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Massive Update 6/21/2025

[p]PATCH NOTES v0.4y[/p][p][/p][p]GENERAL:[/p][p]- Add placeholder story and voice lines[/p][p]- Update all campaign levels[/p][p]- Added a bunch of new levels[/p][p]- We have a lot of old/placeholder art, slowly replacing them[/p][p]- Add new weapons[/p][p] - Caltrops[/p][p] - Repair Drone[/p][p] - Plasma Short Swords[/p][p] - Energy Satellites[/p][p][/p][p]BALANCE:[/p][p]Phase Engine: Engine[/p][p]- Movement Speed: 2 --> 4.5 [/p][p][/p][p]Jump Engine: Engine[/p][p]- can dash in all 8 directions[/p][p]- Energy Cost: 20000 --> 10000[/p][p]- Cooldown: 8 - 6 [/p][p][/p][p]Plasma Swords: Primary [/p][p]- Damage: 3000 - 3500[/p][p]Note: tweak weapon to work similarly to plasma short swords[/p][p][/p][p]Chakram: Secondary[/p][p]- Damage: 7000 - 4000[/p][p]- Energy: 3000 - 4000[/p][p]- Cooldown: 3s - 4s[/p][p]- fires 2 Chakrams at a time[/p][p][/p][p]Shotgun: Primary[/p][p]- Damage: 5000 - 3750[/p][p]- fires 2 rounds at a time[/p][p][/p][p]Ninja Stars: Primary[/p][p]- Damage: 3000 - 2000,[/p][p]- Cooldown: 0.5 - 1.0s[/p][p]- Projectiles: 1 - 3[/p][p]- Fire Rate: 0.5 - 0.2[/p][p]Note: Feels more like throwing a volley.[/p][p][/p][p]Plasma Gun: Primary[/p][p]- Damage: 3000 - 2000[/p][p]- Fire Rate: 0.3 - 0.2[/p][p]- Projectiles: 1 - 2 [/p][p]- Bullet Angle Offset: -/+/7[/p][p][/p][p]Railgun: Primary[/p][p]- Fire Rate: 0.5 - 0.3[/p][p]- Projectile Speed: 30 - 35[/p][p][/p][p]Shotgun: Primary[/p][p]- Damage: 2000 - 4000[/p][p]- Cooldown: 0.0 - 1.0s[/p][p]- Fire Rate: 0.2 - 0.15[/p][p]- Projectile Loops: 1 - 2[/p][p]- Bullet Spread: 15 - 10[/p][p]Note: Feels more like a two pump shotgun.[/p][p][/p][p]Homing Missiles: Primary[/p][p]- Damage: 1800 - 3000[/p][p]- Fire Rate: 0.3 - 0.4[/p][p]Note: Hopefully feels like a more impactful primary now.[/p][p][/p][p]Triple Sword Gun: Primary[/p][p]- Damage: 4500 - 3500[/p][p][/p][p]Homing Missile Array: Secondary[/p][p]- Damage: 2500 - 5500[/p][p]- Projectiles: 20 - 10 [/p][p]- Fire Rate: 5.0 - 4.5[/p][p]Note: With that amount of projectiles they would proc a lot of on hits, buffed damage and fire rate to compensate that loss.[/p][p][/p][p]Chakram: Secondary[/p][p]- Damage: 9000 - 6000[/p][p]- Cooldown: 6 - 3[/p][p]- Energy: 5000 - 3000[/p][p]- Projectiles: 1 - 2[/p][p][/p][p]Excalibur: Secondary[/p][p]- Damage: 4000 - 3000[/p][p]- Bullet Lifetime: 10 - 3[/p][p]Note: Was still too OP.[/p][p][/p][p]Laser: Secondary[/p][p]- Cooldown: 7 - 15[/p][p]Note: Could spam too much with it. [/p][p][/p][p]Triple Laser: Secondary[/p][p]- Cooldown: 12 - 15[/p][p]Note: Slightly increased cooldown as it's very powerful[/p][p][/p][p]Triple Laser: Secondary[/p][p]- Damage: 10000 - 9000[/p][p]- Cooldown: 7 - 12[/p][p]Note: Laser’s still remain very strong. [/p][p][/p][p]Sniper Shot: Mod[/p][p]- Damage: 1600 - 3200[/p][p]Note: 2x the damage to feel more like a large impactful sniper shot.[/p][p][/p][p]Exploding Decoy: Decoy Mod[/p][p]Damage: 25000 - 20000[/p][p]Note: Doing too much damage for how often you can use it. [/p][p][/p][p]Extra Rail Gunners: Engineer Mod[/p][p]- Damage: 2000 - 1500[/p][p]Note: Doing too much damage for a short cooldown, nerfing a bit.[/p]

PATCH NOTES v0.4p [ 9/10/2021 ]

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PATCH NOTES v0.4p [ 9/10/2021 ]
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GENERAL:

- Add tutorial level

- Add campaign levels

- Add new player icons

PATCH NOTES v0.4o [ 4/5/2020 ]

Balance Changes, Bug Fixes, and More

View full patch notes here:
https://steamcommunity.com/app/1108250/discussions/0/2146469724205746897/

PATCH NOTES v0.4n [ 12/12/2019 ]

New features:
- Steam Cloud saves
- free demo, tell your friends to try out the game!

Patch Notes: https://steamcommunity.com/app/1108250/discussions/0/3909618993858752495/

Patch v0.4m 11/25/2019

New features:
- control remapping
- partial controller support (in mission only)
- ability to view teammate ship stats

Patch Notes: https://steamcommunity.com/app/1108250/discussions/0/1657817111859871451/