TactiCon VOD - Few against Many: designing overwhelming tactical encounters
[p]Hello Heroes![/p][p][/p][p]We hope you're okay! Today, we have a small update about DLC 3 of The Last Spell, and a VOD to share with you all![/p][p][/p]
TactiCon 2025 - Few against Many: designing overwhelming tactical encounters
[p]As you may have noticed, The Last Spell is part of the official Tacticon 2025 selection![/p][p]Tacticon is a premier Steam-based digital event organized by publishers Firesquid and Hooded Horse, for its fourth year, celebrating the best from the world of strategy, management, and simulation games from tomorrow until July 21. This year’s event is kicking off with another showcase hosted by Hooded Horse’s own Renee April, with cool trailers, reveals, and announcements revealed during the 60-minute broadcast. [/p][p][/p][p]Victor and Robin, game designers on the game, spoke at a roundtable with the devs of Cataclismo and Diplomacy Is Not An Option about the topic "Few against Many: designing overwhelming tactical encounters".[/p][p]In real-time strategy and turn-based tactics games, nothing is more thrilling than when players are massively outnumbered by undead hordes, swamped into armies of pixels or a crowd of angry knights... and still hold the line! Let's explore how to design challenging battles where small squads or fragile defenses face overwhelming enemy forces. From last stands to carefully calculated retreats, both in real-time and turn-based systems, let's unveil the meticulous design schemes and crafted recipes of making games where the few battles against the many.[/p][p][/p][p]We were so glad to talk about this complex but fascinating topic with such talented people![/p][p][/p][previewyoutube][/previewyoutube][p][/p]An update about DLC 3
[p]On the dev side, the development of DLC 3 is going smoothly! We organized a closed Alpha a few days ago with a very small group of players to playtest it and give us their first impressions.[/p][p][/p][p]Mind you, this was a really early version of the DLC 3, but we wanted to do it to see if the concept in itself worked (as it's NOT a map/race/weapons DLC). Good news is that feedback was really positive![/p][p][/p][p]We still have a lot of work to do on this one, but we're most likely do other betas before the release of the DLC :) [/p][p][/p][p]This is all today![/p][p][/p][p]Take care