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Open Beta: Changelog 0.99.17

Hello Heroes!

New changelog for the Open Beta, you can see all the changes below. As always, thank you for your reports!

[h2]QOL OF THE ORACULUM[/h2]

The favors are now ordered in a more coherent manner, and this order should remain more consistent.

In addition to that, we’ve also added some tabs to allow for some filtering, which should help navigate the Oraculum and its countless favors.

Depending on its effect(s), a given favor can possibly be found in several tabs: we’d rather have duplicates but allow for a favor to be found easily when looking for it than the opposite. (e.g. a favor unlocking an Omen increasing Heroes’ attributes can be found in “Omens” as well as “Heroes”.)



[h2]BUG FIX[/h2]
  • Fixed a bug on the drop rates of level up attributes (too many rare attributes were picked)
  • Fixed a softlock when saving during the boss night
  • Fixed a softlock caused by the "Omen of Mercenary Training" and "Omen of Restraint”
  • Fixed Spiky Counter Perk not displayed in HUD
  • Fixed the meta upgrades More Rare Level Up 1,2 and 3 displayed at the same time instead of one after another.
  • Fixed the Adamantium Sword using the image of the Mythril Sword
  • Fixed Corpses not being jumpable
  • Fixed some Soul Vessel not being jumpable
  • Fixed some Soul Vessel blocking sight
  • Fixed the Archer enemy displaying the wrong skill in their HUD
  • Fixed Vestige Walls, Corpses and some Soul Vessels not activating Back Protection
  • Mist censers cannot spawn on Corpses anymore
  • Corpses can no longer spawn on Warp Gate
  • The experience is now correctly saved with the saving of the night
  • Fixed night report assets for elites enemies
  • Omen of lone scavenger can no longer be reset by reloading the game
  • Fixed the Apocalypse level 4 not changing the prices at all
  • Omen of scavenging is now correctly increasing gold and material when scavenging a ruin
  • Fixed the catapult reloads
  • Fixed the Omens interface for screens with 2k resolution
  • Fixed Adamantium Great Axe and Mystic Elven Boots attributes
  • Fixed unintended high amount of enemies on Lakeburg nights 9 & 10
  • Fixed unintended high amount of strong enemies on Elderlicht night 6
  • Fixed Corpses not displaying the good amount of item rewards
  • Fixed enemies tooltip displayed in the fog

[h2]BALANCING[/h2]

[h3]Enemies[/h3]

Enemy Waves & Difficulty
  • Changed Elite enemy spawning nights in Lakeburg
  • Adjusted number of strong enemies in Gildenberg nights 5 to 7 (smoother progression)
  • Reduced number of strong enemies in Glenwald and Elderlicht early nights
  • Reduced amount of “Bulky” enemies in Lakeburg
  • Adjusted Elderlicht night 11 enemy quantities (now more on par with other nights)
Corrupted Harpy (boss unit)
  • Health: 2160 -> 1680
Archer
  • Decreased overall Armor
Hunter
  • Removed Armor
  • Increased overall Health
  • Increased overall Dodge
Ripper
  • Removed Armor
  • Increased overall Health
Accursed
  • Removed Armor
  • Increased overall Health
Bulky
  • Decreased overall Block
  • Increased overall Health
Twisted
  • Removed Armor
  • Decreased overall Dodge
  • Increased overall Health
Elite enemies
  • Some Elites’ Health and Armor have been tweaked
  • Regeneration Affix: 30% -> 20% Max Health

[h3]Corpses[/h3]

Global
  • Tweaked Spawn % chance values: corpses (any size) should appear slightly more often on average

Corpses (smallest pile)
  • Health: 25 -> 50
  • Scavenge (Resources focus) has been replaced by 2 new actions

NEW: Scavenge (Gold focus)
  • Cost: 1 worker
  • +18 Gold
  • +10 Tainted Essence

NEW: Scavenge (Materials focus)
  • Cost: 1 worker
  • +32 Materials
  • +10 Tainted Essence
Pile of Corpses (medium pile)
  • Health: 40 -> 125
Scavenge (Resources focus)
  • Materials gain: +38 -> +36
Scavenge (Item focus)
  • Tainted Essence gain: +50 -> +25
Mountain of Corpses (largest pile)
  • Health: 50 -> 250
Scavenge (Resource focus)
  • Gold gain: +48 -> +40
  • Materials gain: +91 -> +72
Scavenge (Item focus)
  • Tainted Essence gain: +100 -> +50
Elite Carrion (elite pile)
  • Health: 25 -> 125
  • “Scavenge (Resources focus)” and “Scavenge (Item focus)” have been merged and rebalanced into a single action

NEW: Scavenge
  • Cost: 1 worker
  • +1 EPIC Item
  • +20 Gold
  • +36 Materials
  • +100 Tainted Essence

[h3]Buildings[/h3]

Temple
  • Health: 150 -> 270
  • Removed the "Blessing" upgrade: “Blessing” action is now unlocked from the start
  • “Blessing+” upgrade cost: 100 -> 80 Gold
Mana Well
  • Health: 100 -> 90
  • Restore Mana mana restoration: 10 -> 8
  • Restore+ upgrade restored mana increase: 10 to 15 -> 8 to 12
  • Removed the Gift upgrade: Gift action is now unlocked from the start
  • Gift worker cost: 2 -> 1
  • Gift max mana bonus: 5 -> 3
  • Gift+ upgrade cost: 100 -> 50 Gold
  • Gift+ upgrade max mana bonus increase: 5 to 8 -> 3 to 5
Ballista
  • Health: 40 -> 75
  • Damage: 70-100 -> 120-140
Mounted Ballista
  • Health: 50 -> 115
  • Damage: 90-120 -> 140-170
Catapult
  • Health: 50 -> 115
  • Damage: 50-130 -> 90-170
Traps
  • Stun Trap damage: 10-25 -> 20-30
  • Slow Trap damage: 25-50 -> 40-60
  • Damage Trap damage: 35-100 -> 80-130
Other Health tweaks
  • House: 100 ->165
  • Gold Mine: 100 ->165
  • Scavengers Camp: 100 ->165
  • Shop: 150 ->270
  • Armor Maker: 150 ->225
  • Blacksmith: 150 -> 225
  • Bowyer: 150 -> 225
  • Magic Shop: 150 -> 225
  • Jeweler: 150 -> 225
  • Alchemist: 150 -> 225
  • Inn: 150 -> 270
  • Seer: 150 -> 225
  • Watchtower: 60 -> 100

[h3]Meta progression[/h3]

Global
  • Some light-side unlocks have been tweaked to become visible (before completion) at a slower rate (only applies if these unlocks are not already visible)
  • Early permanent upgrades’ Tainted Essence prices were increased slightly
Weapon unlocks

There will be more weapons to purchase more quickly on your first Gildenberg run when you manage to beat half of the nights on your first try

[h3]Perk balancing[/h3]

Spiky Counter
  • Base value: 20 -> 30
Bully
  • Damage malus: -20% -> -30%
Critical Master
  • Base Critical Power bonus: +20% -> +25%
  • Bonus for each 5 crits: +10% -> +5%
Big Game Hunter
  • Minimum Health threshold: 300 -> 600
  • % of Health added as bonus damage: 6% -> 3%
  • Note: This perk will be subject to deeper balancing changes in a later patch

Join us on Discord, Twitter & Instagram to discuss with the team and other players!