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Changelog 1.0.2.12

Hello Heroes!

Here is the new changelog for today:

[h2]BUG FIXES[/h2]
  • Fixed the skill "Leapfrog" not taken into account for lifetime stats ("Walls jumped") and meta progression
  • Fixed bosses having a debug key name in the "Nemesis" lifetime stat
  • Fixed total essence decrease before increase when getting the collection "No time to waste"
  • Fixed the building actions UI breaking when using the UI scale option
  • Fixed Heroes not being able to be generated with Medium or Heavy armors (body armors & pants)
  • Fixed ballistae playing during victory sequence and breaking the camera in the victory cinematic
  • Fixed the meta condition "Have a Hero reach X in Y attribute" that was not refreshed when having an attribute increase due by a perk
  • Fixed "Blood Magic" perk not refreshing the replaced perks
  • Fixed unit portrait hover/click not working as intended
  • Fixed the poison damage attribute of the "Poison Daggers Scroll" not matching the Dagger's Poison Daggers skill
  • Fixed the contagion alteration behaviour: should not propagate several times during the same cast (or rather multi-hit iteration)
  • Fixed some save corruptions happening when the computer crashed (blue screens, power cuts...)
  • Units spawned by enemies' skill don't destroy traps and warp gates anymore
  • Shifting buildings on the final map are now destroyed by the fog at the beginning of the night
  • Shifting buildings and Mist censer can't spawn on warp gates anymore
  • Fixed a controller bug where the player could to buy an unselected item in the reward menu
  • Fixed a controller bug where after leaving the reward panel without choosing a reward the cursor remain displayed
  • Fixed the meta condition "Stun X enemies." which now counts every types of stun on enemies (including traps)
  • Fixed Hero attribute tooltips not updating when switching hero using hotkeys
  • Fixed a bug where players can open the Night Reward panel with the character sheet open

[h2]QoL[/h2]
  • Placing a building now moves the heroes underneath if needed
  • Improved sound mixing for skills, enemies and Corpses

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