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The Last Spell News

Steam Awards Nomination - Best Game You Suck At

Hello warriors!

We hope you're alright! The team is putting the last touches on the next update that should be available "very soon"! We're also slowly getting ready for the holidays, some people in our team are already full-on "Mariah Carey-Christmas mode". We're not hearing "All I want for Christmas is you" in the studio yet, but it's a matter of days now...

Anyway! You might have seen that since yesterday, you can vote for the Steam Awards! If you liked the game this year, it would mean the world to us to see The Last Spell nominated in the "Best Game You Suck at" category!



Obviously, if you want to vote for the game in another category (like the "Best Soundtrack Award"!) we'd be super happy as well!

Take care, warriors!
(Don't forget to join our Discord server!)

Updates for End of 2021-Early 2022

Hello warriors!

We hope you're alright! So today, we have a very special announcement for you! We know you've been wondering when the next update is planned to release! Don't worry, we have great news for you ;)


[h2]New release timeline for the next updates[/h2]
For the Glenwald Update, we put all our efforts into releasing one BIG update. This was certainly cool for some players, but we realized that other players wanted more updates more regularly.

Although we won’t be able to give you updates that are as big as Glenwald Calling every month (we like to sleep at night ^^), we’ve decided, with our awesome publisher The Arcade Crew, that from now on, we’ll release updates more often! Instead of releasing a major update every 3-4 months, we'll release smaller updates and each of them will have one big focus.

For the next one, the "End of the year update" will be divided into 3 updates!

[H2]New "mini roadmap" for Winter 2021[/h2]

Our first batch of "smaller updates" will be released this winter, up to early 2022. If everything goes as planned, there will be 3 updates to go and each of them will focus on ONE big feature of the game

Without further ado, here's the roadmap for the 3 next updates. We can't give you specific release dates yet, but the first one will be released very soon, and the last one will be released in Early 2022 :)

So, for the end of 2021/early 2022, we'll have 3 smaller updates.

  • The first update will focus on the enemies
  • The second update will focus on the perks
  • The third update will focus on the maps




This changes our initial roadmap so here's athe new and updated one detailing what's coming up this Winter



So yeah, the next update should be released very soon ;)

We hope you’ll keep on enjoying The Last Spell! Please feel free to join our Discord server and give your feedback to our Feature Upvote page!

Balancing patch is LIVE

Hello warriors ! This week, we have some news for you!

[h2]“Glenwald Update” Balancing issues: We have a new patch![/h2]

We hope you’re alright! So, as you remember, we released the “Glenwald Calling” update a few weeks ago. It was a huge work for us, but we’re glad you folks seem to like the new map!




However, we’ve quickly realized there were some issues with the new balancing of the game. Indeed, before the update, the game was a little too easy, and now it’s become too hard especially in Glenwald.

The Last Spell is a very hard game to balance in general, but thanks to your feedback and comments, we’re very happy to release today this balancing patch that should alleviate some of the issues that made the “Glenwald Update” too hard. Please let us know what you think of this new balancing that is detailed in the changelog

We’re very glad to have such a committed community, and it’s thanks to you that we’re able to make the game better during this early access! So, from all of us at Ishtar Games, thank you!

Changelog 0.93.1.3

Balancing


[h2]Economy[/h2]

[h3]Houses:[/h3]
Price: 45 Gold→ now 40 Gold

[h3]Ruins:[/h3]
The overall yield from scavenging ruins has been increased. Gold is mostly noticeable on the bigger Ruins (even smaller buffs shouldn’t be disregarded, though), but the Materials increase is huge!

For 1 Worker:
  • Gold Focus: gives 10 Gold and 7 Materials→ now gives 12 Gold and 13 Materials
  • Materials Focus: gives 4 Gold and 18 Materials→ now gives 4 Gold and 38 Materials
For 2 Workers:
  • Gold Focus: gives 22 Gold and 14 Materials→ now gives 28 Gold and 28 Materials
  • Materials Focus: gives 9 Gold and 35 Materials→ now gives 9 Gold and 84 Materials
For 3 Workers:
  • Gold Focus: gives 36 Gold and 23 Materials→ now gives 48 Gold and 46 Materials
  • Materials Focus: gives 23 Gold and 58 Materials→ now gives 16 Gold and 138 Materials
For 4 Workers:
  • Gold Focus: gives 52 Gold and 34 Materials→ now gives 72 Gold and 67 Materials
  • Materials Focus: gives 21 Gold and 85 Materials→ now gives 24 Gold and 200 Materials



Tip: Scavenging Ruins is a GREAT way to kickstart your run! Keep that in mind when trying to get the Gold needed for your first batch of Workers, which in turn will be the backbone of your economy; Or when in a sudden need of an immediate influx of Materials, to build a few more defenses.

