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OUTBRK News

OUTBRK: Development Outlook (May 2025)

Hello, Chasers! This month, we focused on squashing the final bugs as we prepare to launch our biggest update yet: version 0.3.0. At the same time, we're already hard at work on future updates such as contracts, updated probe gameplay and producing a lot more customization options.

0.3.0 UPDATE — ALMOST THERE!

We’re putting the final touches on the 0.3.0 update before giving it the green light. This one’s been a beast, and we’ve poured a ton of time into optimizing both assets and core systems across the board. Our focus has been to stabilize the framerate so you experience fewer dips and a much smoother chase overall.
It wasn’t all smooth sailing—some changes unexpectedly worsened performance before we could dial things in—but that’s part of the process. We’re now deep in final testing, which will confirm how much we’ve improved both average FPS and frame stability.
Also worth mentioning: RAM usage has seen a modest reduction in this update, but we’re aiming for a much more substantial memory improvement with the upcoming world update that's currently in the works.

WHAT’S NEXT — BEYOND 0.3.0

While 0.3.0 wraps up, our internal team hasn’t slowed down. We’re already building future updates:

Angeline has made major strides on the upcoming contracts system, which will deepen your gameplay with new goals and rewards.

Mathieu has been hard at work on a major backend improvement to decouple scenarios from game updates, allowing us to introduce new content—like upcoming real-life storm events—as playable scenarios on the fly. He’s also architected a full revamp of the probe system, laying the groundwork for smarter, more dynamic data gathering.


NEW WEATHER MODEL — A GAME CHANGER

We’re excited to share that the most complex part of our new weather model is DONE. The new system delivers exponentially higher resolution while running about twice as fast as the current version. That means better storms, faster updates, and more realism across the board.
Our next step? We’re working on fully automating the process. Soon, we’ll be able to spin up new weather models on demand—just by plugging in coordinates, time ranges, and the parent model used for initiation.
TONS OF NEW 3D MODELS ON THE WAY

Here are some previews of assets our 3d modelers worked on this month that we will integrate in OUTBRK in future content updates:



You can follow our progress on all our tasks here: https://trello.com/b/nsBmMfIa/outbrk-game

That's all for this development update ! Thanks for all your support, consider leaving a review on the steam store to reach more potential future chasers ! https://store.steampowered.com/app/1107320/OUTBRK/
Till next time,
-The OUTBRK Team


OUTBRK: Development Outlook (April 2025)

Hello, Chasers! This month, our efforts have been focused on squashing bugs for the upcoming major update 0.3, laying the groundwork for the new Daily Contracts feature, completing the repainting of terrain textures to support the new vegetation, and more.

DEBUGGING 0.3

Releasing a major update is always a significant undertaking. This month alone, we've resolved nearly 90 bugs identified by our Quality Assurance team. While a few issues remain, we're making steady progress. Our QA team will continue conducting multiple review passes to ensure that our fixes don’t introduce any unexpected side effects.


We've been working closely with the Catalyst team to eliminate all remaining visual artifacts caused by cloud downsampling, while also delivering the significant rain visual overhaul we previously teased. Throughout this process, we're carefully tracking game performance across various situations to ensure a smoother and more immersive experience.

Overall, we're on track and confident that this highly anticipated update will meet our players’ expectations for quality and performance.


TORNADO VISUALS UPDATE

Between testing sessions, we've been providing the Catalyst team with a steady stream of real-world tornado footage to inspire the next major step after update 0.3: enhancing tornado behavior and visuals. The current tornado system is still in its early stages and lacks many of the complex details, shapes, and dynamics we ultimately aim to achieve. While our main focus remains on polishing and delivering update 0.3, planning for the next phase of tornado improvements is already well underway.

NEW UPCOMING FEATURE: DAILY CONTRACTS

We’re excited to introduce a new way to earn currency: Daily Contracts. This feature, coming in an update after version 0.3, allows players to complete bite-sized challenges in exchange for currency rewards, helping them progress toward their next garage unlock.
Players will receive one new Daily Contract each day, with the ability to store up to three at a time. If a particular challenge doesn’t appeal to them, they’ll also have the option to reroll one contract of their choice each day.
Here’s a sneak peek at the feature currently in development:



UPDATE ON VEGETATION

We’ve made tremendous progress this month on the vegetation repainting pass. The entire world map has received a fresh layer of terrain texture painting, and new vegetation is currently being regenerated.
Once the regeneration process is complete, which takes time but runs automatically, we’ll review the results in-game to ensure they align with our creative vision. After that, we’ll fine-tune the technical data for each vegetation asset and prepare everything for in-game destruction.
We’re excited about this major visual upgrade and can’t wait to bring it to the world of OUTBRK.

UPDATE ON THE TIV2 MODELING

To finish the newsletter on a high note, here are the latest screenshots of our work in progress TIV2 interceptor:



NEXT STEPS

All our resources are currently allocated on releasing a quality 0.3 update, debugging all critical issues found by our Quality Assurance team as fast as possible in order to release this massive update to our players. We are also onboarding a senior character artist on a 3 months mandate to produce more customisation assets for our in-game characters. Exciting stuff ahead!
You can follow our progress on all our tasks here: https://trello.com/b/nsBmMfIa/outbrk-game

That's all for this development update ! Thanks for all your support, consider leaving a review on the steam store to reach more potential future chasers ! https://store.steampowered.com/app/1107320/OUTBRK/
Till next time,
-The OUTBRK Team


OUTBRK: Development Outlook (March 2025)

Hello, Chasers! This month we started to build the next major update for OUTBRK, which will be our 0.3 version. We’re also showing a preview of new character customisation to come in the future and showing some progress on our update to our weather model.

