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  3. Zone 2 is now Live!

Zone 2 is now Live!

Zone 2 is now live! Enter the crystal ruins and blow things up!

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PATCH NOTES v0.4i [ 9/20/2019 ]
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GENERAL:

- ZONE 2 is released
- 4 new bosses
- 5 new weapons
- 1 new environment
- Lots of new enemies!

- Multiplayer stability fixes

- Lower most sound effects so background music and effects when being hit are more audible

- Lower transparency of teammate bullets so to improve visibility in multiplayer games

WEAPONS:

- New Primary Weapon: Shattering Shot
- New Secondary Weapon: Seeking Crystals
- New Bomb: Shattering Crystal
- New Drone Weapon: : Crystal Gunner
- New Decoy Weapon: : Decoy Crescent Shot

- Blast Bomb
- Explosion damage increased from 25000 to 30000
- New VFX


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PATCH NOTES v0.4f [ 9/3/2019 ]
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GENERAL:

- Added a lot of performance improvements

- Added a lot of new particle affects to tank performance improvements
- Missiles now have a thruster vfx
- Bombs have a warning pulse
- Excalibur Unsheathed leaves a trail.

- Health and Energy pickups float across the screen slightly faster

- Reduced movement when tapping on direction buttons to make dodging easier

ENEMIES:

- Buff most enemy health and damage by around 20%

- Move twin laser enemies slightly more forward to make going around them easier

- Added a new enemy to zone 1 to spice things up

- Enemy pulse bombs are now less transparent and easier to see

- Colossus Bomber now fires more rockets when returning from a crash attack

WEAPONS:

- New Primary Weapon Mod: Sniper Shot

- EMP Blast
- Energy Cost increased from 12000 to 20000
- Cooldown increased from 8 to 9

- Jump Engine
- Energy Cost increased from 15000 to 20000
- Cooldown increased from 5 to 7

- Phase Engine
- Energy Cost increased from 15000 to 20000
- Cooldown increased from 5 to 7

- Engine Overdrive
- Cooldown reduced from 8 to 6

- Recharging Engine
- Energy Cost increased from 15000 to 20000
- Cooldown increased from 6 to 7

- Energy Sapping Ammo
- Energy gained reduced from 500 to 250

- Shield Sapping Ammo
- Shield gained reduced from 100 to 80

- TriplePlasmaGun
- Damage increased from 1800 to 2000

- ShotGun
- Damage increased from 1500 to 2000
- Bullets spawns closer together for easier shotgunning

- Homing Missile
- Fire Rate decreased from .6 to .3 seconds

- Excalibur
- Damage increased from 2000 to 4500

- Excalibur Unsheathed
- Energy Cost increased from 0 to 5000

-Laser
- Damage increased from 7500 to 15000
- Energy Cost increased from 10000 to 15000

-Triple Laser
- Damage increased from 4500 to 10000
- Energy Cost increased from 15000 to 20000

- Side Arms
- Damage reduced from 2000 to 1500

MISC:

- Added a small preview of zone 2 in the news section