DLC "Elves of Amberwald" + Free major update (Apocalypse 2.0) patch notes!
Hello Heroes!
Today's the day: Elves of Amberwald is available! And, as we previously announced, we're releasing a FREE update that brings a complete rework of the Apocalypse system, the essence rerolls, and a LOT of balancing.
And now... You've been waiting for it: the BIG changelog for this new version!
tl;dr:
[h2]Apocalypse 2.0 [/h2]
[h2]Essence Rerolls [/h2]
[h2]Other [/h2]
[h2]Physical weapons [/h2]
[h3]Axe [/h3]
Base Damage at level 0: 65-97 -> 69-105
[h3]Great Axe [/h3]
Base Damage at level 0: 82-123 -> 82-136
Rage (Skill 3):
Super Spin (Skill 4):
[h3]Hammer [/h3]
Base Damage at level 0: 109-129 -> 124-144
Stomp (Skill 3):
[h3]Two-Handed Sword [/h3]
Base Damage at level 0: 101-138 -> 111-149
Slash (Skill 1):
Sword Blast (Skill 4):
[h2]Ranged weapons[/h2]
[h3]Crossbow [/h3]
Base damage at level 0: 90-110 -> 100-130
Straight Shot (Skill 1):
[h3]Hand Crossbow [/h3]
Quickshot (Skill 1):
Slow Death (Skill 2):
[h3]Longbow [/h3]
Base damage at level 0: 70-101 -> 78-120
Long Shot (Skill 1):
Watch Out (Skill 2):
Snipe Shot (Skill 3):
Arctic Blast (Skill 4):
[h3]Rifle [/h3]
Base damage at level 0: 135-169 -> 145-185
[h3]Shortbow [/h3]
Base damage at level 0: 75-109 -> 84-118
Tight Volley (Skill 3):
[h2]Magical Weapons [/h2]
[h3]Druidic Staff [/h3]
Acid Spray (Skill 3):
[h2]Orb [/h2]
Base damage at level 0: 60-77 -> 71-93
Putrid Ball (Skill 2):
Death Ray (Skill 3):
[h2]Tier 1 [/h2]
[h3]Cheer [/h3]
Perk reworked.
Old Effect:
Unlocks the Cheer skill, allowing to Buff the Damage of an ally. (1-10 Range, +15% Damage)
->
New Effect:
At the start of the Heroes’ turn, the Hero automatically casts Cheer on the closest allied Hero, buffing their Damage. (1-15 Range, +15% Damage)
[h3]Cherry Picking [/h3]
[h3]Fatality [/h3]
Perk effects changed.
Old effect :
Unlocks the Fatality skill, allowing to Execute any enemy in melee range under 10 Health. This threshold is increased by 3 for each Level of the Hero.
->
New Effect:
Unlocks the Fatality skill, allowing to Execute any enemy in melee range under 15 Health. This threshold is increased by 1 for every 1% Physical Damage after 100%.
[h3]Steady Aim [/h3]
[h3]Perseverance [/h3]
Perk effects changed.
Old Effect:
Every 2 attacks from the Hero dodged by at least one unit: Restore 1 Action Point. +5% Accuracy (2 Turns)
->
New Effect:
Once per turn, when an attack from the Hero is dodged by at least one unit: Restore 2 Action Points. +10% Accuracy (2 Turns).
[h2]Tier 2 [/h2]
[h3]Crippling Punch [/h3]
Now has an additional effect:
Every 1 enemies killed using Crippling Punch, its base damage is increased by 1. The amount of enemies to kill to get bonus damage is increased by 1 every 100 bonus damage obtained.
[h3]Defensive Training[/h3]
Description changed to clarify the effects of the perk. The effects remain unchanged.
New Description :
Enemies killed by defenses now grant the Killer Bonus to this Hero.
[h2]Tier 3 [/h2]
[h3]Initiator [/h3]
[h3]Longer Weapons [/h3]
Perk effects changed.
Old Effect:
+2 Skill Range. -15% Reliability.
