Introduction to the Reworked Classic Spells
Greetings Wizards,
Dark Times are creeping ever closer! We thought it’d be better for the Realm if you knew what you were doing with the power we’re going to put in your hands. In this community update we’re going to take a look at the reworked Classic Spells.
[h2]Fireball[/h2]

The gesture system is back, and this time one-handed spells can be cast in either hand.
Definitely your go-to “PANIC” spell, the Fireball will act like a living flame seeking target that deals damage and sets the opponent aflame on impact.

You might notice that the first thing that appears in your hand when casting is just an ember. Before this change, during internal playtesting, we noticed one of our level designers perfected the motions of casting and throwing Fireballs, essentially turning himself into a weird fusion of machine gun and flamethrower. After obliterating the entire stage in mere minutes, leaving only scorched earth in his wake, he just said “good spell”. Can’t blame him, it is a good spell.
However, with the goal of encouraging the player to use different spells to control combat, we decided to prevent Fireball spam. With the slight ember ignition delay, casting this spell feels much more natural now.

[h2]Frostbow[/h2]

We’re very glad with how the Frostbow turned out in Dark Times. This spell is cast with both hands, and accompanied by controller vibration when drawing an Ice Arrow. Instead of being just another way to deal damage, the spell’s utility is more focused on crowd control now. Ice Arrows are quick, precise, and efficient, making them an ideal tool for handling chaotic encounters.
Shooting an enemy once will make them Chilled and slower, while shooting them twice will make them Frozen and immobile. Finding out the best spell combos to exploit these states will be your key to victory!

[h2]Arcane Shield[/h2]

Your trusty Arcane Shield will be your most valued possession in the spell arsenal, and benefits greatly from being cast in either hand, depending on the situation. Your Wizard body is frail, but your magic powers are immense. Protect yourself the best way you can. The journey through the plagued land of Meliora will be perilous, and filled with hostile creatures and traps.
Thankfully, the shield can be used as a weapon as well. Bash your enemies away, or throw it like Captain America for magical damage in a pinch.

[h2]Lightning[/h2]

Cast with both hands, Lightning was one of the fan-favorites in The Wizards, and we don’t think it’ll change much in Dark Times. The unlimited power is more unlimited than ever, now paralyzing enemies and featuring a wider area of effect that focuses on single targets. For enhanced performance, Chill an enemy with Ice Magic, melt the frost with Fire Magic, and then hit them with Lightning. Wet opponents stand no chance against electric current.
Unfortunately, flat .gifs don’t do it justice!

Thank you for checking out our first community update on Steam! Part 2 of the Spells series will come in the next few weeks.
As always, we encourage you to follow us on social media and join our Discord community where we hang out most days. Contests, updates and Wizard banter included.
Dark Times are creeping ever closer! We thought it’d be better for the Realm if you knew what you were doing with the power we’re going to put in your hands. In this community update we’re going to take a look at the reworked Classic Spells.
[h2]Fireball[/h2]

The gesture system is back, and this time one-handed spells can be cast in either hand.
Definitely your go-to “PANIC” spell, the Fireball will act like a living flame seeking target that deals damage and sets the opponent aflame on impact.

You might notice that the first thing that appears in your hand when casting is just an ember. Before this change, during internal playtesting, we noticed one of our level designers perfected the motions of casting and throwing Fireballs, essentially turning himself into a weird fusion of machine gun and flamethrower. After obliterating the entire stage in mere minutes, leaving only scorched earth in his wake, he just said “good spell”. Can’t blame him, it is a good spell.
However, with the goal of encouraging the player to use different spells to control combat, we decided to prevent Fireball spam. With the slight ember ignition delay, casting this spell feels much more natural now.

[h2]Frostbow[/h2]

We’re very glad with how the Frostbow turned out in Dark Times. This spell is cast with both hands, and accompanied by controller vibration when drawing an Ice Arrow. Instead of being just another way to deal damage, the spell’s utility is more focused on crowd control now. Ice Arrows are quick, precise, and efficient, making them an ideal tool for handling chaotic encounters.
Shooting an enemy once will make them Chilled and slower, while shooting them twice will make them Frozen and immobile. Finding out the best spell combos to exploit these states will be your key to victory!

[h2]Arcane Shield[/h2]

Your trusty Arcane Shield will be your most valued possession in the spell arsenal, and benefits greatly from being cast in either hand, depending on the situation. Your Wizard body is frail, but your magic powers are immense. Protect yourself the best way you can. The journey through the plagued land of Meliora will be perilous, and filled with hostile creatures and traps.
Thankfully, the shield can be used as a weapon as well. Bash your enemies away, or throw it like Captain America for magical damage in a pinch.

[h2]Lightning[/h2]

Cast with both hands, Lightning was one of the fan-favorites in The Wizards, and we don’t think it’ll change much in Dark Times. The unlimited power is more unlimited than ever, now paralyzing enemies and featuring a wider area of effect that focuses on single targets. For enhanced performance, Chill an enemy with Ice Magic, melt the frost with Fire Magic, and then hit them with Lightning. Wet opponents stand no chance against electric current.
Unfortunately, flat .gifs don’t do it justice!

Thank you for checking out our first community update on Steam! Part 2 of the Spells series will come in the next few weeks.
As always, we encourage you to follow us on social media and join our Discord community where we hang out most days. Contests, updates and Wizard banter included.