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The Last Spell News

New game announced: Dead in Antares

Hello Heroes!

We hope you're okay!

Before we worked on The Last Spell, our previous game was Dead in Vinland, that we released in 2018 (nearly 8 years ago!). Dead in Vinland was a mix of survival and management mechanics with RPG features, and we could never have made The Last Spell without Dead in Vinland.

Working on The Last Spell has been amazing for us developers, but we didn't want to abandon our belloved "Dead in" series, as making a third game (in space!) was always in our plans. And last night, we've announced a new game in the series: Dead in Antares

https://store.steampowered.com/app/2511800/Dead_in_Antares/

Dead in Antares is a turn-based survival management game with RPG elements, set on an alien planet. Lead a crew of survivors sent on a mission to save humanity. Manage their needs, strengthen their teamwork, and explore this mysterious world to find a way back home.

If you want to know more about it, we wrote a little blogpost to introduce you to the game: https://store.steampowered.com/news/app/2511800/view/508448342467937205

And for those worried about The Last Spell: we're working on both games at Ishtar Games (one team is working on TLS, and one team is working on DiA, so nothing changes on that side ;)

If you liked The Last Spell, you will definitely find a lot to love in Dead in Antares. A sense of doom and gloom, lots of UIs, RPG mechanics, challenging but not unfair... Sounds familiar, doesn't i? ;)

So definitely add it to your wishlist!

Take care!

DLC 2 Blogpost: New Weapons!

Hello warriors!

The release of the new DLC is approaching, slowly but surely… (this spring!)

A very closed beta is taking place as we speak to get some feedback before the release. We’re very happy, because most of the design choices are proving to be a success with players! And we still got some time to make some tweaks to make sure everything is ready for the release.

Today, our main focus will be about WEAPONS. In this Elven DLC, there are 3 new weapons that you’re going to be able to use! They bring even more strategy to the game. (but we know SOME of you will just play the map with punches only, so…).

[h2]Claws[/h2]



Claws are a 2-handed melee weapon focused on isolating targets and killing them. Their weapon perk, Blood Drinker, allows the Weapon to temporarily gain Multi-hit on all attacks after hitting a certain number of isolated units.



  • Tearing Grasp is a flippable skill, a new feature introduced in this DLC. It can hit up to 2 targets for a single Action Point, allowing you to create isolated targets or activate Blood Drinker.
  • Sharpen Claws is a simple buff that gives Physical Damage and Reliability. Reliability is important on Claws, as the damage range of this weapon is very high.
  • Shadow Steps is a Maneuver skill that allows you to move wherever you want in a certain range, and also deal heavy damage to a target.
  • Piercing Claws is an AoE skill that is great for creating isolated targets, but can also be insanely strong when combined with the Multi-hit of Blood Drinker.


[h2]Boomerang[/h2]



The Boomerang is a one-handed ranged weapon focused on stunning enemies. Its weapon perk, Strong Throw, will send bonus attacks -named "Ricochets"- at stunned enemies after each Boomerang skill you cast.



  • Precise Targeting is a multi-hit skill that has a chance to stun enemies. This attack easily lets you stun multiple enemies to activate Strong Throw.
  • Crescent Swing is an AoE attack that can hit and stun many enemies for a low cost, but has a very specific shape, making it harder to use. To compensate, the skill has Vision, allowing you to hit enemies behind Trees or other Obstacles.
  • Painful Spin is a large AoE attack that can stun even more enemies, allowing to clear through a mass of enemies at once, and trigger many Ricochets. However, it can only be cast in cardinal directions, making positioning key when using this skill.


[h2]Sacred Flower[/h2]



The Sacred Flower is a two-handed magic weapon focused on poison. Its weapon perk, Blight Blossom, builds up stacks of Plague every time the Hero uses Sacred Flower skills. Plague stacks grant bonus magic damage, but also increas the damage of Cleansing Spores. But be careful : if the Hero is hit by an attack while having Plague stacks, they will cast a botched version of Cleansing Spores, poisoning the Hero.



  • Death Flower is a single target skill that also poisons 3 adjacent targets. It can quickly poison many enemies.
  • Cleansing Spores is an ability with multiple effects : it applies poison to enemies in a large AoE, depending on how many plague stacks you have, but also removes any negative alterations on the Hero and removes any stacks of plague.
  • Contagious Pollen is both a mobility skill, and the first weapon skill in the game that can apply contagion. Since the Sacred Flower has a relatively low skill range, you can use it to get into the midst of battle, but also to get out of it and not trigger Blight Blossom by getting hit.
  • Petal Storm is a very large damaging AoE spell. It also removes any debuffs from the enemies it hits, which can be very useful against some enemies. Thanks to its very high AP and Mana cost, you can use this skill to build up a lot of Plague stacks at once, if you have the resources to do so.


