 4k
-. Fix soft-lock during AIs turn under certain circumstances
-. Fix oceans missing under bridges
-. Fix jitter when viewing battles
-. Fix edge of abyss visible in certain wide monitor aspect ratio

TINY METAL: ULTIMATE coming out on Limited Run!

We're happy to announce that Tiny Metal Ultimate, the compilation of Tiny Metal and Tiny Metal: Full Metal Rumble, is getting a Limited Run for the Switch!

Tiny Metal Ultimate will be available to pre-order for two weeks starting at 10am ET on Friday, March 13.

https://www.limitedrungames.com/

Official FANDOM page for TINY METAL is up!



Our official FANDOM page for TINY METAL is up!
Feel free to add information to this page so that we can grow and enrich our community.

Patch 1.0.9 is live!

Patch 1.0.9 is released on the Nintendo Switch and Steam today!
Expect several fixes in reported bugs, balance changes and improvements to UI.

Check out the full changes below and discuss here!

1.0.9

System
-. Make only Infantry deploy Heroes
-. Add difficulty selection before start of campaign
-. Mark factories as skipped when build menu is closed without building
-. Add super power options to the pause menu

Bugfix
-. Fix commander passive not switching with commander selection
-. Fix icons for various challenges on map packs 「South Island Assault」 and 「Wisdom and courage」
-. Fix DPI scaling for ultrawide monitors
-. Fix Steam Cloud synchronization
-. Fix "Safety First" challenge not considering unit losses from counter attacks
-. Fix Norman's Bluff allowing same team selection
-. Fix campaign mission #25 showing different victory conditions in battle versus results screen
-. Remove erroneous Riflemen and Fortress unit voices which referenced a specific team
-. Fix enter on mission details screen causing softlock
-. Fix master mode not unlocking mission specific achivements
-. Fix Perfect Start achivement
-. Fix Nora's powers not boosting attack of Mecha
-. Fix power effect occurring for carried units
-. Fix Ai ignoring fog in Forests and Hills
-. Fix play time reset even during save reload
-. Fix team cash display in deploy menu
-. Fix in-game mission details not showing master mode
-. Fix continuing after a retirement from a campaign mission not opening overworld
-. Fix AI only using powers once until reload

Localization
-. Fix typos in campaign mission #10
-. Fix missing line from campaign mission #34
-. Fix various typos and improvements to localizations
-. Fix AO settings including “better” not “Better”
-. Fix Spanish translation of Powers including out-of-font characters
-. Fix “Zipang” being written as “Zipangu” in a reported dialog
-. Fix spelling of Wondrous in song title

Balance
-. Improve balance of skirmish map「Apocalypse Now」