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Campaign and Weapons Update 8/26/2025

[p]PATCH NOTES v0.5f[/p][p]8/26/2025[/p][p]_________________________________________________[/p][p]GENERAL UPDATES[/p][p]- Item Pool Update: Players were having issues finding items for their frames specifically early on, so we're double the amount of early game items you receive.[/p][p]6 items will now drop from Endless Expanse, and Deep Forest upon completing these levels.[/p][p]All these item drops will also be usable by all frames, so no more getting something early on you cant use. This also allows players to "Farm Bases" for their items in which they can then continue to upgrade to craft their ideal weapon or mod.[/p][p]- Adding item rarity filter in the sell screen, so you can mass sell items easier.[/p][p] [/p][p]- All Ship/Frames hit/hurt boxes have been updated to match the ships centers better.[/p][p]- Laser / Triple Laser now has better feedback to feel its damage being dealt.[/p][p]- Enemy ships no longer fire off screen[/p][p] [/p][p]CAMPAIGN BALANCE CHANGES[/p][p]Trail By Fire (Lvl 1 Tutorial):[/p][p]- Removed some text to make it feel less laborious[/p][p]- Reduced speed of asteroid explosions, separations, and damage[/p][p]- Giant Hover Ship HP: 700,000 -> 500,000[/p][p]- Giant Hover Ship Bullet Projectile Speed: 4.0 -> 3.5[/p][p]- Several ships now TARGET you instead of shooting straight forward[/p][p]- Several ships now have slower projectiles[/p][p]- Spaced out ship spawns to have more breathing room between encounters[/p][p][/p][p]Endless Expanse (Lvl 2):[/p][p]- Several ships now target you instead of shooting straight forward[/p][p]- Several ships now have slower projectiles[/p][p]- Spaced out ship spawns to have more breathing room between encounters[/p][p]- Changed several mob spawns to create more map diversity in the level[/p][p]- Removed some text to make it feel less laborious[/p][p]Boss: Red Dragon[/p][p]- Reduce damage slightly[/p][p]- Reduce projectile speed slightly[/p][p]- Duration of laser reduced from 6s -> 4s[/p][p][/p][p]Deep Forest (Lvl 3): [/p][p]- Dragonfly's now target you[/p][p]- Ladybugs now target you[/p][p]- Bees now target you[/p][p][/p][p]Drowned City (Lvl 4):[/p][p]- Seahorses now target you[/p][p]- Spaced out Octobombers at end of level slightly[/p][p][/p][p]Outpost (Lvl 6):[/p][p]- End section of map spawn rates slightly increased from 3.0s to 3.5s to provide more room to move.[/p][p]- Satellites HP nerfed from 150,000 -> 115,000[/p][p]- Satellites movement speed slightly reduced[/p][p]- Satellites Random size scale reduced max size, they will consistently spawn smaller than before to prevent "walls".[/p][p]- Float Turrets HP nerfed from 250,000 -> 210,000[/p][p]- Some sections removed to increase flow of map and reduce length[/p][p]- Added more "waituntilallenemiesdead" functions to prevent overwhelming.[/p][p]- Space Jelly's HP nerfed from 160,000 - 130,000[/p][p]- Outpost Cannister HP 35000 -> 30000[/p][p]- Outpost Cannister Movement Speed 5.0 -> 4.0[/p][p][/p][p]Red Planet (Lvl 7):[/p][p]- Background updated with parallaxing (layers oOoOo)[/p][p] [/p][p]Junkyard (Lvl 9):[/p][p]- Added several mob spawns to early gauntlet section[/p][p]- Scouts now target you[/p][p]- Transports now target you[/p][p]Boss: Junk Cruiser 9001[/p][p]- HP increased from 4,200,000 -> 5,500,000[/p][p]- Note: Was going down a little too fast for this late in the game[/p][p][/p][p]Black Dunes (Lvl 10):[/p][p]- Changed Wave Tanks attack pattern[/p][p]- added Wave Tank + Laser Defender section to level[/p][p]- Flame Tanks shoot more shots and have a lower cooldown per attack cycle.