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Sign up for the closed Beta of the upcoming DLC for The Last Spell

Hello Heroes!

As you already know, the upcoming new DLC for The Last Spell is coming very soon, and we're looking for players to try it for our next Beta Test!

It will be a very closed beta, we're looking for ~50 players to playtest the upcoming DLC content and help us iron out the last details before release in the next few months.

The Beta will take place on our Discord server

Dates: February 24th to March 10th!

If we have more than 50 submissions, we may not be able to accept everyone who submits, but rest assured, for the DLC is coming this spring!

If you want to join the beta, please fill the form

Upcoming DLC new race: Elves!

Hello Heroes!

We hope you’re alright! :) We’re VERY happy to finally have the very first blogpost about the upcoming DLC, and this time, it's all about NEW race for The Last Spell: elves!
We’re now putting the last touches on this DLC, betatesting, localizing, and we will sooooon be ready to release it. We’re also incredibly excited by this DLC, as we will also have a free update for the much-anticipated Apocalypse 2.0, that some of you got to try last month!

We also want to thank you for the nice love and support you’ve all been giving us throughout the years. We read every single of your message, positive and negative, and we’re working hard on making the game even better! We hope you’ll like what we have planned for the future of The Last Spell.


Elves are just one part of the upcoming DLC for The Last Spell (releasing this spring!!), and they will be our very first focus!




[h2]Elves, the Protectors of Nature[/h2]

In the world of The Last Spell, elves are NOT the social/fun ones. They would rather live with their dear forest and never hear about any other race or being.
Legends say that elves used to be so strong, a few of them was all it took to annihilate an army of hundreds of humans trying to destroy their dear forest. That’s how strong they were.

When the Cataclysm happened, they all thought they could at least save their dear forest. After all, wasn’t it their mission in this world?

Naturally, some of the surviving elves tried to eradicate those monsters by themselves to restore the forest. Not that they didn’t know about the plan to cast the Last Spell. But they had no faith in those “useless, incompetent mages who can’t even defend themselves”, and quite a lot of them would rather have died than fighting alongside… “inferior races”. But when they saw the vision of the forest completely lifeless and corrupted, most of the surviving elves lost their reason. They got mad and ran into the mist in a vain hope they could still restore what was lost forever. Of course, they were never seen again.

So, the few elves that were still alive did something they did NOT want to do. But if it meant saving their forest, they were willing to do whatever it took. They reached out to humans and dwarves, and reluctantly asked for help. But don’t believe for one second that they’ve become team players or anything that sort. They will just be as arrogant as they used to be. You’ll meet Elves in the city of Amberwald for the very first time in DLC 2.

As you can see, elves are PROUD, FIERCE, and LOVE nature beyond reason. They will do whatever it takes to protect it. Nature is not just their homes. It’s part of them. They believe it’s alive, and must be protected at ALL COSTS.

One thing the elves hate is weakness. You know about survival of the fittest? Well, elves believe in survival of only the strongest. Weak ones shouldn’t have their place in this world.

But even the strongest of them might not be enough against those damned monsters…




[h2]New Perks[/h2]
You know the drill, a new race means NEW PERKS! One thing we like to do for The Last Spell is making perks match the nature of their race.
For the Elves, we kept in mind 3 main characteristics about them to define their perks:

[h3]They’re HUNTERS. They consider themselves to be the protectors of nature. And they WILL protect it, killing any soul that would have the audacity to think about hurting nature.[/h3]
  • Deadly Ranger grants Critical or Critical Damage to a Hero depending on what weapons they have equipped, allowing Elves to become strong assassins.


[h3]They’re AGILE. Elves have high mobility, and dodging attacks is never an issue for those arrogant warriors.
[/h3]
  • Flicker Strike grants bonus damage to skills using Maneuver or Follow, depending on how far the target is. This encourages playing around mobility, which Elves already have a lot of.


[h3]They HATE anything that changes their dear nature. Venturing beyond the town walls strengthens them, making them deadly hunters. They THRIVE outside the city.[/h3]
  • Into The Wild is the native perk of Elves, granting them a malus to damage when inside the Haven, but a bonus to Accuracy when outside the Haven.


Those are just a few of the perks that elves will be able to get in the upcoming DLC!



Are you looking forward to playing with the elves in The Last Spell?

Next time, we will tell you more about the mysterious new town: Amberwald, and its many secrets…


See you, Heroes!


Hotfix 1.1.6.4

Hello Heroes!

A new hotfix is available for The Last Spell!
  • Corrected the "Visionary" achievement to be sure it count all the used omens.


Don't forget to update your game!

Patch 1.1.6.2

Hello Heroes!

The patch 1.1.6.2 is OUT NOW!

Bugfix
  • Fixed a bug that caused a crash when loading a game, where a character had the perk organic armor, items with armor maluses and a certain amount of missing health
  • Fixed a bug that emptied the omen selection on all cities on the last active save slot when loading a save slot that wasn't the last active slot in the main menu


Don't forget to update your game!

Beta Test: Apocalypse 2.0!

Hello Heroes!

We promised that we would talk to you a lot more from now on, didn't we? ;)

[h2]We've Revamped the Apocalypse System![/h2]
Our apocalypse system is undergoing a major overhaul to offer a more modular and customizable experience.
We asked you last summer to tell us which improvements were most important to you. What stood out was the need for personalization, with the possibility of modifiers that would have a greater impact on gameplay and change your habits and strategy. You can now fine-tune the difficulty to match your playstyle (and maybe discover new playstyles).

