Open Beta: Changelog 0.99.0.15
Hello Heroes!
Here is the first changelog for this Open Beta. Again, thank you so much for your feedback and support, feel free to join us on Discord so we can react quicker to your reports!
First, important message for ongoing runs: if you have built a Seer with all the upgrades, your run will be unplayable with this update and you might have to start over. We are sorry for the inconvenience.
[h2]BUG FIXES[/h2]
[h2]BALANCING[/h2]
Join us on Discord, Twitter & Instagram to discuss with the team and other players!
Here is the first changelog for this Open Beta. Again, thank you so much for your feedback and support, feel free to join us on Discord so we can react quicker to your reports!
First, important message for ongoing runs: if you have built a Seer with all the upgrades, your run will be unplayable with this update and you might have to start over. We are sorry for the inconvenience.
[h2]BUG FIXES[/h2]
- Fixed a Softlock happening when a ballista was destroyed by the player or an enemy
- Fixed the catapult staying visually when destroyed
- Fixed heroes stuck on corpses. When a corpse is spawning on a tile occupied by a hero, the later is moved to an adjacent tile
- Fixed a world map cities selection issue
- Fixed Mana Well skill Restore Mana+ affecting only one target
- Fixed Offhand Wand and Offhand Hammer being wrongly locked behind variation unlocks. They are now available from the start
- Fixed Omen of Death Denial being wrongly priced
[h2]BALANCING[/h2]
- Seer Repel skill now costs 2 workers when the fog is at its closest position, 4 workers when it is at its furthest position and 3 workers in other cases
- Seer Guess Who action has been removed : buying the upgrade now grants enemy list and quantities passively
- Seer Guess Who first upgrade cost : 25 -> 60 gold
- Seer Guess Who second upgrade has been removed
- Seer Guess Again worker cost : 2 -> 1
- Seer Guess Again max uses per night : 1 -> 2
- Added a "Very Big" version to the Seer Guess Where arrows
- Level Up values for Phys+, Mag+ and Rang+ : 4/6/7 -> 5/7/8
- Phys+, Mag+, Rang+, Isolation & Opportunism will appear more often in level ups
- Increased the values of Phys+, Mag+ and Rang+ attributes in items and traits
- Tweaked the generation parameters of traits : good/bad trait repartition should be a bit more balanced between starting heroes
- Added icon variations for bad traits
- Slight tweaks to enemy numbers in Gildenberg and Glenwald
- Reduced Elite Winged Health
- Changed unlock condition for new mage upgrades
Join us on Discord, Twitter & Instagram to discuss with the team and other players!