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The Slormancer News

Early Access Road Map



Updated on July 31, 2021


Hello everyone!

As you probably may have heard, The Slormancer will be available in Early Access on April 6.

And because it's an Early Access, we feel like we owe you a complete Road Map of how we plan to update the game during this period so that you you know exactly what you are buying and in what state the game currently is.
For this reason, you might also want to check out the Q&A about Early Access on our Steam page.

Above is the current Road Map we plan follow.
However, please note that things may (and probably will) change based on players feedback but also based on our own ideas as we want to remain free to add unannounced features if we (or you) suddenly come up with a brilliant addition for the game.

In short, the Road Map is subject to change.

We will update this post when changes are made to the Road Map and keep a clean changelog aswell so you know what's happening at all times.

Cheers!
And see you on April 6.

Want to see the trailer again? Fine...

[previewyoutube][/previewyoutube]

The Slormancer will enter Early Access on April 6!

Hello everyone!

We're pleased to let everyone know that after developing this game since what feels like 1986, we finally have a release date for Early Access.



The hunt for The Slormancer will begin on April 6!
And we are super excited to let everyone try the game.

If you've missed the latest Trailer, now would be a great time to watch it!
And a great time to watch it again, if you've seen it already!

[previewyoutube][/previewyoutube]

See you (very) soon!

Click to Move

Hello everyone!

We've had a lot of controversy about the default control scheme of the game (WASD/Mouse by default, like Enter the Gungeon, or Hades) and had a lot of feedback on most of our social platforms from people that wanted an experience closer to what they were used to in the Action-RPG genre.

So we've decided to add a "Click to Move" option to The Slormancer with all that's expected.

You can now pretty much play The Slormancer any way you want (Controller, Click to Move or WASD), you can rebind everything aswell so you can customize the controls to your needs.

Also, we had a small timeframe in our schedule before our Early Access release so it will not impact or delay the release of the game more than it already was.

We'll announce the final date soon, once everything is ready on our side.

Thanks for reading!

See you soon in The Slormancer!
With a Mouse, an Xbox controller, or a Wheel if you feel like it.

Work in Progress: Crafting and Economy

Hi everyone!

Today, we'd like to talk about what we've been working on these past few weeks: Crafting and Items.

Disclaimer:
If you've played the demo, you will notice that we have reworked a bunch of things on items: names, stats and slormite behavior. We'll talk about it in the post as well.

Disclaimer 2:
The state and inventory of the character displayed in the screenshots below does not represent accurately how the game works. I mean... It's a level 1 Knight with around 65 Millions Goldus and countless currencies of all sorts.


Currencies




Let's talk about currencies before talking about Crafting, there are 4 sorts of currencies in the game (besides Gold): Slormites, Slormelines, Slormandrites and Slorments Fragments.

Slormelines:
There are 5 Slormelines: One for each rarity, that will be useful everytime you want to modify, reforge or reinforce an item of equal rarity. You use a Rare Slormeline to modify a Rare Item etc...

Fragments:
Each Slormeline can be crafted using Fragments: There are 5 types of fragment, one for each rarity aswell. You get fragments by salvaging equipment. And you will need 100 fragments to create a Slormeline.

So basically: you salvage Rare equipment to get Rare fragments, you then use them to create Rare Slormelines that you can use to modify and enhance Rare Equipment. Easy enough.

Slormandrites:
There are 6 other currencies we call Slormandrites:
The Slormandrite of Fate
The Slormandrite of Negation
The Slormandrite of True Potential
The Slormandrite of Aptitude
The Slormandrite of Harmony
The Slormandrite of Virtue

Slormandrites can also be crafted using combinations of Fragments: The Slormandrite of True Potential, for example, needs 100 Normal Fragments, 50 Magic Fragments and 50 Rare Fragments.

They all modify different aspects of an item and can be combined together or with Slormelines for more powerful effects.

Examples: The Slormandrite of Fate, if used alone, rerolls all the unlocked Stat Values of an item.
If used in combination with an Epic Slormeline, it will then only reroll the unlocked Epic Stat Values of an item (There are ways to lock stats of an item, preventing further modification).



Slormites:
Then there are Slormites, that are used to Reinforce an item and all its stats. There are 15 different Slormites of different strength that can be used on your Equipment.

Slormites can either be found or crafted using lower Slormites (except the very first, that needs Fragments).

In The Slormancer, the ability to Reinforce an item is infinite and is only limited to your own dedication and time.




Crafting Menu




Here's what the crafting menu looks like.
You can basically reforge absolutely everything on an item.
Every single stat and score can be changed. You can also upgrade the rarity of items and transform a Normal Item you like to an insane endgame Legendary Item if you want to (and if you have enough currencies, money and dedication, of course).

We tried to be as transparent as possible so you get to see the possible rolls before actually reforging, along with possible outcomes.

Bonus: New Effects:
On the screenshot above, you can actually see a Crest Shield Mastery Bonus and a Willpower Bonus.
These are new effects that can be found (or added/reforged) on any equipment and that give you a small bonus.
Getting a +2 Mastery bonus can open up new tiers of upgrades while getting Attribute bonuses can help you reach new Perks.
These can be rolled on every slot and are cumulative, so you can reach high Mastery, Attribute or Reaper bonuses if you roll the correct effects.


