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New Mode: Boss Rush!!

You asked for it, we listened!

We know a lot of you were asking for building rotation!

Well, that one is hopeless…

But, we know a lot of you were also asking for a playable version of the tutorial map. You know, the one called Runenlicht. No, was it Lakewald ? No, no, something with “Gl…”, Glentberg ? Gloomfein ? Goldenburg ? Lakeborg ? Rumenberg ? Amperwattz ? Ah, here, found it, Swampfurt!
Regardless, the base version of Swampfurt was a bit too short for some of you.

We present to you: Swampfurt 2.0


Before today, no one could actually protect Swampfurt (except maybe a wall of 40 Ballistae). After the 2nd night, the Magic Circle would die no matter what, and players would meet the two mysterious beings for the very first time, and then they were never supposed to go back.

We know a lot of you were frustrated that you can’t go back to Swampfurt later in the game. Well, we made the decision of allowing you to revisit Swampfurt in a VERY special way that you’ll probably (maybe, hopefully)~cheese with hand crosbows~~ love. love.

We thought:
  • Players want to go back to Swampfurt
  • Players loved the bosses of the game
  • Players abuse the corpse strat love corpse piles and want 80% of the map to be Haven tiles


So, why not have both?

Introducing… A boss rush in Swampfurt!!


That’s right, all the bosses you all learned to love (and kill) are joining the party!
  • Harpies
  • Cetusias
  • The Dryad
  • The Archivists
  • The two final bosses


And since we know fighting each boss separately is a bit too easy for you, we’ve prepared a VERY special night, but we’ll leave you the pleasure of discovering it by yourself :eyes:


……

And now… APRIL’S FO…





You thought this was just an innocent April’s fools fake blogpost and that we didn’t actually do it, right?
Well, just try to go to the special “NEWSWAMPFURT” branch, and you will see…

How to switch branches?

Head over to:
  • TLS in your Steam Library
  • Settings
  • Properties
  • Betas
  • Copy/paste this code in Betas to get access to the DLC branch: looflirpassoB


!!WARNING: ABOUT THE SAVES!!

This will be on a separate branch. That means that you will NOT be able to use your save as it is currently for this branch.
To use your current save:

  • In your local files, head over to %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam/[YOURSTEAMID]/
  • Go to the profile you want to use
  • Duplicate the "AppSave.bin", and rename the new file to "AppSaveBeta.bin"
  • ONLY USE A DUPLICATE OF YOUR FILE. DO NOT DIRECTLY RENAME YOUR SAVE FILE, or you will NOT be able to re-use it on the main branch after.


Happy fighting!

DLC 2 Blogpost: discover the new map, Amberwald!

Hello Heroes!


We hope you’re okay! :) Spring is here, which means we’re VERY close to announcing the release date of the new DLC, along with the Steam page, and… the actual release. We thank you for your patience, it will be worth it ;)

So, regarding the DLC, we already talked about the new weapons, the new race… what else? Ah that’s right: the new map. THE one place where those damned mages will still be struggling to summon that last spell.
(No, this will unfortunately not be a beach DLC where heroes are just having fun on the beach as they play volleyball with the clawers). Let’s talk about Amberwald, the 8th map that we’re making for The Last Spell!

Amberwald


As an elven-themed DLC, you will fight in the forest of Amberwald. Located not too far from Glenwald (yeah, we miss those dryads too), this sacred forest is a biiit special. Directly connected to the Elves, they say that this forest has a very mysterious amber. What does that mean?



The main theme, as you may have guessed, was that this map needed to have a “forest” theme, but different than Glenwald. You will notice huge roots that are running beneath your Heroes' feet. Some say those roots have a deep and ancient connection to the magic that lies in the forest. The mages may be risking it all, but that may be their safest bet to cast the Last Spell.

Sprouts


Amberwald is alive... It knows your Heroes (and the mages) need to save the world from the Apocalypse, and will help you with all its centuries-old powers. At night, the forest wakes up and will defend against anyone trying to attack it or the people inside.

  • Living Hardwood Sprouts

They can grow into Living Hardwood, an indestructible wooden wall blocking Vision. When it grows, it will kill any monster on the tile.