Key Changes:

  • Modular Difficulty Customization:
    The new system allows you to tailor the apocalypse level on any map, providing a personalized challenge. No more one-size-fits-all—adjust the difficulty as you see fit!

  • Progressive Apocalypse Modifiers Unlocking:
    Previously, you had to complete one apocalypse to unlock the next. Now, affixes unlock progressively as you conquer maps with sufficiently high apocalypse levels. This step-by-step approach ensures a smoother progression and rewards your achievements at every stage.



Yep, that's "Apocalypse 15". You should have fun with that one!

Goals of the New System:
  • Tailored Challenges:
    Our aim is to help you find the perfect difficulty setting for any map. The modular design also allows us to introduce new levels and modifiers over time, keeping the experience fresh and engaging.

  • Beta Feedback:
    This beta phase will help us gather valuable insights on how you interact with the new system. We want to understand the challenges you face and ensure the tier unlocking speed meets your expectations.


A More Challenging Experience:

The revamped system is designed to be more demanding. For example, what was once Apocalypse 6 is now equivalent to Apocalypse 11. However, you might find a new Apocalypse 15 easier than the old 6, as it can be more aligned with your playstyle.

We’re excited to see how you adapt to these changes and hope you enjoy all the new features!

Apocalypse modifiers :

  • Increase enemy Health: Enemies have +15/30/45% Health.
  • Higher Building costs: Buildings cost +12/24/36% Gold.
  • Less starting Mages: The Magic Circle starts with 75% Health remaining.
  • Increase Boss HP: Bosses have +100/200/300% Health.
  • More Panic: Increases Panic gains by +100%.
  • Negative Affixes: Items can have negative stat gains.
  • Increase Wave size: Enemy waves have 15/30/45% more enemies.
  • No Defenses around Circle: You cannot build defenses in a range of 3 around the magic circle.
  • Higher Defenses costs: Defenses cost +20/40/60% Materials.
  • Faster Enemies: Enemies have +1 Movement Points (Runners, Crawlers, and Winged have +2 instead).
  • Mist Censers: Mist Censers appear, spreading Thin Mist in the battlefield.
  • Heroes Block Vision: Heroes now block vision.
  • Building Deadzone: You cannot place buildings in a range of 2 tiles around [Houses]/[Houses, Production Buildings, and Mines]/[each other], instead of 1.
  • Start with only 1 Hero: Start with -2 heroes. Doesn't impact hero max capacity.
  • Closer Fog: The fog starts closer to the Haven.
  • Super Elite Affixes: Elites can have upgraded bonuses.
  • Upgraded Enemies: All standard enemies have one of their Skills upgraded.


[h2]Known issues[/h2]

  • "No defenses around Circle": It's currently possible to build Teleporters and watchtowers in the exclusion area while it shouldn't be possible


[h3]
Important note: This is an EARLY BETA of the new Apocalypse system. This means that the UI and the feedbacks are NOT final, and there's NO controller support for the Beta.
[/h3]

[h2]How to access the Beta branch?[/h2]

  • Go to your Steam game library.
  • Right click on The Last Spell and click "properties".
  • Select the tab "Betas".
  • Copy/paste this code in Betas to get access to the DLC branch: ApocalypseRework
  • In the first dropdown box select "Beta".
  • Click close and wait for the upload to finish downloading.
  • Start playing.


[h2]About the saves[/h2]
The saves for this Beta will be different than the saves for the main branch. This means that you won't have any risk of losing your current save while changing branch.
To play the Beta with saves, you have two ways:
IF YOU WANT TO USE A PRE-MADE SAVE:
  • Go to your Steam game library
  • Right click on The Last Spell and click on "Local Files"
  • There's a folder called "Saves for apocalypse open beta"
  • Inside it, there are 2 archives: SaveAllMetaAllApoc and SaveAllMetaNoApoc
  • Now, in another window, head over to %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam/[YOURSTEAMID]/Profile 1
  • Open the SaveAllMetaAllApoc archive, open the "Profile 1" folder, and copy the "AppSaveBeta.bin" file in your own "Profile 1" folder in %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam/[YOURSTEAMID]/Profile 1
  • Do the same for SaveAllMetaNoApoc with your "Profile 2" folder.

The SaveAllMetaAllApoc has all the meta of the game unlocked, as well as all the apocalypses, and noted as "Finished".
The SaveAllMetaNoApoc has all the meta of the game unlocked, but not the apocalypse modifiers.

IF YOU WANT TO USE YOUR VERY OWN SAVE:
  • In your local files, head over to %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam/[YOURSTEAMID]/
  • Go to the profile you want to use
  • Duplicate the "AppSave.bin", and rename the new file to "AppSaveBeta.bin"

ONLY USE A DUPLICATE OF YOUR FILE. DO NOT DIRECTLY RENAME YOUR SAVE FILE, AS IT VERY LIKELY BREAK IT WHEN YOU GO BACK TO THE MAIN BRANCH OF THE GAME!

One final note: if you want to use your very own save, you can technically continue an apocalypse save in progress. You just need to duplicate the "GameSave.bin" file and rename the copy to "GameSaveBeta.bin".

The beta is now FINISHED! Thank you so much for taking part in it

We made a little feedback form for you, so please fill it once you feel you've played enough of it!

Please fill this form before January 29th at 12:00CET.
If you want to talk with us and the rest of the community about this beta, please head to our Discord server!