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Regiments Developer Update - October 2020

Hi!
A lot of work has been done since the September teaser release. Regiments continue to receive incremental visual upgrades. One of the areas we've recently iterated upon is infantry, the sprites from the demo replaced with fine 3D models.
(You can also notice several new updated vehicle models - BMP-1, BTR-70, T-64BV, and Mi-24)




Infantry has been a staple of armed conflicts for millennia and retains its importance on the Cold War battlefields. Missiles and tank guns may reign over the open fields. But it's the same old infantryman who controls the close-quarter terrain of forests and towns.




Regiments strives to capture the key aspect of Cold War infantry tactics - mechanization. Nearly every rifle squad has an armored transport, which gives them unprecedented flexibility. One moment, a mechanized infantry platoon is dismounted with all infantry outside the carriers, engaging the enemy with their entire firepower, and using the surrounding cover. As soon as the immediate threat is neutralized, the platoon can quickly remount, ready to dash to the next objective area.



This is the first step of infantry visual rework. At some point in the future, we'll take another look at the infantry - demonstrating NATO soldiers, heavy weapons, and a bigger variety of animations.

That's all for now. Stay tuned for further news. The next dev update will come in early November.
Take care, stay healthy!

Best Regards,
Bird's Eye Games