->
New Effect:
+2 Skill Range. When attacking a unit at a distance of 5 tiles or less, the attack gets: Unreliable x1,5.
[h3]One by One [/h3]
[h3]Quantity vs Quality [/h3]
Perk reworked.
New Effect:
All of the Hero’s Propagation Bounces is transformed into Propagation Damage (conversion rate: 800%). Increases Maximum Propagation Damage to 150%
[h3]Resupply [/h3]
Perk reworked.
New Effect:
When the Hero is next to a Catapult, Ballista or Trap, unlocks a special skill allowing to use the effects of that defense.
[h3]Runic Gift [/h3]
[h3]Sadist
[/h3]
[h3]Shorter Weapons [/h3]
Perk effects changed.
Old Effect:
-1 Skill Range. +15% Accuracy. +20% Reliability
->
New Effect:
-2 Skill Range. When attacking a unit at a distance of 2 to 6 tiles, the attack gets: Undodgeable.
[h3]Toxic Leech [/h3]
[h2]Tier 4 [/h2]
[h3]Bully [/h3]
[h3]Epidemic [/h3]
Perk reworked.
Old Effect:
When applying Poison to a unit, also apply Contagion (2 Turns).
->
New Effect :
Every 3 enemies Poisoned, apply: 30 Poison (2 Turns) and Contagion (2 Turns) to the closest enemy without Contagion in a range of 10.
[h3]Field Study [/h3]
[h3]Mana Shield [/h3]
[h3]Specialist [/h3]
[h2]Tier 5 [/h2]
[h3]Don’t Panic [/h3]
Perk effects changed.
Old Effect:
When attacking a tile located inside the Haven, the attack gets: +15% Accuracy. +40% Perk Damage.
->
New Effect:
When attacking a tile located inside the Haven, the attack gets: Vision. Cannot damage friendly buildings. +15% Accuracy. +40% Perk Damage
[h3]Surgical Strike [/h3]
Perk reworked.
After attacking and killing an enemy unit that was at full Health and at a range of 5 or more, the Hero's next skill costs Move Points instead of Action Points, at 1.5x the original cost (rounded up).
While the Hero has 3 Move Points or less, Skills will cost Action Points, but the effects of the perk will not be consumed when using a skill.
[h2]Dwarves Perks [/h2]
[h3]Bodycount Contest (Dwarves of Runenberg DLC) [/h3]
Description changed to clarify the effects of the perk. The effects remain unchanged.
New Description :
As long as there is a Hero in a range of 12: Killing an enemy grants +120% Killer Bonus.
[h3]Look at my Muscles (Dwarves of Runenberg DLC) [/h3]
[h3]Tossable Fellow (Dwarves of Runenberg DLC) [/h3]
[h3]REALLY Tossable Fellow (Dwarves of Runenberg DLC) [/h3]
[h3]Warcry (Dwarves of Runenberg DLC)[/h3]
[h3]Heart of the Party (Dwarves of Runenberg DLC) [/h3]
[h2]QOL [/h2]
[h2]Bugfix [/h2]
Phew, I think that's all!
Today's the day: Elves of Amberwald is available! And, as we previously announced, we're releasing a FREE update that brings a complete rework of the Apocalypse system, the essence rerolls, and a LOT of balancing.
And now... You've been waiting for it: the BIG changelog for this new version!
CHANGELOG
tl;dr:
- Addition of the "Elves of Amberwald DLC"
- Apocalypse 2.0
- Essence rerolls
- Weapons Balancing
- Perks Balancing
- Bugfixes & QoL
GENERAL
[h2]Apocalypse 2.0 [/h2]
- Completely reworked the Apocalypse system: players can freely activate whichever Apocalypse modifiers they want, each of them increasing the Apocalypse Level by a certain amount.
- Multiple new Apocalypse modifiers have been added, and some of them have multiple degrees of difficulty the player can choose from.