  • Living Thornwood Sprouts

They can grow into Living Thornwood, an indestructible wall of thorny wood, blocking Vision and attacking monsters. Also, when it grows, it will kill any monster on the tile.






Amber-Infused Sprout
This is the last type of sprout and is very special. It reacts to the mages casting the Last Spell. It will protect your heroes when they’re in its area. Also, rumor has it that if you protect them long enough, they will help you in a very different way when you need it the most…



Introduction of new Seeds


In the new DLC, you will also be introduced to new seeds! They will be a new defense mechanic that will help you turn the tide of the battle.


Snake Seeds. Those seeds will have 2 different effects:
  • Poison: all units surrounding the seed will be poisoned
  • Contagion: when the unit dies, the negative alterations (including poison) will be applied to 2 adjacent units




Falcon Seeds can be used at night to deal damage to isolated enemies:
  • Multi-hit X3
  • Isolation: more damage to isolated enemies!
  • Undodgeable
  • And the skill doesn’t require a direct line of sight to the target!




Abalone Seeds purge enemies of their bonuses and leave them vulnerable:
  • Will decrease their resistance for a given duration
  • Will remove all positive alterations
  • And doesn’t require a direct line of sight to the target!
  • Also, the range for this one is huge!




One final note: the seeds is a brand new defense for the game, and will also be available for other maps!

An Epic Conclusion


As usual, the last night of this map will be a very special one with a new boss mechanic that makes for an epic finale. This time, we’re introducing the Gangrenous Fleshclouds, that will challenge your wits to destroy your magic circle.
ALERT: SPOILER! So only clic on it if you’re not afraid of a spoiler about its design ;)



Fun fact: the concept for the boss of Amberwald is actually heavily inspired from a very early and unused (until now) concept for The Last Spell that was made in… 2019!


What better way to destroy a forest than… from the sky? We won’t tell you too much about the boss in itself, but just know that they’ll stop at nothing to attack your magic circle, and there will be lots of them.
However, don’t think for one second that the forest will let itself be destroyed without fighting back. Protecting the sprouts during the nights before will definitely be worth it.


Aaaand that’s it for today! I think we talked about all major stuff that will be in the DLC!

Next blogpost will very likely be the release date announcement! And we still need to talk about the free patch that will bring the much anticipated Apocalypse 2.0 as well as some balancing on the base game that we know you’ve been asking for a long time.
(we will buff the hand crossbow (it’s a joke, please don’t hurt us)).

A The Last Spell themed plush - We want YOUR opinion!

Hello Heroes!

Spring is finally here! Which means... The new DLC for The Last Spell will VERY SOON be here!

In the meantime, we need YOUR opinion on a very important question...

A Plush for The Last Spell?!


Having a plush for The Last Spell would be VERY cool, wouldn't it?

However, we want to make a plush that not only we like, but that is also exciting for the community.

This is why we're asking YOU: what kind of plush would you like to have in your room, as it watches you get annihilated in Glinftein?

We have narrowed down to 5 choices:
  • A mage
  • One of the goddesses
  • A clawer
  • A boomer
  • Cetusia (not a 7m plush though)


If you want to vote and discuss with other players, please head to our Discord server

Thank you!!

New game announced: Dead in Antares

Hello Heroes!

We hope you're okay!

Before we worked on The Last Spell, our previous game was Dead in Vinland, that we released in 2018 (nearly 8 years ago!). Dead in Vinland was a mix of survival and management mechanics with RPG features, and we could never have made The Last Spell without Dead in Vinland.

Working on The Last Spell has been amazing for us developers, but we didn't want to abandon our belloved "Dead in" series, as making a third game (in space!) was always in our plans. And last night, we've announced a new game in the series: Dead in Antares

https://store.steampowered.com/app/2511800/Dead_in_Antares/

Dead in Antares is a turn-based survival management game with RPG elements, set on an alien planet. Lead a crew of survivors sent on a mission to save humanity. Manage their needs, strengthen their teamwork, and explore this mysterious world to find a way back home.

