Enemies Update OUT NOW!
Hello warriors!
We're very happy to finally release the latest update for The Last Spell! The update is called "Enemies Update", and as you might have guessed, this update will bring new enemies, among new features and changes! Our Game Designers Benjamin and Victor wrote a deep dive for this update that you can read here:
https://store.steampowered.com/news/app/1105670/view/3142946404930752623
So, here's the full changelog!
[h3]TLDR[/h3]
[h3]New Features[/h3]
New enemies
Elite enemies system
Reinforced: Increases an attribute permanently
Mirror Shield: Returns a flat amount of damage to the Hero attacking this enemy
Misty: Generates thin mist in a radius of 3 tiles around the enemy
Energetic: At the end of the enemy turn, this enemy will play an extra movement and attack phase
Regenerative: Regenerates a percentage of Health every turn
Rework of the wound system
Items
Heroes
Misc
Modding
[h3]Qol[/h3]
[h3]Balancing[/h3]
Enemies
Splitter:
Accursed:
Waves
Items
Aaaaand that's all for today's update! Don't forget to update your game!
Feel free to join our Discord server!
We're very happy to finally release the latest update for The Last Spell! The update is called "Enemies Update", and as you might have guessed, this update will bring new enemies, among new features and changes! Our Game Designers Benjamin and Victor wrote a deep dive for this update that you can read here:
https://store.steampowered.com/news/app/1105670/view/3142946404930752623
So, here's the full changelog!
Changelog: 0.94.0.7 "Enemies Update"
[h3]TLDR[/h3]
- New enemies: Blocker, Hopper, Hunter and Twisted
- Elite enemies system: An elite is a boosted version of the normal enemy with a random gameplay modifier
- Rework of the wounds system
- Addition of a turbo mode
- Modding: now players can add their own font into the game
[h3]New Features[/h3]
New enemies
- 4 new enemies: Blocker, Hopper, Hunter and Twisted
Elite enemies system
- An elite is a boosted version of the normal enemy with a random gameplay modifier. For now, we have implemented 6 modifiers:
Reinforced: Increases an attribute permanently
Mirror Shield: Returns a flat amount of damage to the Hero attacking this enemy
Misty: Generates thin mist in a radius of 3 tiles around the enemy
Energetic: At the end of the enemy turn, this enemy will play an extra movement and attack phase
Regenerative: Regenerates a percentage of Health every turn
- They appear at certain days in both Lakeburg and Glenwald
- For now, not all enemies have an elite version but the goal is to have all of them
Rework of the wound system
- Wounds thresholds and effects are now custom for each enemy type
- New wounds effects were added (wound that blocks the use a certain skill, wound that reduces an attributed to zero… )
- Wounds thresholds now scale with the max Health of the unit. The more max Health a unit have, the more difficult it will be to wound them
- Addition of a display for wounds in the HUD of enemies and heroes
Items
- Community SuggestionWhen Health, Mana, Armor, Action points or Move points maximum value changes, the current value changes from the exact same offset (whether it’s from equipping an item, obtaining a new perk…)
Example: a Hero has 90/110Health, and a new armor gives him +20HP. Upon equipping the new armor, the hero will have 110/130Health instead of 90/130. - New item: “Potion of Cleansing”, this potion will remove all your negative alterations
Heroes
- Community SuggestionAddition of an option in the character sheet to dismiss the hero
- Community SuggestionAddition of an option in the character sheet to hide hero’s helmet
Misc
- Addition of a reroll button in the shop to refresh all the content in exchange of some gold
- New option in the main menu to rewatch the intro scene (you can also now skip the intro with the escape key)
- Health regen is now taken into account in the grade of the night report panel.
Modding
- Addition of a new modding system to import custom fonts to support more language
[h3]Qol[/h3]
- Community SuggestionAddition of a “turbo mode” available during the night phase to accelerate both heroes and enemies turns (configurable in the option panel)
- Community SuggestionAnimation from the night report panel can now be skipped with a button
- Community SuggestionNew shortcut for heroes’ selection (by default mapped to F1, F2, F3…)
- Community SuggestionUpcoming poison damage for the turn are now displayed directly in the health gauge of the unit and new feedback shows when an enemy will die from poison on his turn
- Rework of the enemies turn's staging: enemies should no longer act off screen and the camera movements are smarter, accelerating the turn
- Saves are now stored by steam user (allowing to play with multiples steam account on the same computer)
- Optimization of the game
[h3]Balancing[/h3]
Enemies
Splitter:
- Added new skill single target to target heroes
- Reduced the damage of the skill shred
Accursed:
- Replaced the skill “Curse” with a new skill “Magic Exhaustion”: drain 3 mana from the target
Waves
- Reduced slightly the number of enemies in waves with elite enemies
Items
- Added a new skill on the “Holy Ring” trinket: “Cleanse” 3 mana cost, 0-5 range, will remove all negative alterations from the target
Aaaaand that's all for today's update! Don't forget to update your game!
Feel free to join our Discord server!