- Players unlock the Apocalypse system with a base pool of modifiers. New modifiers can be unlocked by beating a map on Apocalypse Levels 6, 16 and 32. Players who had already beaten apocalypse levels will start with a certain level of progression, depending on the highest apocalypse level they beat.
- A new menu, dedicated to selecting apocalypses, has been added.
- The description of achievements concerning Apocalypse levels have been updated to match the new system
- New achievements have been added for beating maps with 12 different modifiers and beating any map with 16 different modifiers.
[h2]Essence Rerolls [/h2]
- After completing all other base game Favors, players can now unlock “Essence Rerolls”, allowing them to reroll Perks, Level Ups and Item Rewards in exchange for Tainted Essence.
[h2]Other [/h2]
- The bonus experience granted to the killer of an enemy is now called “Killer Bonus”. This is used to clarify what perks affecting the Killer Bonus actually do.
- Obstacles present at map start (like Lampposts and Rocks) do not block construction on adjacent tiles anymore.
- Dwarves can now also be tossed using catapults
- Dwarves now have a minimum Move Points limit of 4 and a maximum limit of 12
- Reduced the amount of Action Points spent needed to unlock DLC Weapon variants (applies to Elves of Amberwald AND Dwarves of Runenberg).
- After unlocking medals, a medals-only slot is added to the shop.
BALANCING
WEAPONS
[h2]Physical weapons [/h2]
[h3]Axe [/h3]
Base Damage at level 0: 65-97 -> 69-105
[h3]Great Axe [/h3]
Base Damage at level 0: 82-123 -> 82-136
Rage (Skill 3):
- Buff: +25% Damage (2 Turns), up to +35% -> +30% Damage (2 Turns), up to +40% at level 5
- Debuff: -10% Resistance (2 Turns) -> -20% Resistance (2 Turns)
Super Spin (Skill 4):
- Added Caster Effect: Apply Dispel (All Debuffs)
[h3]Hammer [/h3]
Base Damage at level 0: 109-129 -> 124-144
Stomp (Skill 3):
- Primary tile: DMG x1 (109-129) -> DMG x1.5 (186-216)
[h3]Two-Handed Sword [/h3]
Base Damage at level 0: 101-138 -> 111-149
Slash (Skill 1):
- Added Caster Effect: Restore 3 Move Points
Sword Blast (Skill 4):
- Cost: 2 AP, 3 Mana -> 2 AP, 2 Move, 1 Mana
- Added: Momentum +10%
- DMG x1 (101-138) -> DMG x0.75 (83-112)
[h2]Ranged weapons[/h2]
[h3]Crossbow [/h3]
Base damage at level 0: 90-110 -> 100-130
Straight Shot (Skill 1):
- Added Debuff: -5% Resistance (1 Turn) (up to –10% at level 5)
[h3]Hand Crossbow [/h3]
Quickshot (Skill 1):
- Uses per turn: 4 -> 3
Slow Death (Skill 2):
- Uses per turn: 2 -> 3
- Debuff: -2 Move (2 Turns) -> -1 Move (3 Turns)
[h3]Longbow [/h3]
Base damage at level 0: 70-101 -> 78-120
Long Shot (Skill 1):
- Uses per turn: 4 -> 5
Watch Out (Skill 2):
- Added Buff: +15% Accuracy (1 Turn), up to +25% at level 5
Snipe Shot (Skill 3):
- Uses per turn: 2 -> 3
- Cost: 1 AP, 1 Move, 2 Mana -> 1 AP, 1 Move, 1 Mana
- Range: 7-14 -> 7-18
Arctic Blast (Skill 4):
- Stun Chance: 60% -> 70%
[h3]Rifle [/h3]
Base damage at level 0: 135-169 -> 145-185
[h3]Shortbow [/h3]
Base damage at level 0: 75-109 -> 84-118
Tight Volley (Skill 3):
- Debuff: -2 Move (2 Turns) -> -3 Move (2 Turns)
[h2]Magical Weapons [/h2]
[h3]Druidic Staff [/h3]
Acid Spray (Skill 3):
- Debuff: -150 Armor (2 Turns), up to –300 at level 5 -> -250 Armor (2 Turns), up to –500 at level 5
- Debuff: -10% Dodge (2 Turns), up to –30% at level 5 -> -25% Dodge (2 Turns), up to –50% Dodge at level 5
[h2]Orb [/h2]
Base damage at level 0: 60-77 -> 71-93
Putrid Ball (Skill 2):
- Primary Target: DMG x1.25 (75-96) -> DMG x2 (142-186)
Death Ray (Skill 3):
- DMG x2 (120-154) -> DMG x4 (284-372)
PERKS
[h2]Tier 1 [/h2]
[h3]Cheer [/h3]
Perk reworked.
