Patch 0.91.6
Hello everyone, third hotfix for The Last Spell :)

[h2]Balancing 0.91.6[/h2]
Defenses
Skills
LevelUp
Affixes
Trait
Perks
[h2]Bug fix 0.91.6[/h2]
Thank you for your ongoing support on the game!

[h2]Balancing 0.91.6[/h2]
Defenses
- Can’t dodge this: Stun Trap, Damage Trap, Slow Trap, Ballista, Mounted Ballista and Catapult now have the No Dodge skill effect.
- Friendly traps: Damage Trap now only hits enemies, meaning that both your Heroes and your other buildings should be safe. How considerate of them!
Skills
- Brace 12 Armor -> 25 Armor
- Evasion 10 Dodge -> 8 Dodge
LevelUp
- Armor increased for each rarity
Affixes
- Armor increased for each rarity
Trait
- Armor values increased (positive and negative) for every trait
Perks
- Coagulation: 75% -> 125%
- Back Protection: +20 Armor -> +60 Armor
- Relentless: +5 Armor (1T) -> +20 Armor (1T)
- Vampire: 2 Health regenerated -> 4 Health regenerated
[h2]Bug fix 0.91.6[/h2]
- Ultrawide 21:9 now supported. We couldn't test other aspects, so the game allows player to try the game in other aspects, but that doesn't mean that the game will be 100% supported for them. Please let us know if you find any issue!
- Camera focus improved during the boss phase
- Optimization of the portraits generation when entering the Tavern, preventing a big FPS drop
- We increased the size of the Starting setup text box in the worldmap
- Enemies cannot be selected in the Mist anymore
- Level up reroll fix
- Enemies that die from poison inside the city don’t cause any panic anymore
- Fix of the item comparison in the shop
- “Splitters” no longer attack the walls of the boss
- Softlock fix: in the night report if you open the character sheet right before the end of the night
- Fix of a bug where several enemies could be found in the same tile
- Cursor move potential fix: the cursor should no longer move when a controller is connected to the PC
- Fix of the item drag&drop bug when a hero has the “Specialist” perk
- Fix of a part of the Oraculum that could be visible in the worldmap
- Fix of a softlock when the player kills the boss with poison
- Fix of a visual bug on the gate when a hero uses a skill
- Addition of a condition on the meta upgrade “Wealthy Haven 2” so it cannot appear before getting “Wealthy Haven”
- Correction of the exploit in the shop on the meta conditions “amount of gold spent”, “number of items sold”, “amount of gold spent in the shop”
- Bug fix on the save/load of the production rewards: after loading a game, only the first Gold/Materials reward remained
- Softlock fix on the boss when player hovers a buff/debuff skill on an enemy killed by the spawning of the boss fortress
- UI Oraculum fix several resolutions
- Bug fix of the save corruption when players leave the app
Thank you for your ongoing support on the game!