[/p][p]- rebalanced “flame section” to feel more unique.[/p][p]- Changed V1 Battlecruiser attack pattern and increased HP from 900,000 -> 1,150,000[/p][p]- Cleaned up V3 section with Mineships to focus on those mobs vs being overwhelmed.[/p][p]- Added several spawns at the start and end of map to round out sections[/p][p]- Added several Worm spawns to add more complexity to the level[/p][p] [/p][p]Nebula (Lvl 11):[/p][p]BRAND NEW BOSS ADDED:[/p][p]Brood Mother - A colossus corrupted creature plaguing the galaxy, you'll have to discover what it does.. No spoilers![/p][p]Belly of the Beast (Lvl 12):[/p][p]BRAND NEW BOSS ADDED:[/p][p]The Corrupted Mind - It's large, wrinkly, and ready to kill you for entering its domain! No Spoilers![/p][p]New Background (Still WIP)[/p][p]- Slugs now fire 4 shots up from 3[/p][p]- Hunters now slightly faster 8.0 -> 8.5[/p][p]- Hunter HP increased 20,000 -> 30,000[/p][p]- Sniffers damage reduced from 2500 -> 2000[/p][p]- Sniffer HP reduced from 45,000 -> 40,000[/p][p]- Removed some early sections to make map feel a bit tighter[/p][p][/p][p]SHOP / GARAGE UPDATES[/p][p]BUYING item Prices[/p][p]All Items: 1000 -> 500[/p][p]Note: We want players to enjoy the buying experience and not be frustrated by it so we're cutting the price in half here. We understand getting duplicates can be frustrating so this will lower the impact of that bad RNG.[/p][p]White Items: Sell for 100c now[/p][p]Buying Ships Cost: All 1000c now[/p][p]REROLL Item Prices[/p][p]1000 =/ 1000[/p][p]2500 -> 2000,[/p][p]5000 -> 3000,[/p][p]7500 -> 4000,[/p][p]10000 -> 5000,[/p][p]12500 -> 6000,[/p][p]15000 -> 7000,[/p][p]17500 -> 8000,[/p][p]20000 -> 9000,[/p][p]25000 -> 10000[/p][p]UPGRADE Item Prices[/p][p]1000 =/ 1000,[/p][p]5000 -> 3500,[/p][p]10000 -> 7500,[/p][p]50000 -> 10000[/p][p]Note: We want players to interact with our garage more so we're slashing prices. The goal is to enjoy the itemization chase of trying to find those perfect stats for the type of player you are, without feeling like its a burden. So enjoy the heavily discounted items, we're excited to see what juicy items players come up with![/p][p][/p][p]WEAPONS / MODS UPDATES[/p][p]Homing Missiles: Primary[/p][p]Damage: 3500 -> 4000[/p][p]Projectile Speed: 10 -> 12[/p][p]Ninja Stars: Primary[/p][p]Damage: 2000 -> 2250[/p][p]Fire Rate: 0.2 -> 0.175[/p][p]Cooldown 1.0s -> 0.9s[/p][p][/p][p]Plasma Short Swords: Primary[/p][p]Damage: 6000 -> 5000[/p][p]Note: IYKYK[/p][p]Railgun: Primary[/p][p]Fire Rate: 0.3 - 0.1[/p][p]Cooldown: 0s -> 0.5s[/p][p]Bullet Loops: 0 - 2[/p][p]Note: This will make this gun feel more like a double shot linear firing weapon. You'll fire 4 projectiles in quick succession vs 2 on a more standard fire.[/p][p][/p][p]Shattering Shot: Primary[/p][p]Crystal Shard Explosion Damage: 1000 -> 2000[/p][p]Projectile Speed: 12.0 -> 10.0[/p][p]Note: This weapon now deals a good amount of AOE and single target damage. I want it to feel like you're lobbing a grenade with the slower projectile speed as you're heavily rewarded for hits.