Old Effect:
Unlocks the Cheer skill, allowing to Buff the Damage of an ally. (1-10 Range, +15% Damage)
->
New Effect:
At the start of the Heroes’ turn, the Hero automatically casts Cheer on the closest allied Hero, buffing their Damage. (1-15 Range, +15% Damage)
[h3]Cherry Picking [/h3]
- Reliability bonus: +40% -> +75%
[h3]Fatality [/h3]
Perk effects changed.
Old effect :
Unlocks the Fatality skill, allowing to Execute any enemy in melee range under 10 Health. This threshold is increased by 3 for each Level of the Hero.
->
New Effect:
Unlocks the Fatality skill, allowing to Execute any enemy in melee range under 15 Health. This threshold is increased by 1 for every 1% Physical Damage after 100%.
[h3]Steady Aim [/h3]
- Skill Range bonus: +1 -> +2
[h3]Perseverance [/h3]
Perk effects changed.
Old Effect:
Every 2 attacks from the Hero dodged by at least one unit: Restore 1 Action Point. +5% Accuracy (2 Turns)
->
New Effect:
Once per turn, when an attack from the Hero is dodged by at least one unit: Restore 2 Action Points. +10% Accuracy (2 Turns).
[h2]Tier 2 [/h2]
[h3]Crippling Punch [/h3]
Now has an additional effect:
Every 1 enemies killed using Crippling Punch, its base damage is increased by 1. The amount of enemies to kill to get bonus damage is increased by 1 every 100 bonus damage obtained.
[h3]Defensive Training[/h3]
Description changed to clarify the effects of the perk. The effects remain unchanged.
New Description :
Enemies killed by defenses now grant the Killer Bonus to this Hero.
[h2]Tier 3 [/h2]
[h3]Initiator [/h3]
- Removed the –10% Damage malus.
[h3]Longer Weapons [/h3]
Perk effects changed.
Old Effect:
+2 Skill Range. -15% Reliability.
->
New Effect:
+2 Skill Range. When attacking a unit at a distance of 5 tiles or less, the attack gets: Unreliable x1,5.
[h3]One by One [/h3]
- Damage bonus per killed enemy: 4% -> 7%
- Damage bonus per killed enemy (melee): 6% -> 10%
- Damage cap: 60% -> 80%
- Damage lost on hitting a non-isolated unit: -6% -> -4%
[h3]Quantity vs Quality [/h3]
Perk reworked.
- Name changed to “Quality over Quantity”
New Effect:
All of the Hero’s Propagation Bounces is transformed into Propagation Damage (conversion rate: 800%). Increases Maximum Propagation Damage to 150%
[h3]Resupply [/h3]
Perk reworked.
- Name changed to “Manual Control”
New Effect:
When the Hero is next to a Catapult, Ballista or Trap, unlocks a special skill allowing to use the effects of that defense.
[h3]Runic Gift [/h3]
- Is now a Tier 4 Perk
[h3]Sadist
[/h3]
- Is now a Tier 4 Perk.
[h3]Shorter Weapons [/h3]
Perk effects changed.
Old Effect:
-1 Skill Range. +15% Accuracy. +20% Reliability
->
New Effect:
-2 Skill Range. When attacking a unit at a distance of 2 to 6 tiles, the attack gets: Undodgeable.