If you want to know more about it, we wrote a little blogpost to introduce you to the game: https://store.steampowered.com/news/app/2511800/view/508448342467937205

And for those worried about The Last Spell: we're working on both games at Ishtar Games (one team is working on TLS, and one team is working on DiA, so nothing changes on that side ;)

If you liked The Last Spell, you will definitely find a lot to love in Dead in Antares. A sense of doom and gloom, lots of UIs, RPG mechanics, challenging but not unfair... Sounds familiar, doesn't i? ;)

So definitely add it to your wishlist!

Take care!

DLC 2 Blogpost: New Weapons!

Hello warriors!

The release of the new DLC is approaching, slowly but surely… (this spring!)

A very closed beta is taking place as we speak to get some feedback before the release. We’re very happy, because most of the design choices are proving to be a success with players! And we still got some time to make some tweaks to make sure everything is ready for the release.

Today, our main focus will be about WEAPONS. In this Elven DLC, there are 3 new weapons that you’re going to be able to use! They bring even more strategy to the game. (but we know SOME of you will just play the map with punches only, so…).

[h2]Claws[/h2]



Claws are a 2-handed melee weapon focused on isolating targets and killing them. Their weapon perk, Blood Drinker, allows the Weapon to temporarily gain Multi-hit on all attacks after hitting a certain number of isolated units.



  • Tearing Grasp is a flippable skill, a new feature introduced in this DLC. It can hit up to 2 targets for a single Action Point, allowing you to create isolated targets or activate Blood Drinker.
  • Sharpen Claws is a simple buff that gives Physical Damage and Reliability. Reliability is important on Claws, as the damage range of this weapon is very high.
  • Shadow Steps is a Maneuver skill that allows you to move wherever you want in a certain range, and also deal heavy damage to a target.
  • Piercing Claws is an AoE skill that is great for creating isolated targets, but can also be insanely strong when combined with the Multi-hit of Blood Drinker.


[h2]Boomerang[/h2]



The Boomerang is a one-handed ranged weapon focused on stunning enemies. Its weapon perk, Strong Throw, will send bonus attacks -named "Ricochets"- at stunned enemies after each Boomerang skill you cast.



  • Precise Targeting is a multi-hit skill that has a chance to stun enemies. This attack easily lets you stun multiple enemies to activate Strong Throw.
  • Crescent Swing is an AoE attack that can hit and stun many enemies for a low cost, but has a very specific shape, making it harder to use. To compensate, the skill has Vision, allowing you to hit enemies behind Trees or other Obstacles.
  • Painful Spin is a large AoE attack that can stun even more enemies, allowing to clear through a mass of enemies at once, and trigger many Ricochets. However, it can only be cast in cardinal directions, making positioning key when using this skill.


[h2]Sacred Flower[/h2]



The Sacred Flower is a two-handed magic weapon focused on poison. Its weapon perk, Blight Blossom, builds up stacks of Plague every time the Hero uses Sacred Flower skills. Plague stacks grant bonus magic damage, but also increas the damage of Cleansing Spores. But be careful : if the Hero is hit by an attack while having Plague stacks, they will cast a botched version of Cleansing Spores, poisoning the Hero.



  • Death Flower is a single target skill that also poisons 3 adjacent targets. It can quickly poison many enemies.
  • Cleansing Spores is an ability with multiple effects : it applies poison to enemies in a large AoE, depending on how many plague stacks you have, but also removes any negative alterations on the Hero and removes any stacks of plague.
  • Contagious Pollen is both a mobility skill, and the first weapon skill in the game that can apply contagion. Since the Sacred Flower has a relatively low skill range, you can use it to get into the midst of battle, but also to get out of it and not trigger Blight Blossom by getting hit.
  • Petal Storm is a very large damaging AoE spell. It also removes any debuffs from the enemies it hits, which can be very useful against some enemies. Thanks to its very high AP and Mana cost, you can use this skill to build up a lot of Plague stacks at once, if you have the resources to do so.


We hope you’ll find fun and creative ways to use those new weapons!

The new weapons will be available in the DLC 2 of The Last Spell, coming out this spring!