[/p][p][/p][p]Triple Plasma Gun: Primary[/p][p]Damage 3000 -> 4500[/p][p]Fire Rate: 0.3s -> 0.5s[/p][p]Note: This gun is slow but throughout, it'll deal the most damage upfront but has no pierce. She's ole reliable now.[/p][p][/p][p]Wave Gun: Primary[/p][p]Damage: 1850 -> 2150[/p][p]Energy Satellites: Secondary[/p][p]Damage: 10000 -> 7500[/p][p]Note: Slightly too strong[/p][p][/p][p]Triple Laser: Secondary[/p][p]Cooldown: 15s - 10s[/p][p]Energy: 20000 - 10000[/p][p]Note: Should be available a lot more often and feel better to use.[/p][p][/p][p]Gatling Gun: Secondary[/p][p]Damage: 5400 -> 5000[/p][p]Note: Slightly too strong[/p][p][/p][p]Jump Engine: Engine[/p][p]Cooldown: 6s -> 4.0s[/p][p]Energy Cost: 10,000 -> 4000[/p][p]Jump Length Reduced by 2/5ths[/p][p]Added 0.55s of iframes[/p][p][/p][p]Divert Shields: Ship Mod[/p][p]Shield Reduction: -2500 -> -1500[/p][p]ADDING Increased Damage: 10%[/p][p]Note: This mod was probably our worst, now at the price of reducing your shields you'll gain a 10% damage bonus to all your weapons along with the original energy increase. Let us know what you think.[/p][p][/p][p]Recharging Engine: Engine[/p][p]Energy Cost: 10000 -> 5000[/p][p]Engine Overdrive: Engine[/p][p]Energy Cost: 15000 -> 8000[/p][p]Update vfx to make it more clear when it is ending[/p][p]Update icon[/p][p][/p][p]Phase Engine: Engine[/p][p]Update icon[/p][p][/p][p]Shield Projector: Defensive Weapon[/p][p]Energy: 20000 -> 15000[/p][p][/p][p]EMP Blast: Defensive Weapon[/p][p]Damage: 5000 -> 12500[/p][p]Energy: 20000 -> 12000[/p][p]Cooldown: 9s -> 7s[/p][p]Fire Rate: 0 - 1.25s[/p][p]Bullet Loops: 0 - 2[/p][p]Note: You will have to time the blasts to either deal damage or block projectiles in quick succession.[/p][p][/p][p]Repair Drone: Drone Weapon[/p][p]Damage: 2000 -> 1500[/p][p]Heal Per Shot: 200 -> 180[/p][p]Cooldown: 10s -> 14s[/p][p]Note: Slightly too powerful toning it down slightly.[/p][p][/p][p]Plasma Gunner: Drone Weapon[/p][p]Cooldown: 10s -> 14s[/p][p][/p][p]Crystal Gunner: Drone Weapon[/p][p]Cooldown: 10s -> 14s[/p][p][/p][p]Rail Gunner: Drone Weapon[/p][p]Cooldown: 10s -> 14s[/p][p][/p][p]Spread Fire Gunner: Drone Weapon[/p][p]Cooldown: 18s - 16s[/p][p][/p][p]Engineer Frame Note: For this patch we're trying to standardize the Drones so their mods won't be as abusable (healing for instance). We will continue to tweak the Drones based on how strong they are, but for this patch we'd like to receive feedback on how you feel these changes land.[/p][p][/p][p]Drone Repair Kit: Drone Mod[/p][p]Heal Over Time: 4750 -> 4018[/p][p]Note: Slightly too much healing reliably.[/p][p][/p][p]Scout Frame: Ship[/p][p]Energy Regeneration: 400 -> 600[/p][p]Note: While this ship was faster than others and had a good amount of energy it was a bit behind in overall stats[/p][p][/p][p]Decoy Shotgun: Decoy[/p][p]Cooldown: 8s - 5s[/p][p]Energy Cost: 12000 -> 7000[/p][p]Fire Rate: 0.5s -> 0.4s[/p][p][/p][p]Decoy Crescent Shot: Decoy[/p][p]Damage: 1500 -> 2000[/p][p]Cooldown: 10s -> 9s[/p][p]Energy Cost: 15000 -> 10000[/p][p][/p][p]Decoy Flamethrower: Decoy[/p][p]Energy: 12000 -> 10000[/p][p]Decoy Plasma Gun: Decoy[/p][p]Fire Rate: 0.2s -> 0.15s[/p][p][/p][p]BUG FIXES:[/p][p]- Fixed tutorial bug where it tells you to equip a new item even though you have not earned one[/p][p]- Fixed overshield breaking the UI[/p]