WELCOMING A NEW TEAM MEMBER

This month, we welcomed a new full-time member to our development team! Angeline is joining us as our newest programmer to help accelerate the development of gameplay features and quality-of-life improvements. She’s already proven to be incredibly skilled and a great fit for the team. Say hi to her on Discord!


BUILDING THE 0.3 UPDATE:

[h2]PERFORMANCE UPDATE PROGRESS[/h2]
Performance and visuals upgrade of the weather is the main core of the 0.3 update.

Our VFX team is putting the final touches on a major visual upgrade that eliminates nearly all rendering artifacts—like the blue or white pixels you might have noticed around trees, small objects, or distant geometry. These improvements also resolve pixellisation issues around objects, regardless of your cloud downsampling settings.

On top of that, they've contributed to a major refactor of our weather data packaging system, resulting in a reduced memory footprint for scenarios and what appears to be a significant overall performance boost.

With these changes—plus enhanced rain visuals and improved volumetric lighting—the storm chasing experience is about to look better, run smoother, and feel a whole lot scarier.

(Screenshot taken with cloud downsampling set to its maximum value of 2)


[h2]VEHICLES ON THE MAP[/h2]
We're adding new icons to the map to display vehicle locations, along with small info cards that show each vehicle’s occupancy in real time.


[h2]SEAT INDICATOR[/h2]
We’re adding an indicator to show in which seat the player is sitting in and how many passengers are sitting in the car. This will be a crucial piece of information for drivers in sticky situations waiting for passengers to get back in their car before taking off as fast as possible.


[h2]REMOVAL OF “LOOK BACK” ACTION[/h2]
We're removing the "look back" action and replacing it with a fully immersive free-look system, giving you the ability to look around naturally in any direction.


[h2]VEHICLE LIGHTS[/h2]
We’ve completely overhauled the engine’s lighting system to define our own custom falloff rates. This results in more realistic illumination of roads and objects ahead of vehicles. Lightbars now cast light properly as well, adding to the intensity and realism of the chase experience.


[h2]TOW AVAILABILITY AND MAP ICON[/h2]
Since not every gas station is a location you can get towed to, the map will show a slightly different gas pump icon where towing is available.

To prevent players being towed directly to their inevitable demise, we’re adding a status on the gas stations to disable towing when inside a tornado warning. This new feature comes with an icon and a description on the map.


[h2]DESTRUCTION[/h2]
We’ve improved the precision and timing of destruction to eliminate odd offsets or delays when tornadoes impact objects in the OUTBRK world.

HATS!

We started working on getting hats into the game. This is not planned for 0.3 but here is a preview of what's to come:


WEATHER MODEL

We're making great progress on our high-resolution weather model to deliver more detailed and visually stunning storms. The first major step is complete—we've successfully run our initial simulation. Now, we're moving on to the next phase: running the model on a massively powerful computer setup. This will drastically speed up processing times and even open the door to generating playable scenarios based on real-world upcoming weather setups.

Here’s a comparison of the same setup showing the radar simulation before and after—an incredible improvement!


NEXT STEPS


We started looking at integrating daily contracts for players to gain more currency by completing various challenges. This will hopefully help players get currency faster and also help new chasers have some sort of short term goals early in the game while learning the game systems.
You can follow our progress on all our tasks here: https://trello.com/b/nsBmMfIa/outbrk-game

That's all for this development update ! Thanks for all your support, consider leaving a review on the steam store to reach more potential future chasers ! https://store.steampowered.com/app/1107320/OUTBRK/
Till next time,
-The OUTBRK Team


HOTFIX 0.2.3.1139 - Controller improvements & bug fixes

CHANGES
  • Changed "radio voice chat" from d-pad down to LB, for a more enjoyable driving + radio experience
  • Changed "toggle action wheel" from LB to d-pad down
  • Changed "toggle advanced products" from LB to left joystick click


FIXES
  • Fixed an issue with UI showing the wrong button for certain actions when using a controller
  • Fixed an issue causing sudden death when stuck between gas pump and vehicles


EDIT

We forgot to mention that we made small changes to the dominator.
increased the dominator's weight, and slightly increased the torque and brake strength

UPDATE 0.2.3.1113- Car Radio, Community Guidelines, and Bug Fixes!

NEW FEATURES

  • Added a functional CB radio to all cars in online matches
    • A total of 5 car-to-car communication channels with a default muted channel
    • Ability to adjust channels in the driver and copilot seats


  • Added an official community guidelines agreement to foster a safe and welcoming environment
    • Every update going forward will prompt this agreement
    • Enforceable by new moderation features to ensure compliance



  • Added functional anti-aliasing
    • Available in FXAA & SMAA
CHANGES

  • Updated the scenario pool to incorporate 15 brand new scenarios
  • Updated the F9 menu to support reporting players and removed feedback category to remove noise from the reports. Keep sending feedback via Discord and Steam!
  • Changed controller bindings of Probe to DPad up and Camera to Dpad right to accommodate Car Radio being on Dpad Up.
  • Removed some actions being replicated on the server to boost performance
  • Removed voice chat icon displaying in offline mode to prevent confusion
  • Removed the option to view game credits while in a match
  • Removed all preexisting anti-aliasing options
FIXES

  • Fixed multiple issues causing the players screen to freeze after exiting vehicle
  • Fixed an issue causing some servers to crash
  • Fixed an issue causing a scenario to crash half way through
  • Fixed an issue with a tornado appearing out of nowhere in a single scenario
  • Fixed an issue with solstice wiper blades not clearing rain
  • Fixed an issue causing players to get stuck in vehicles if opening camera while entering
  • Fixed an issue causing terrain to not unload after driving long distances resulting in flying grass
  • Fixed an issue causing the credits menu to not open while on title screen
  • Fixed index errors on tornado calculations
  • Fixed some logging at the end of scenarios