[h2]Gear[/h2]

[h3]Weapons[/h3]

Magic Scepter:
  • Increased the base damage (about 15%)
  • Reworked the skill set of the Magic Scepter: Magic Bash, Wind Walk (new), Shocking Touch and Hammer of Faith. Further details in the Skill section later.
  • Replaced the bonus attribute from The Adept’s Scepter: Stun chance bonus→ now Dodge bonus
  • Replaced the bonus attribute from Master's Scepter: Resistance bonus→ now Stun chance bonus (but bigger than the previous Adept’s Scepter)
  • Replaced the bonus attribute from Archmaster's Scepter: Propagation damage bonus→ now Move bonus
  • Removed the accuracy malus on the following weapons: Hammer, Spear, Power Staff.
  • Reworked a bit the Move points bonus scaling on the following weapons: Adamantium Hammer, Adamantium Dagger, Adamantium Crossbow, Adamantium Pistol → Higher levels will get a bigger bonus than before
Off Hand Scepter:
  • Now grants the skill "Hammer of Faith" instead of "Shocking Touch"



[h3]Skills[/h3]

Magic Scepter:

Magic Bash :
  • Use per turn 3→ 4
  • Base damage multiplier 50%→ 100%
  • Momentum skill effect 50%→ 25%


Wind Walker (new skill):
  • Cost: 1AP
  • Range: 0-5 (modifiable)
  • Target: 1
  • Use per turn: +2
  • Buff (+3Move, +15% Dodge, 1Turn)


Shocking Touch:
  • Cost: 2AP, 0Mana→ 1AP, 2Mana
  • Use per turn3→ 2
  • Base damage multiplier 100%→ 120%
  • Debuff accuracy -10%→ -15%


Hammer of Faith:
  • Base damage multiplier 100%→ 70%
  • Stun chance 50%→ 70%


[h2]Overall difficulty[/h2]

[h3]Glenwald Haven:[/h3]
Enemy quantity progression is (a bit) less brutal.

[h3]Apocalypse[/h3]
Apocalypse 5, Enemies have +2 Move Points→ Enemies have increased Move Points.
We decreased by 1 the move point bonus for all enemies except for the Winged, Runner and Crawler which stay at +2 Move Points.

Bug fixes
  • Fix of freezes and some slow down caused by the mist censers.
  • Fix of an exploit which made enemies not able to attack any building from the mist.
  • The boomer won’t explode on barricade anymore.
  • The skill “Watchout” from the “Longbow” weapon can only be used on heroes now.
  • Fix of certain skills that sometimes could not be casted on heroes (for example potions skills or the skill transfer).
  • Using the catapult skill now reset the cancel movement history (preventing exploits with the light fog).
  • Improvement on some traits incompatibilities.
  • Offhands now have the same damage scaling as their standard equivalent.



Don't forget to update your game!

Hotfix 0.93.0.6

Hello warriors!

Thanks a lot for reporting all the bugs since the "Glenwald Calling" update! There's a new hotfix online, so don't forget to update your game! :)
  • Fix of a save corruption due to a bug caused by the death of heroes.
  • Fix of the cursor that was framerate dependant.
  • Fix of the huge sprites displayed sometimes on skill targeting.
  • Fix of Glenwald haven that was disappearing sometime on the world map.
  • Fix of the skill “Fatality” from the perk that could be used on any healthy enemy in range.
  • Fix of the conditions from meta that was reset after loading the save preventing some players to unlock major unlocks like the Seer or the Inn.
  • Fix of the meta condition “Build X defenses” that was only increasing with the construction of barricades.
  • Fix of the following perks: Mana collector, Energized, Swift as the wind, Vampire. The regen effect of these perks was stacking if the hero was at maximum in the regenerated stat and then all the stacked effect would be triggered by any skill under any condition.
  • Fix of Scorching Wave Scroll and Rain of Arrows Scroll not having the rotate option on targeting.
  • Fix of the Accursed and Bulky attacking directly after getting out of the fog instead of waiting one turn.
  • Fix of the perk “Potion Thrower” that was not active on every potion.
  • Fix of the perk’s description “Night owl” that was mentioning the turn 4 instead of the turn 5.
  • Fix of a very specific case where it was possible to use an attack on the caster of the skill.
  • Fix of a visual bug that was occurring on enemies inside light fog after destroying Mist Censers.
  • Fix of bug in the night reward panel that was causing a desynchronization between the displayed reward and the reward that the player receives.


Take care!