Zone 2 is now Live!
Zone 2 is now live! Enter the crystal ruins and blow things up!
------------------------------------------------------------------------
PATCH NOTES v0.4i [ 9/20/2019 ]
------------------------------------------------------------------------
GENERAL:
- ZONE 2 is released
- 4 new bosses
- 5 new weapons
- 1 new environment
- Lots of new enemies!
- Multiplayer stability fixes
- Lower most sound effects so background music and effects when being hit are more audible
- Lower transparency of teammate bullets so to improve visibility in multiplayer games
WEAPONS:
- New Primary Weapon: Shattering Shot
- New Secondary Weapon: Seeking Crystals
- New Bomb: Shattering Crystal
- New Drone Weapon: : Crystal Gunner
- New Decoy Weapon: : Decoy Crescent Shot
- Blast Bomb
- Explosion damage increased from 25000 to 30000
- New VFX
------------------------------------------------------------------------
PATCH NOTES v0.4f [ 9/3/2019 ]
------------------------------------------------------------------------
GENERAL:
- Added a lot of performance improvements
- Added a lot of new particle affects to tank performance improvements
- Missiles now have a thruster vfx
- Bombs have a warning pulse
- Excalibur Unsheathed leaves a trail.
- Health and Energy pickups float across the screen slightly faster
- Reduced movement when tapping on direction buttons to make dodging easier
ENEMIES:
- Buff most enemy health and damage by around 20%
- Move twin laser enemies slightly more forward to make going around them easier
- Added a new enemy to zone 1 to spice things up
- Enemy pulse bombs are now less transparent and easier to see
- Colossus Bomber now fires more rockets when returning from a crash attack
WEAPONS:
- New Primary Weapon Mod: Sniper Shot
- EMP Blast
- Energy Cost increased from 12000 to 20000
- Cooldown increased from 8 to 9
- Jump Engine
- Energy Cost increased from 15000 to 20000
- Cooldown increased from 5 to 7
- Phase Engine
- Energy Cost increased from 15000 to 20000
- Cooldown increased from 5 to 7
- Engine Overdrive
- Cooldown reduced from 8 to 6
- Recharging Engine
- Energy Cost increased from 15000 to 20000
- Cooldown increased from 6 to 7
- Energy Sapping Ammo
- Energy gained reduced from 500 to 250
- Shield Sapping Ammo
- Shield gained reduced from 100 to 80
- TriplePlasmaGun
- Damage increased from 1800 to 2000
- ShotGun
- Damage increased from 1500 to 2000
- Bullets spawns closer together for easier shotgunning
- Homing Missile
- Fire Rate decreased from .6 to .3 seconds
- Excalibur
- Damage increased from 2000 to 4500
- Excalibur Unsheathed
- Energy Cost increased from 0 to 5000
-Laser
- Damage increased from 7500 to 15000
- Energy Cost increased from 10000 to 15000
-Triple Laser
- Damage increased from 4500 to 10000
- Energy Cost increased from 15000 to 20000
- Side Arms
- Damage reduced from 2000 to 1500
MISC:
- Added a small preview of zone 2 in the news section
------------------------------------------------------------------------
PATCH NOTES v0.4i [ 9/20/2019 ]
------------------------------------------------------------------------
GENERAL:
- ZONE 2 is released
- 4 new bosses
- 5 new weapons
- 1 new environment
- Lots of new enemies!
- Multiplayer stability fixes
- Lower most sound effects so background music and effects when being hit are more audible
- Lower transparency of teammate bullets so to improve visibility in multiplayer games
WEAPONS:
- New Primary Weapon: Shattering Shot
- New Secondary Weapon: Seeking Crystals
- New Bomb: Shattering Crystal
- New Drone Weapon: : Crystal Gunner
- New Decoy Weapon: : Decoy Crescent Shot
- Blast Bomb
- Explosion damage increased from 25000 to 30000
- New VFX
------------------------------------------------------------------------
PATCH NOTES v0.4f [ 9/3/2019 ]
------------------------------------------------------------------------
GENERAL:
- Added a lot of performance improvements
- Added a lot of new particle affects to tank performance improvements
- Missiles now have a thruster vfx
- Bombs have a warning pulse
- Excalibur Unsheathed leaves a trail.
- Health and Energy pickups float across the screen slightly faster
- Reduced movement when tapping on direction buttons to make dodging easier
ENEMIES:
- Buff most enemy health and damage by around 20%
- Move twin laser enemies slightly more forward to make going around them easier
- Added a new enemy to zone 1 to spice things up
- Enemy pulse bombs are now less transparent and easier to see
- Colossus Bomber now fires more rockets when returning from a crash attack
WEAPONS:
- New Primary Weapon Mod: Sniper Shot
- EMP Blast
- Energy Cost increased from 12000 to 20000
- Cooldown increased from 8 to 9
- Jump Engine
- Energy Cost increased from 15000 to 20000
- Cooldown increased from 5 to 7
- Phase Engine
- Energy Cost increased from 15000 to 20000
- Cooldown increased from 5 to 7
- Engine Overdrive
- Cooldown reduced from 8 to 6
- Recharging Engine
- Energy Cost increased from 15000 to 20000
- Cooldown increased from 6 to 7
- Energy Sapping Ammo
- Energy gained reduced from 500 to 250
- Shield Sapping Ammo
- Shield gained reduced from 100 to 80
- TriplePlasmaGun
- Damage increased from 1800 to 2000
- ShotGun
- Damage increased from 1500 to 2000
- Bullets spawns closer together for easier shotgunning
- Homing Missile
- Fire Rate decreased from .6 to .3 seconds
- Excalibur
- Damage increased from 2000 to 4500
- Excalibur Unsheathed
- Energy Cost increased from 0 to 5000
-Laser
- Damage increased from 7500 to 15000
- Energy Cost increased from 10000 to 15000
-Triple Laser
- Damage increased from 4500 to 10000
- Energy Cost increased from 15000 to 20000
- Side Arms
- Damage reduced from 2000 to 1500
MISC:
- Added a small preview of zone 2 in the news section