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  3. Patch 1.25 Now Live!

Patch 1.25 Now Live!

🔮✨ Hello Wizards! ✨🔮


We hope you're all flourishing in your magical endeavors! We're thrilled to announce the rollout of our latest update, brimming with fixes and fresh content to enhance your mystical adventures. The roadmap is right on track, with one minor adjustment: the Meta Quest Crossplay feature will now debut in May. The crossplay is nearly working as it should be, but this shift ensures that when it arrives, it'll offer you the most enchanting experience possible. Thank you very much for your understanding on this one.



Now, onto the exciting additions in this patch! Prepare to encounter a formidable new adversary in Multiplayer – the enigmatic Shroom King! And that's not all! We've spruced up the graphics, fine-tuned performance, and even added more excitement with additional exploding vases in Multiplayer levels.

Patch 1.25 - PC VR / PC VR Rift
  • Added a new enemy in Multiplayer - Shroom King
  • Optimized graphics and improving performance in Singleplayer and coop modes
  • Optimized the number of game setting saves, now the game should load a little faster
  • Fixed the bug of detecting index controllers playing on Vive Cosmos series goggles
  • Changed the way of launching music tracks in multiplayer mode, now more often other tracks fire during combat
  • Fixed the way the name of the player playing on the Rift goggles is displayed
  • Added more exploding vases on multiplayer levels
  • Fixed a problem with the Darkling bomb sound not firing sometimes
  • Disabled friendly fire from darkling bombs, now darklings don't kill each other
  • Fixed the problem with the sound not firing in the UI in multiplayer mode
  • Global increase in texture resolutions and improving the settings of displayed triangles in some meshes
  • Fixed an issue with player speed settings not saving correctly in Singleplayer mode. Now settings from singleplayer mode do not affect settings in multiplayer mode
  • Added the possibility for clients to approve and confirm decisions, now the clients entering the portal can approve/confirm the game and start it
  • Added the possibility for clients to approve the return to HUB
  • Fixed bug with indicator displayed in multiplayer mode under pause menu disable, now indicator does not display after exiting pause menu
  • Added burnable flags in multiplayer mode
  • Improved damage mechanics of Meteor Lance spell, now deals damage once instead of multiple times
  • Added an option in Multiplayer to disable above the player's name, especially can be useful when recording footage
  • Changed the way of streaming levels in the Tutorial Level, now it works more smoothly and efficiently
  • Added an additional UI with the player's name above the challenge board in Multiplayer
  • Added signs above the main exits to improve player navigation through the rooms in Multiplayer
  • Added gold color to player names in displayed messages when a player joins the Multiplayer game
  • Improved “small” tutorials in Multiplayer with displayed hand spirits showing how to enchant spells, now they are more dynamic and optimized
  • All Enemies in Multiplayer have their lives reduced by 15% and each player receives 15% more life


Get ready to dive deeper into the mystical fray, Wizards! Your journey is about to become even more spellbinding. And we’re going back to working on the May update coming… in May!

Thank you! ✨🌟


https://store.steampowered.com/app/1103860/The_Wizards__Dark_Times


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