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The Last Spell News

Hotfix 0.91.11 (+ HP/Mana Display in the Heroes HUD Feature totally functional!)

Hello everyone!

This will probably be the last hotfix of the week, but it's a very special one! Yesterday, we (unintentionally) added a new feature that was highly requested by players: now, HP/Mana regen are displayed in the main HUD of the heroes! At first, that feature was supposed to be released a little later on in our roadmap, but it's now ingame, so we hope you'll enjoy it :)



However, it wasn't working properly, and was also causing refresh issues. Now it's all fixed and functional! :)

Changelog
- HP/Mana regen are displayed in the main heroes HUD
- HP/Mana regen are also displayed in the HP/Mana tooltips
- Bug fixes of the HP/Mana bars not properly refreshing

Don't forget to update your game!

Main Hero HUD - Health & Mana bar refresh issue

Hello everyone,

We are aware that an issue is affecting the main hero HUD, resulting in the HP and Mana bar not refreshing properly.

We're working as fast as we can to produce a fix. We'll let you know as soon as the issue is resolved. Hopefully, it'll be applied tomorrow.

In the meantime, these two workarounds will allow you to see your current health and mana:
  • check your bar in the world (upon the head of your heroes)
  • open your character sheet


We apologize for this inconvenience.
The Last Team

Roadmap available!

Hey survivors!

Alright, the game has now been out for nearly two weeks, and one thing you've been requesting is the Roadmap!

*drum roll* There it is!! :)



A couple of things to note:
  • This is the roadmap as it was designed TODAY. This means that it's very likely to change over time.
  • The roadmap will be available on the store page, so you won't have to look for this post when you want to check it again :)
  • The "???" will be community suggestions or secret surprises ;)
  • We'll update this roadmap as we get closer to the different updates!


So, now, the next step for us is the "Early July" update, which will bring a VERY requested feature: the Character Customization, among other things!

Happy surviving!

Hotfix 0.91.10

Hello warriors! New patch :)

  • Fix of the max apocalypse level reachable: there was a bug allowing you to go higher than 4 in apocalypse level. All apocalypses higher than 4 were just the apocalypse 4 duplicated (so no higher challenge for the players). The hotfix will bring you back to the apocalypse 4 (the maximum level for now) if you were playing in a higher apocalypse.
  • Fix of the 4 meta upgrades that couldn’t be unlocked: now you should be able to complete the meta at 100%!
  • Fix on the main stats that didn’t appear on the “Gladiator Greaves” and “Priest Boots” items
  • Fix on the “Wooden Wall Reinforced” and “Stone Wall Reinforced” not leaving remains on the floor when destroyed.


Don't forget to update your game

Patch 0.91.6

Hello everyone, third hotfix for The Last Spell :)



[h2]Balancing 0.91.6[/h2]
Defenses
  • Can’t dodge this: Stun Trap, Damage Trap, Slow Trap, Ballista, Mounted Ballista and Catapult now have the No Dodge skill effect.
  • Friendly traps: Damage Trap now only hits enemies, meaning that both your Heroes and your other buildings should be safe. How considerate of them!

Skills
  • Brace 12 Armor -> 25 Armor
  • Evasion 10 Dodge -> 8 Dodge

LevelUp
  • Armor increased for each rarity

Affixes
  • Armor increased for each rarity

Trait
  • Armor values increased (positive and negative) for every trait

Perks
  • Coagulation: 75% -> 125%
  • Back Protection: +20 Armor -> +60 Armor
  • Relentless: +5 Armor (1T) -> +20 Armor (1T)
  • Vampire: 2 Health regenerated -> 4 Health regenerated


[h2]Bug fix 0.91.6[/h2]
  • Ultrawide 21:9 now supported. We couldn't test other aspects, so the game allows player to try the game in other aspects, but that doesn't mean that the game will be 100% supported for them. Please let us know if you find any issue!
  • Camera focus improved during the boss phase
  • Optimization of the portraits generation when entering the Tavern, preventing a big FPS drop
  • We increased the size of the Starting setup text box in the worldmap
  • Enemies cannot be selected in the Mist anymore
  • Level up reroll fix
  • Enemies that die from poison inside the city don’t cause any panic anymore
  • Fix of the item comparison in the shop
  • “Splitters” no longer attack the walls of the boss
  • Softlock fix: in the night report if you open the character sheet right before the end of the night
  • Fix of a bug where several enemies could be found in the same tile
  • Cursor move potential fix: the cursor should no longer move when a controller is connected to the PC
  • Fix of the item drag&drop bug when a hero has the “Specialist” perk
  • Fix of a part of the Oraculum that could be visible in the worldmap
  • Fix of a softlock when the player kills the boss with poison
  • Fix of a visual bug on the gate when a hero uses a skill
  • Addition of a condition on the meta upgrade “Wealthy Haven 2” so it cannot appear before getting “Wealthy Haven”
  • Correction of the exploit in the shop on the meta conditions “amount of gold spent”, “number of items sold”, “amount of gold spent in the shop”
  • Bug fix on the save/load of the production rewards: after loading a game, only the first Gold/Materials reward remained
  • Softlock fix on the boss when player hovers a buff/debuff skill on an enemy killed by the spawning of the boss fortress
  • UI Oraculum fix several resolutions
  • Bug fix of the save corruption when players leave the app


Thank you for your ongoing support on the game!