Reinforce Menu




Known as The Slormitizer, this is the device that will let you Reinforce your items.

Note: If you've played the demo and have used Slormites, you should know that they no longer work the way they used to.

Potential:
Equipment pieces have something we call "Potential" that you gain the same way you gain experience: by slaying monsters.
This represents how easy Reinforcing the item will be.
So basically, an item with 100% Potential will always be Reinforced succesfully while an item with 25% Potential will have 75% Chance to fail.

How to Reinforce:
To Reinforce an Item, you need an Item (duh...), a Slormite, and The Slormitizer.

Besides Potential, there are a few things that can change the outcome of the Reinforcement:
First, the quality of the Slormite you use: using a Slormite of tier that is too low compared to the level of your item will almost always trigger a Reinforcement Failure.
Then, you can use Slormelines and Slormandrites to modify the outcome in your favor: some will simply increase your chance of success while other will increase Critical Reinforcement Chance or Double Reinforcement Chances.
A Critical Reinforcement will give a small amount of Potential to your Item once it is Reinforced while a Double Reinforcement will Reinforce the item twice.

When you Reinforce, whether you succeed or not, the Potential of your Item gets back to zero (unless the Reinforcement is Critical).


Buying / Selling Equipment


You can also buy or sell items the good old fashion way.
You can either buy random containers if you like randomness or buy specific items on sales that are renewed regularly.
Here are a few screenshots of what the store looks like:






That's it for now.
We're getting closer to release so we should be able to give you a precise release date soon.

Steam Game Festival: Demo Available!

A demo of The Slormancer will be available during the Steam Game Festival: Autumn Edition, from October 7th to October 13th. If you haven't tried it yet, now would be the perfect time.

If you've tried the demo already, you should know that it is the exact same build as before.


About The Slormancer

The Slormancer is an epic 2D Action-RPG Dungeon Crawling game following a band of outcasts on their fight against hordes of enemies lead by The Slormancer!
Play as a "Mighty" Knight, a "Fierce" Huntress or a "Mischievous" Mage, master hundreds of abilities and ancestral powers, gear up, fight for the reputation of your kind and prove your value to the realm.

Featuring loads of shiny Loot, tons of collectibles, countless hours of content, a frenetic gameplay and carefully crafted pixel art.


About the Demo

The demo lets you explore a small portion of the world of Adreart and directly hop into the heat of action by trying out Expeditions using the Hero of your choice.
You will only have access to the first few skills and weapons of your Hero which should be more than enough to create your first builds and have fun with the various effects and synergies you will discover.

Good Luck, Adventurer!


About the Team

We are a two-man independent game development studio based in France. It was created in November 2017 with one goal in mind: to center the player's experience around FUN. Plain and simple. Not frustration, not tedious quests, not paywalls, not overwhelmingly complex mechanics or unfair challenges. Just fun. And we've been working on The Slormancer ever since.

The Slormancer is our first game and our most important project to this date which means we are determined to impress, and we will give everything we can!


Features of The Slormancer
  • An irrational story!
    You were born with absolutely no skill whatsoever, and yet you find a way to be the last hope of the realm as the enigmatic Slormancer and his incompetent underling try to conquer the world once again. How great. But like your grandfather once told you: "You might not have the talent but you have the will."
  • Three unique Classes
    Unlock and master more than 200 unique Abilities, Upgrades and Passives for every class. Each active Ability has its own skill tree, allowing you to create unique combinations.
  • Harness the power of your Ancestral Legacy
    Choose your Legacy and inherit ancient powers among more than 150 Element-related Skills and Passives in the Ancestral Skill Tree.
    Master Fire and summon powerful elementals, use Ice to freeze your foes, convoke Thunder and create massive storms, embrace the power of Light or make one with Shadow, it's up to you!
  • Unique Weapons
    120 unique and game-changing weapons available for every class. Each Slorm Reaper is a unique and priceless weapon that you can loot during your adventure. Once found, wield it to benefit from its powerful effect, level it up, and eventually evolve it to a greater form.
  • Endless quest for Epic Loot!
    Find and collect normal, magic, rare and epic items with completely random properties but also shiny legendary items with more than 80 unique affixes.
    Then enhance them with an infinite upgrade system!
  • Collect and Progress
    Unlock Skills, Upgrades and Ancestral Abilities, find epic items, and collect Slorm Reapers to create deadly combinations that suits your own play style!
    The Slormancer is all about Collection and Progression so you can switch at any point between any skills you’ve previously unlocked, Slorm Reapers and items you’ve previously found, even between the 3 classes of the game! This unique Flexibility allows you to swap between different combinations and play styles in the blink of an eye, whenever you feel like it.
  • Procedural Adventures!
    Defeat lots of unique monsters, elites and bosses with more than 40 different affixes through procedurally generated adventures and hunt down The Slormancer’s Warlords through 7 different upgradable environments. There are always things to do and monsters to kill! And it's always different!



[previewyoutube][/previewyoutube]