Campaign Update 8/19/2025

[p]PATCH NOTES v0.5e[/p][p]8/19/2025[/p][p]_________________________________________________[/p][p]CAMPAIGN:[/p][p]Training Grounds:[/p][p]- Added miniboss for the chakram tutorial portion[/p][p][/p][p]Endless Expanse:[/p][p]Gatling Spread Shooters: [/p][p]- HP: 200,000 - 160,000[/p][p]Note: Were a little too tough to kill early game[/p][p]Boss Dragon Clamp Ship:[/p][p]- HP: 2,200,000 -> 2,000,000[/p][p]Note: Slight HP nerf was a little too strong for early game boss[/p][p][/p][p]Deep Forest:[/p][p]- Added 3 Spawns: Elite Bees[/p][p]- Added 3 Spawns: Dragonfly's[/p][p]- Added 3 Spawns: Rhino Beetles[/p][p]- Added 1 Mini Boss Spawn: Butterfly[/p][p]Note: Level was slightly too easy to get through in comparison to Endless Expanse, making it harder. [/p][p]Boss Giant Centipede:[/p][p]- HP 4,000,000 -> 4,250,000[/p][p]Note: Slightly more HP as the boss fight could last a bit longer.[/p][p][/p][p]Drowned City:[/p][p]- Rebalance level to feel more unique and interesting.[/p][p]- Spaced out spawns of Octopus near end of level to be less oppressive[/p][p]- Nerfed some damage from mobs as they were quite high[/p][p][/p][p]Crystal Ruins:[/p][p]- Added 2 Spawns: Hover 5 Shots[/p][p]- Added 1 Elite Spawn: Spiral Gunners[/p][p]- Added 2 Elite Spawn: Targeted Shot Cruisers[/p][p]Boss: Engineer Frame [/p][p]- Increased HP from 4,500,000 -> 5,250,000[/p][p]Note: Increased HP Hover and Double Laser mobs. Level feels a bit too easy and not climactic enough for our first chapter.[/p][p][/p][p]Outpost:[/p][p]- New art assets for Outpost turret, battleship, and boss[/p][p][/p][p]Neo City:[/p][p]- Increase size and brighten up the art asset of the spinning flame throwers[/p][p]Boss: Giant Ship[/p][p]- NEW art asset[/p][p]- HP: 6,500,000 -> 6,100,000[/p][p]- Shield Projector Damage: 20000 -> 12500[/p][p]- Ship Collision Damage: 8000 -> 6000[/p][p]- Bombs in Phase 3: 5000 -> 4000[/p][p]Note: Boss was quite difficult going into its third phase, slightly nerfed to feel more accommodating.[/p][p][/p][p]Junkyard:[/p][p]- New art assets for Junkyard canister and boss.[/p][p]- Added new attack phase for Junkyard boss[/p][p][/p][p]Nebula:[/p][p]- Completely new boss[/p][p][/p][p]Misc:[/p][p]- Additional level layout tweaks to Red Planet and Belly of the Beast[/p][p][/p][p]BALANCE:[/p][p]Seeking Crystals:[/p][p]- Damage on initial hit: 18000 -> 5000[/p][p]Note: This ability double dips on its initial cast and its firing from range, the initial damage is what's nerfed. [/p]

Bounties & Leaderboard Update 8/13/2025

[p]PATCH NOTES v0.5c[/p][p]8/12/2025[/p][p][/p][p]GENERAL:[/p][p]- Adding chapter 15 to the campaign[/p][p]- Lots of tweaks to previous chapters[/p][p]- Bounties now increase difficulty as you advance[/p][p]- Add leaderboards to Bounties[/p][p]- Respawn time per death increased from 2s - 5s[/p][p]- Max respawn time increased from 5s to 20s[/p][p]- Death timers now carry over when moving to the next bounty level[/p][p]- New mission UI[/p][p]- Add "invite friend" and "add friend" functionality in the lobby screen[/p][p][/p][p]BALANCE:[/p][p]Forcefield: Defensive Weapon[/p][p]- Duration: 3 - 1.5s[/p][p]- Cooldown: 20 - 15s[/p][p]Note: Use a little more often with half the utility.[/p][p]Decoy Laser: Decoy Weapon[/p][p]- Energy: 20000 - 12500[/p][p]- Cooldown: 12 - 10[/p][p]- Damage: 2000 - 2500 [/p][p]Seeking Crystals: Secondary Weapon[/p][p]- Projectiles: 8 - 12[/p][p]- Energy: 7500 - 5000 [/p][p]Triple Plasma Shot: Primary Weapon[/p][p]- Fire Rate: 0.5 - 0.4 [/p][p]Plasma Shot: Primary Weapon[/p][p]- Fire Rate: 0.2 - 0.185 [/p][p]Wave Shot: Primary Weapon[/p][p]- Damage: 1750 - 1850 [/p][p]- Fire Rate: 0.2 - 0.16[/p]