[h3]Toxic Leech [/h3]
- Range: 5 -> 6
- Health Restored: 2 -> 3
[h2]Tier 4 [/h2]
[h3]Bully [/h3]
- Is now a Tier 3 Perk
- Critical Power malus: -15% -> -10%
[h3]Epidemic [/h3]
Perk reworked.
Old Effect:
When applying Poison to a unit, also apply Contagion (2 Turns).
->
New Effect :
Every 3 enemies Poisoned, apply: 30 Poison (2 Turns) and Contagion (2 Turns) to the closest enemy without Contagion in a range of 10.
[h3]Field Study [/h3]
- Now has an additional effect:
- Increases Maximum Skill Range to 16.
[h3]Mana Shield [/h3]
- Is now a Tier 3 Perk
[h3]Specialist [/h3]
- Damage Bonus: +50% -> +40%
- Now grants +1 Action Point
- Additional uses on skills: +1 -> +2
- Additional uses now only apply to main hand weapon skills
[h2]Tier 5 [/h2]
[h3]Don’t Panic [/h3]
Perk effects changed.
Old Effect:
When attacking a tile located inside the Haven, the attack gets: +15% Accuracy. +40% Perk Damage.
->
New Effect:
When attacking a tile located inside the Haven, the attack gets: Vision. Cannot damage friendly buildings. +15% Accuracy. +40% Perk Damage
[h3]Surgical Strike [/h3]
Perk reworked.
- Name changed to “Surgical Strikes”
After attacking and killing an enemy unit that was at full Health and at a range of 5 or more, the Hero's next skill costs Move Points instead of Action Points, at 1.5x the original cost (rounded up).
While the Hero has 3 Move Points or less, Skills will cost Action Points, but the effects of the perk will not be consumed when using a skill.
[h2]Dwarves Perks [/h2]
[h3]Bodycount Contest (Dwarves of Runenberg DLC) [/h3]
Description changed to clarify the effects of the perk. The effects remain unchanged.
New Description :
As long as there is a Hero in a range of 12: Killing an enemy grants +120% Killer Bonus.
[h3]Look at my Muscles (Dwarves of Runenberg DLC) [/h3]
- Now grants +1 skill use on every weapon skill
[h3]Tossable Fellow (Dwarves of Runenberg DLC) [/h3]
- Skill Range : 5 -> 10
- New Skill : Hurl.. Dwarf?
[h3]REALLY Tossable Fellow (Dwarves of Runenberg DLC) [/h3]
- Skill Range : 6 -> 12
[h3]Warcry (Dwarves of Runenberg DLC)[/h3]
- Health/Armor threshold: 20 -> 15
[h3]Heart of the Party (Dwarves of Runenberg DLC) [/h3]
- Armor Buff: +3 Armor (2 Turns) -> +7 Armor (1 Turn)
BUGFIXES & QOL
[h2]QOL [/h2]
- Added tooltips in the Save Slots screen for Apocalypse, Omens and Weapon Restrictions
- Improved feedback when a save is corrupted
[h2]Bugfix [/h2]
- Fixed the damage of Scroll of Magic Missiles being inconsistent with the damage of the original skill.
- Fixed "will die by poison" feedback not being displayed when loading a game
- Fixed a bug that caused a black screen when checking hero pages in the victory screen.
- Fixed a bug that caused a black screen when checking perk screen when reviewing heroes at the end of a run
- Fixed a visual bug where boomers stayed alive when they killed a hero during their explosion (while the hero had their death animation)
- Fixed Kindled disappearing when changing direction between front and back
- Fixed an item tooltip bug where the part containing the skills and perks icons sometimes went above the part with the current skill / perk name
- Fixed omen button being selected by default when entering world map (Joystick Controls)
- Fixed omen tooltip not hiding when an omen tooltip from a selected city is displayed and another city is selected (Joystick Controls)
- Fixed omen button not being selected after closing the weapons restrictions popup while a city is selected (Joystick Controls)
Phew, I think that's all!