Changelog 0.93.1.3
Balancing
[h2]Economy[/h2]
[h3]Houses:[/h3]
Price: 45 Gold→ now 40 Gold
[h3]Ruins:[/h3]
The overall yield from scavenging ruins has been increased. Gold is mostly noticeable on the bigger Ruins (even smaller buffs shouldn’t be disregarded, though), but the Materials increase is huge!
For 1 Worker:
- Gold Focus: gives 10 Gold and 7 Materials→ now gives 12 Gold and 13 Materials
- Materials Focus: gives 4 Gold and 18 Materials→ now gives 4 Gold and 38 Materials
- Gold Focus: gives 22 Gold and 14 Materials→ now gives 28 Gold and 28 Materials
- Materials Focus: gives 9 Gold and 35 Materials→ now gives 9 Gold and 84 Materials
- Gold Focus: gives 36 Gold and 23 Materials→ now gives 48 Gold and 46 Materials
- Materials Focus: gives 23 Gold and 58 Materials→ now gives 16 Gold and 138 Materials
- Gold Focus: gives 52 Gold and 34 Materials→ now gives 72 Gold and 67 Materials
- Materials Focus: gives 21 Gold and 85 Materials→ now gives 24 Gold and 200 Materials
Tip: Scavenging Ruins is a GREAT way to kickstart your run! Keep that in mind when trying to get the Gold needed for your first batch of Workers, which in turn will be the backbone of your economy; Or when in a sudden need of an immediate influx of Materials, to build a few more defenses.
[h2]Gear[/h2]
[h3]Weapons[/h3]
Magic Scepter:
- Increased the base damage (about 15%)
- Reworked the skill set of the Magic Scepter: Magic Bash, Wind Walk (new), Shocking Touch and Hammer of Faith. Further details in the Skill section later.
- Replaced the bonus attribute from The Adept’s Scepter: Stun chance bonus→ now Dodge bonus
- Replaced the bonus attribute from Master's Scepter: Resistance bonus→ now Stun chance bonus (but bigger than the previous Adept’s Scepter)
- Replaced the bonus attribute from Archmaster's Scepter: Propagation damage bonus→ now Move bonus
- Removed the accuracy malus on the following weapons: Hammer, Spear, Power Staff.
- Reworked a bit the Move points bonus scaling on the following weapons: Adamantium Hammer, Adamantium Dagger, Adamantium Crossbow, Adamantium Pistol → Higher levels will get a bigger bonus than before
- Now grants the skill "Hammer of Faith" instead of "Shocking Touch"
[h3]Skills[/h3]
Magic Scepter:
Magic Bash :
- Use per turn 3→ 4
- Base damage multiplier 50%→ 100%
- Momentum skill effect 50%→ 25%
Wind Walker (new skill):
- Cost: 1AP
- Range: 0-5 (modifiable)
- Target: 1
- Use per turn: +2
- Buff (+3Move, +15% Dodge, 1Turn)
Shocking Touch:
- Cost: 2AP, 0Mana→ 1AP, 2Mana
- Use per turn3→ 2
- Base damage multiplier 100%→ 120%
- Debuff accuracy -10%→ -15%
Hammer of Faith:
- Base damage multiplier 100%→ 70%
- Stun chance 50%→ 70%
[h2]Overall difficulty[/h2]
[h3]Glenwald Haven:[/h3]
Enemy quantity progression is (a bit) less brutal.
[h3]Apocalypse[/h3]
Apocalypse 5, Enemies have +2 Move Points→ Enemies have increased Move Points.
We decreased by 1 the move point bonus for all enemies except for the Winged, Runner and Crawler which stay at +2 Move Points.
Bug fixes
- Fix of freezes and some slow down caused by the mist censers.
- Fix of an exploit which made enemies not able to attack any building from the mist.
- The boomer won’t explode on barricade anymore.
- The skill “Watchout” from the “Longbow” weapon can only be used on heroes now.
- Fix of certain skills that sometimes could not be casted on heroes (for example potions skills or the skill transfer).
- Using the catapult skill now reset the cancel movement history (preventing exploits with the light fog).
- Improvement on some traits incompatibilities.
- Offhands now have the same damage scaling as their standard equivalent.
Don't forget to update your game!