Massive Update 6/21/2025

[p]PATCH NOTES v0.4y[/p][p][/p][p]GENERAL:[/p][p]- Add placeholder story and voice lines[/p][p]- Update all campaign levels[/p][p]- Added a bunch of new levels[/p][p]- We have a lot of old/placeholder art, slowly replacing them[/p][p]- Add new weapons[/p][p] - Caltrops[/p][p] - Repair Drone[/p][p] - Plasma Short Swords[/p][p] - Energy Satellites[/p][p][/p][p]BALANCE:[/p][p]Phase Engine: Engine[/p][p]- Movement Speed: 2 --> 4.5 [/p][p][/p][p]Jump Engine: Engine[/p][p]- can dash in all 8 directions[/p][p]- Energy Cost: 20000 --> 10000[/p][p]- Cooldown: 8 - 6 [/p][p][/p][p]Plasma Swords: Primary [/p][p]- Damage: 3000 - 3500[/p][p]Note: tweak weapon to work similarly to plasma short swords[/p][p][/p][p]Chakram: Secondary[/p][p]- Damage: 7000 - 4000[/p][p]- Energy: 3000 - 4000[/p][p]- Cooldown: 3s - 4s[/p][p]- fires 2 Chakrams at a time[/p][p][/p][p]Shotgun: Primary[/p][p]- Damage: 5000 - 3750[/p][p]- fires 2 rounds at a time[/p][p][/p][p]Ninja Stars: Primary[/p][p]- Damage: 3000 - 2000,[/p][p]- Cooldown: 0.5 - 1.0s[/p][p]- Projectiles: 1 - 3[/p][p]- Fire Rate: 0.5 - 0.2[/p][p]Note: Feels more like throwing a volley.[/p][p][/p][p]Plasma Gun: Primary[/p][p]- Damage: 3000 - 2000[/p][p]- Fire Rate: 0.3 - 0.2[/p][p]- Projectiles: 1 - 2 [/p][p]- Bullet Angle Offset: -/+/7[/p][p][/p][p]Railgun: Primary[/p][p]- Fire Rate: 0.5 - 0.3[/p][p]- Projectile Speed: 30 - 35[/p][p][/p][p]Shotgun: Primary[/p][p]- Damage: 2000 - 4000[/p][p]- Cooldown: 0.0 - 1.0s[/p][p]- Fire Rate: 0.2 - 0.15[/p][p]- Projectile Loops: 1 - 2[/p][p]- Bullet Spread: 15 - 10[/p][p]Note: Feels more like a two pump shotgun.[/p][p][/p][p]Homing Missiles: Primary[/p][p]- Damage: 1800 - 3000[/p][p]- Fire Rate: 0.3 - 0.4[/p][p]Note: Hopefully feels like a more impactful primary now.[/p][p][/p][p]Triple Sword Gun: Primary[/p][p]- Damage: 4500 - 3500[/p][p][/p][p]Homing Missile Array: Secondary[/p][p]- Damage: 2500 - 5500[/p][p]- Projectiles: 20 - 10 [/p][p]- Fire Rate: 5.0 - 4.5[/p][p]Note: With that amount of projectiles they would proc a lot of on hits, buffed damage and fire rate to compensate that loss.[/p][p][/p][p]Chakram: Secondary[/p][p]- Damage: 9000 - 6000[/p][p]- Cooldown: 6 - 3[/p][p]- Energy: 5000 - 3000[/p][p]- Projectiles: 1 - 2[/p][p][/p][p]Excalibur: Secondary[/p][p]- Damage: 4000 - 3000[/p][p]- Bullet Lifetime: 10 - 3[/p][p]Note: Was still too OP.[/p][p][/p][p]Laser: Secondary[/p][p]- Cooldown: 7 - 15[/p][p]Note: Could spam too much with it. [/p][p][/p][p]Triple Laser: Secondary[/p][p]- Cooldown: 12 - 15[/p][p]Note: Slightly increased cooldown as it's very powerful[/p][p][/p][p]Triple Laser: Secondary[/p][p]- Damage: 10000 - 9000[/p][p]- Cooldown: 7 - 12[/p][p]Note: Laser’s still remain very strong. [/p][p][/p][p]Sniper Shot: Mod[/p][p]- Damage: 1600 - 3200[/p][p]Note: 2x the damage to feel more like a large impactful sniper shot.[/p][p][/p][p]Exploding Decoy: Decoy Mod[/p][p]Damage: 25000 - 20000[/p][p]Note: Doing too much damage for how often you can use it. [/p][p][/p][p]Extra Rail Gunners: Engineer Mod[/p][p]- Damage: 2000 - 1500[/p][p]Note: Doing too much damage for a short cooldown, nerfing a bit.[/p]

PATCH NOTES v0.4p [ 9/10/2021 ]

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PATCH NOTES v0.4p [ 9/10/2021 ]
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GENERAL:

- Add tutorial level

- Add campaign levels

- Add new player icons