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Changelog 1.0.2.12

Hello Heroes!

Here is the new changelog for today:

[h2]BUG FIXES[/h2]
  • Fixed the skill "Leapfrog" not taken into account for lifetime stats ("Walls jumped") and meta progression
  • Fixed bosses having a debug key name in the "Nemesis" lifetime stat
  • Fixed total essence decrease before increase when getting the collection "No time to waste"
  • Fixed the building actions UI breaking when using the UI scale option
  • Fixed Heroes not being able to be generated with Medium or Heavy armors (body armors & pants)
  • Fixed ballistae playing during victory sequence and breaking the camera in the victory cinematic
  • Fixed the meta condition "Have a Hero reach X in Y attribute" that was not refreshed when having an attribute increase due by a perk
  • Fixed "Blood Magic" perk not refreshing the replaced perks
  • Fixed unit portrait hover/click not working as intended
  • Fixed the poison damage attribute of the "Poison Daggers Scroll" not matching the Dagger's Poison Daggers skill
  • Fixed the contagion alteration behaviour: should not propagate several times during the same cast (or rather multi-hit iteration)
  • Fixed some save corruptions happening when the computer crashed (blue screens, power cuts...)
  • Units spawned by enemies' skill don't destroy traps and warp gates anymore
  • Shifting buildings on the final map are now destroyed by the fog at the beginning of the night
  • Shifting buildings and Mist censer can't spawn on warp gates anymore
  • Fixed a controller bug where the player could to buy an unselected item in the reward menu
  • Fixed a controller bug where after leaving the reward panel without choosing a reward the cursor remain displayed
  • Fixed the meta condition "Stun X enemies." which now counts every types of stun on enemies (including traps)
  • Fixed Hero attribute tooltips not updating when switching hero using hotkeys
  • Fixed a bug where players can open the Night Reward panel with the character sheet open

[h2]QoL[/h2]
  • Placing a building now moves the heroes underneath if needed
  • Improved sound mixing for skills, enemies and Corpses

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Changelog 1.0.2.10

Hello Heroes!

Here is the new changelog for today:
  • Fixed all Achievements with a progress bar in Steam
  • Fixed Achievements "Taste the pain" and "Embrace the pain" that could be unlocked with the Boundless mode activated
  • Fixed Head-on and Inertia perks incrementing their counter when reloading a run during the night
  • Fixed the Specialist perk not working when reloading a run during the night
  • Fixed the Kindled enemy not being affected by apocalypse bonuses
  • Fixed the skill hotkey in the Heroes how to play being displayed as "unassigned"
  • Fixed the level up button disappering after using the Hero customization tab
  • Fixed hero customization tab sometimes saving some attributes when leaving with the Esc key
  • Fixed Corpses sounds volume
  • Fixed some texts that were not updated after changing the name of a Hero
  • Fixed a text in the commander journal that was not displayed correctly in all non-Latin languages

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Changelog 1.0.2.9

Hello Heroes!

Here is the new changelog for today:
  • Removed Asus Aura implementation for now because of some crash when launching the game.
  • Fixed the Druidic staff skill order that was not correct on some variations
  • Fixed the omen tooltip remaining on screen when quitting the omen panel
  • Fixed some visual bugs on the goddess of the Oraculum
  • Fixed Oraculum button disappearing on load
  • Fixed the city stash that was unavailable if the player opened the level tab through the end-day warning
  • Fixed a navigation problem with controllers on the level up tab
  • Fixed some bugs on the perk planner
  • Fixed Shop item slots being draggable despite being sold out
  • Fixed a red pixel appearing on the world map
  • Fixed the text for the “Charge Scroll” skill which was displaying a key code instead of the skill’s name.

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Kill monstrous hordes until you can delete magic forever in tactics RPG The Last Spell




So, as we all knew they would, wizards broke the world and now there's purple hell mist filled with monsters that come for us each night. To fix this, they're making the wizards do a spell that deletes magic from existence forever. Now you just have to keep them alive for the days of uninterrupted casting it'll take to pull it off...
Read more.

Changelog 1.0.2.8

Hello Heroes!

Here is the first changelog after the Release 1.0:
  • Fixed a softlock occurring when taking the perk “Explosive Hemoglobin”
  • Fixed a softlock occurring when corpses spawn on the same tile as a hero.
  • Fixed the text for the “Bee Sting Scroll” skill which was displaying a key code instead of the skill’s name.

Join us on Discord, Twitter & Instagram to discuss with the team and other players!