Patch 1.3.32.3
[p]Hello Heroes![/p][p][/p][p]A new patch is out, fixing many reported issues![/p][p][/p]
- [p]Fixed « Guard Practice » Perk not resetting at the end of a night.[/p]
- [p]Fixed an issue where the “Human Clawer-Opener” perk did not apply damage to enemies stunned by the “Septic Shock” Perk.[/p]
- [p]Fixed « Vicious Venom » Perk not activating at the correct times.[/p]
- [p]Fixed Corpse Piles sometimes offering level 6 items.[/p]
- [p]Fixed Wall upgrade price not being reduced by the Arrowslit Epiphany.[/p]
- [p]Fixed a bug where the next night after their summon, allied units were counted as enemies to kill (you were not able to end the night, unless going to the main menu and reloading the game)[/p]
- [p]Fixed « Bloodcoated » Unique Weapon Perk counter resetting to 4 needed hits instead of 5 after killing a unit.[/p]
- [p]Fixed an issue where the game softocked when Nessie's tail get attacked by "Elusive" Perk during the Nessie spawn.[/p]
- [p]Fixed an issue where quests would not be fulfilled even when the conditions were met.[/p]