We hope you’ll find fun and creative ways to use those new weapons!

The new weapons will be available in the DLC 2 of The Last Spell, coming out this spring!

Sign up for the closed Beta of the upcoming DLC for The Last Spell

Hello Heroes!

As you already know, the upcoming new DLC for The Last Spell is coming very soon, and we're looking for players to try it for our next Beta Test!

It will be a very closed beta, we're looking for ~50 players to playtest the upcoming DLC content and help us iron out the last details before release in the next few months.

The Beta will take place on our Discord server

Dates: February 24th to March 10th!

If we have more than 50 submissions, we may not be able to accept everyone who submits, but rest assured, for the DLC is coming this spring!

If you want to join the beta, please fill the form

Upcoming DLC new race: Elves!

Hello Heroes!

We hope you’re alright! :) We’re VERY happy to finally have the very first blogpost about the upcoming DLC, and this time, it's all about NEW race for The Last Spell: elves!
We’re now putting the last touches on this DLC, betatesting, localizing, and we will sooooon be ready to release it. We’re also incredibly excited by this DLC, as we will also have a free update for the much-anticipated Apocalypse 2.0, that some of you got to try last month!

We also want to thank you for the nice love and support you’ve all been giving us throughout the years. We read every single of your message, positive and negative, and we’re working hard on making the game even better! We hope you’ll like what we have planned for the future of The Last Spell.


Elves are just one part of the upcoming DLC for The Last Spell (releasing this spring!!), and they will be our very first focus!




[h2]Elves, the Protectors of Nature[/h2]

In the world of The Last Spell, elves are NOT the social/fun ones. They would rather live with their dear forest and never hear about any other race or being.
Legends say that elves used to be so strong, a few of them was all it took to annihilate an army of hundreds of humans trying to destroy their dear forest. That’s how strong they were.

When the Cataclysm happened, they all thought they could at least save their dear forest. After all, wasn’t it their mission in this world?

Naturally, some of the surviving elves tried to eradicate those monsters by themselves to restore the forest. Not that they didn’t know about the plan to cast the Last Spell. But they had no faith in those “useless, incompetent mages who can’t even defend themselves”, and quite a lot of them would rather have died than fighting alongside… “inferior races”. But when they saw the vision of the forest completely lifeless and corrupted, most of the surviving elves lost their reason. They got mad and ran into the mist in a vain hope they could still restore what was lost forever. Of course, they were never seen again.

So, the few elves that were still alive did something they did NOT want to do. But if it meant saving their forest, they were willing to do whatever it took. They reached out to humans and dwarves, and reluctantly asked for help. But don’t believe for one second that they’ve become team players or anything that sort. They will just be as arrogant as they used to be. You’ll meet Elves in the city of Amberwald for the very first time in DLC 2.

As you can see, elves are PROUD, FIERCE, and LOVE nature beyond reason. They will do whatever it takes to protect it. Nature is not just their homes. It’s part of them. They believe it’s alive, and must be protected at ALL COSTS.

One thing the elves hate is weakness. You know about survival of the fittest? Well, elves believe in survival of only the strongest. Weak ones shouldn’t have their place in this world.

But even the strongest of them might not be enough against those damned monsters…




[h2]New Perks[/h2]
You know the drill, a new race means NEW PERKS! One thing we like to do for The Last Spell is making perks match the nature of their race.
For the Elves, we kept in mind 3 main characteristics about them to define their perks:

[h3]They’re HUNTERS. They consider themselves to be the protectors of nature. And they WILL protect it, killing any soul that would have the audacity to think about hurting nature.[/h3]
  • Deadly Ranger grants Critical or Critical Damage to a Hero depending on what weapons they have equipped, allowing Elves to become strong assassins.


[h3]They’re AGILE. Elves have high mobility, and dodging attacks is never an issue for those arrogant warriors.
[/h3]
  • Flicker Strike grants bonus damage to skills using Maneuver or Follow, depending on how far the target is. This encourages playing around mobility, which Elves already have a lot of.


[h3]They HATE anything that changes their dear nature. Venturing beyond the town walls strengthens them, making them deadly hunters. They THRIVE outside the city.[/h3]
  • Into The Wild is the native perk of Elves, granting them a malus to damage when inside the Haven, but a bonus to Accuracy when outside the Haven.


Those are just a few of the perks that elves will be able to get in the upcoming DLC!



Are you looking forward to playing with the elves in The Last Spell?

Next time, we will tell you more about the mysterious new town: Amberwald, and its many secrets…


See you, Heroes!


Hotfix 1.1.6.4

Hello Heroes!

A new hotfix is available for The Last Spell!
  • Corrected the "Visionary" achievement to be sure it count all the used omens.


Don't forget to update your game!