1. Regiments
  2. News

Regiments News

Hotfix 1.0.95a

- Rolled back to an older Unity version, as the latest one seems to cause crashes for a some users

Steam Cloud and Geforce Now Support

Steam Cloud support is now activated.
Regiments have been set-up to be available through Geforce Now on Steam, but if I understand correctly, GFN team also has to vet it, which will take some time.

Operations save files will now be stored on the Steam Cloud, allowing you to access the same files no matter what PC you use (as long as you use the same Steam account)

If you already have different save states on different PCs and want to preserve things as they are:
- Open Steam -> Library -> right-click on Regiments in the library -> Properties -> General -> disable the toggle 'Keep save files in the Steam Cloud for Regiments'

You can also manually back-up the save files by navigating to %userprofile%\appdata\LocalLow\Bird's Eye Games\Regiments (paste that into file explorer's address bar)

1.0.95:
- Engineering points refunded from strongpoints on stage change can now exceed the 100 points limit
- Fixed some units speaking incorrect language after the first phase of the Operation
- A minor scene fix (which makes the update far bigger to download than the changelog suggests)

Update 1.0.94

1.0.94 has been moved from beta branch to main.

This update reorganizes the save files for the eventual Cloud Saves.
They still reside in %userprofile%\appdata\LocalLow\Bird's Eye Games\Regiments, but are now additionally put in a folder named the same as your SteamID.

Old files are retained in the previous location in case something goes wrong.
If you don't see your saves after the update, so you can manually move them to a new location.
To manually move the files:
- go to %userprofile%\appdata\LocalLow\Bird's Eye Games\Regiments
- rename PState.sav to RGTSave_PState.sav
- move all RGTSave_ files to a folder with a long numeric name (your SteamID)

Other changes:
  • Updated all helicopter rotor textures to match the 3d parts better
  • Adjusted 203mm TacAid - fewer rounds, more impact
  • Added dedicated MANPADS platoons to AI spawnlists
  • Added PzF3 to West German Jager platoons
  • Fixed issues when platoons could get stuck aiming at the target without firing, until manually ordered to do so - mainly concerns SAM platoons
  • Fixed SKOT-2AM missile placement
  • Exorcized A-10 textures
  • Fixed T-64s track texture issues
  • Removed Operations-only DPICM-MLRS TA from one of the UK skirmish task forces
  • Fixed Soviet recon post to have the same vehicle count as other recon posts
  • Fixed VP issues Stampede, where evacuated enemy units still granted VP to player
  • Fixed Operation zone labels when using icon scaling option
  • Fixed Meeting Engagement pre-battle wrecks placed in impassable terrain
  • Fixes to French, Italian, Russian localizations


Hotfix 1.0.94a:
Should fix a potential crash when starting the game without Steam already running
Hotfix 1.0.94b:
Fix a crash in Mobile Defense mode

Beta Update 1.0.94b1

This update is applied to the Beta branch only for now

Access Beta branch by right-clicking Regiments in your Steam Library -> Properties -> Betas -> Select 'beta - upcoming updates branch'

The update reorganizes the save files for eventual Cloud Saves.
They still reside in %userprofile%\appdata\LocalLow\Bird's Eye Games\Regiments, but are now additionally put in a folder named the same as your SteamID.

Old files are also kept in the old location in case something goes wrong and you don't see your saves after the update, so you can manually move them.
To manually move the files:
- go to %userprofile%\appdata\LocalLow\Bird's Eye Games\Regiments
- rename PState.sav to RGTSave_PState.sav
- move all RGTSave_ files to a folder with a long numeric name (your SteamID)

Other changes:
  • Updated all helicopter rotor textures to match the 3d parts better
  • Adjusted 203mm TacAid - fewer rounds, more impact
  • Added dedicated MANPADS platoons to AI spawnlists
  • Added PzF3 to West German Jager platoons
  • Fixed issues when platoons could get stuck aiming at the target without firing, until manually ordered to do so - mainly concerns SAM platoons
  • Fixed SKOT-2AM missile placement
  • Exorcized A-10 textures
  • Removed Operations-only DPICM-MLRS TA from one of the UK skirmish task forces
  • Fixed Soviet recon post to have the same vehicle count as other recon posts
  • Fixed VP issues Stampede, where evacuated enemy units still granted VP to player
  • Fixed Operation zone labels when using icon scaling option
  • Fixes to French, Italian, Russian localizations

Hotifx 1.0.92

- Fixed one more case when mortars won't auto-fire
- Fixed SKOT-2 name to correct SKOT-2A
- Fixed 7LDDM using OT-62 name instead of correct TOPAS R-2
- Fixed TOPAS Marine squad formation being packed too tight
- Fixed Malyutka missiles on Mi-2G and BMP-1 being rendered in their normal form during deployment