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  3. Patch 0.91.6

Patch 0.91.6

Hello everyone, third hotfix for The Last Spell :)



[h2]Balancing 0.91.6[/h2]
Defenses
  • Can’t dodge this: Stun Trap, Damage Trap, Slow Trap, Ballista, Mounted Ballista and Catapult now have the No Dodge skill effect.
  • Friendly traps: Damage Trap now only hits enemies, meaning that both your Heroes and your other buildings should be safe. How considerate of them!

Skills
  • Brace 12 Armor -> 25 Armor
  • Evasion 10 Dodge -> 8 Dodge

LevelUp
  • Armor increased for each rarity

Affixes
  • Armor increased for each rarity

Trait
  • Armor values increased (positive and negative) for every trait

Perks
  • Coagulation: 75% -> 125%
  • Back Protection: +20 Armor -> +60 Armor
  • Relentless: +5 Armor (1T) -> +20 Armor (1T)
  • Vampire: 2 Health regenerated -> 4 Health regenerated


[h2]Bug fix 0.91.6[/h2]
  • Ultrawide 21:9 now supported. We couldn't test other aspects, so the game allows player to try the game in other aspects, but that doesn't mean that the game will be 100% supported for them. Please let us know if you find any issue!
  • Camera focus improved during the boss phase
  • Optimization of the portraits generation when entering the Tavern, preventing a big FPS drop
  • We increased the size of the Starting setup text box in the worldmap
  • Enemies cannot be selected in the Mist anymore
  • Level up reroll fix
  • Enemies that die from poison inside the city don’t cause any panic anymore
  • Fix of the item comparison in the shop
  • “Splitters” no longer attack the walls of the boss
  • Softlock fix: in the night report if you open the character sheet right before the end of the night
  • Fix of a bug where several enemies could be found in the same tile
  • Cursor move potential fix: the cursor should no longer move when a controller is connected to the PC
  • Fix of the item drag&drop bug when a hero has the “Specialist” perk
  • Fix of a part of the Oraculum that could be visible in the worldmap
  • Fix of a softlock when the player kills the boss with poison
  • Fix of a visual bug on the gate when a hero uses a skill
  • Addition of a condition on the meta upgrade “Wealthy Haven 2” so it cannot appear before getting “Wealthy Haven”
  • Correction of the exploit in the shop on the meta conditions “amount of gold spent”, “number of items sold”, “amount of gold spent in the shop”
  • Bug fix on the save/load of the production rewards: after loading a game, only the first Gold/Materials reward remained
  • Softlock fix on the boss when player hovers a buff/debuff skill on an enemy killed by the spawning of the boss fortress
  • UI Oraculum fix several resolutions
  • Bug fix of the save corruption when players leave the app


Thank you for your ongoing support on the game!