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Campaign Update 8/19/2025

[p]PATCH NOTES v0.5e[/p][p]8/19/2025[/p][p]_________________________________________________[/p][p]CAMPAIGN:[/p][p]Training Grounds:[/p][p]- Added miniboss for the chakram tutorial portion[/p][p][/p][p]Endless Expanse:[/p][p]Gatling Spread Shooters: [/p][p]- HP: 200,000 - 160,000[/p][p]Note: Were a little too tough to kill early game[/p][p]Boss Dragon Clamp Ship:[/p][p]- HP: 2,200,000 -> 2,000,000[/p][p]Note: Slight HP nerf was a little too strong for early game boss[/p][p][/p][p]Deep Forest:[/p][p]- Added 3 Spawns: Elite Bees[/p][p]- Added 3 Spawns: Dragonfly's[/p][p]- Added 3 Spawns: Rhino Beetles[/p][p]- Added 1 Mini Boss Spawn: Butterfly[/p][p]Note: Level was slightly too easy to get through in comparison to Endless Expanse, making it harder. [/p][p]Boss Giant Centipede:[/p][p]- HP 4,000,000 -> 4,250,000[/p][p]Note: Slightly more HP as the boss fight could last a bit longer.[/p][p][/p][p]Drowned City:[/p][p]- Rebalance level to feel more unique and interesting.[/p][p]- Spaced out spawns of Octopus near end of level to be less oppressive[/p][p]- Nerfed some damage from mobs as they were quite high[/p][p][/p][p]Crystal Ruins:[/p][p]- Added 2 Spawns: Hover 5 Shots[/p][p]- Added 1 Elite Spawn: Spiral Gunners[/p][p]- Added 2 Elite Spawn: Targeted Shot Cruisers[/p][p]Boss: Engineer Frame [/p][p]- Increased HP from 4,500,000 -> 5,250,000[/p][p]Note: Increased HP Hover and Double Laser mobs. Level feels a bit too easy and not climactic enough for our first chapter.[/p][p][/p][p]Outpost:[/p][p]- New art assets for Outpost turret, battleship, and boss[/p][p][/p][p]Neo City:[/p][p]- Increase size and brighten up the art asset of the spinning flame throwers[/p][p]Boss: Giant Ship[/p][p]- NEW art asset[/p][p]- HP: 6,500,000 -> 6,100,000[/p][p]- Shield Projector Damage: 20000 -> 12500[/p][p]- Ship Collision Damage: 8000 -> 6000[/p][p]- Bombs in Phase 3: 5000 -> 4000[/p][p]Note: Boss was quite difficult going into its third phase, slightly nerfed to feel more accommodating.[/p][p][/p][p]Junkyard:[/p][p]- New art assets for Junkyard canister and boss.[/p][p]- Added new attack phase for Junkyard boss[/p][p][/p][p]Nebula:[/p][p]- Completely new boss[/p][p][/p][p]Misc:[/p][p]- Additional level layout tweaks to Red Planet and Belly of the Beast[/p][p][/p][p]BALANCE:[/p][p]Seeking Crystals:[/p][p]- Damage on initial hit: 18000 -> 5000[/p][p]Note: This ability double dips on its initial cast and its firing from range, the initial damage is what's nerfed. [/p]