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Underspace News

Demo Patch 2.50.7A

Hello Starchasers! I don't think I've ever done a full thing of patch notes here on Steam. Feels strange, like wearing someone else's skin. Still, let's see how it goes!



This is our first patch for the public demo, which serves mostly as a hotfix for various reported issues. However there are SOME new features, check out the list below. And of course, be aware of known issues.


[h2]KNOWN ISSUES:[/h2]
  • Audio sometimes cuts out if extreme amounts of missiles are used.
  • Some computers won't save resolution settings.
  • Some NPC followers have no concept of personal space and will ram you sometimes.


[h2]NEW FEATURES[/h2]
  • The local infestation of clockwork-eating ants on Planet Vauldric has finally been taken care of! Planet Vauldric's docking bay clock now is an actual working clock.
  • A few smaller customization options now exist for Kardoz, you can buy new robes off of Vauldric's bartender.
  • The starting campaign mission now has some appropriate markers to better lead extremely unexperienced players to the docking bay and into space.
  • New options now exist to invert the x and y axis when in space.
  • New skills have been added to the skill tree. Optimize your automated drones, dodge to your heart's content. Eat a penguin or something, it's up to you.


[h2]BUGFIXES AND CHANGES:[/h2]
  • Fixed an issue where a save wouldn't fully load if ship engines were heavily customized.
  • Fixed camera issues on civilian freighters.
  • Fixed issue where using hotkeys to move between rooms wouldn't update service stations.
  • Fixed issue where joined chapters couldn't be switched between without strange errors. To those who used this unintentionally or not to progress up the ranks of various chapters: Enjoy your spoils of war.
  • Fixed issues relating to inputs processing incorrectly during cutscenes.
  • The repair terminal and storage terminals on Planet Vauldric have been moved to the equipment dealer and storage dealer respectively.
  • Several missions now have slightly more descriptive objectives when it comes to explaining what to do.

Underspace Streaming Gameplay @ Steam Next Fest

Check out the devs kicking off the Next Fest with a deep dive playthrough

Underspace Demo Livestream!

Hello Starchasers! What's the point of a Steam Next Fest if you're not going to be there yourself, showing off the game for all to see?
Be a weird Next Fest, that's for sure.



So, this Monday at 3PM CST/4PM EST we'll be doing a nice long stream of Underspace. If you're ever wanted to see a deep dive of its many mechanics as well as have a chance to chat with the developers, now's your chance!

Weekly Underspace Devlog #19: STEAM NEXT FEST DRAWS NEAR...

Hail, Starchasers!

So I got a second cat bed for the cats last month and one of them decided she needed to steal a paper towel before sleeping on it in said bed.



pictured from left to right: paper towel, Mimi. Not pictured: The One Orange Braincell (currently missing).

This week's content creator spotlight is Zaffageek, whose reaction to the Ancient Gate made me laugh out loud. You should definitely give his Let's Play a watch and then obviously wishlist Underspace on Steam (if, for some odd reason, you haven't already).

[previewyoutube][/previewyoutube]

A reminder for the biggest news pretty much ever:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!


That's right, you'll all be able to play Underspace in just a few short months! It's weird in a good way that my blood, sweat, and tears will finally be on other people's PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!



Can't wait until April 10? You don't have to! We've announced this already, but for the record:

[h2]Underspace will be participating in Steam Next Fest![/h2]

Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally).

[h2]In fact, I'll be streaming to Steam on Monday, February 5 at 12 PM PT / 3 PM ET.[/h2]

I know there will be a lot of games to try, so it'd mean a lot to me if you'd hop in the chat while I'm playing, then download the demo and test out Underspace and see for yourself what's coming out in just a few short months. See you Monday!



As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

+ Added new robe variations.
+ Fixed saving level calculation bug.
+ Fixed bug with storms not working on tutorial areas.
+ Fixed bug with UI markers in navmap.
+ Fixed some dialogue that was playing too early.
+ Fixed bug where conversations would start in cutscenes.
+ Fixed bug with user configuration.
+ Fixed bug with cockpit cameras.
+ Improved combat prewarming.
+ Added new boss with animations.
+ Added new icons for boss.
+ Improved some aspects of bosses.
+ Improved some readout on quick commands.
+ Added support for unusual inputs.
+ Added some small ease of use stuff for purchasing.
+ Fixed up some furniture in places.
+ Added more chapterhouses in places.
+ Fixed some several issues with other chapterhouses.
+ Improved readability on the UI.
+ Fixed some issues with landing cutscenes in places.
+ Added some moving boats.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]💥💥💥 UNDERSPACE 💥💥💥[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]🚂🚂🚂 TRAINWIZ 🚂🚂🚂[/h3]
Twitter
Tumblr YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #18: EA RELEASE DATE IS HERE!!1!

Steady, as she goes Starchasers!

You know the drill by meow now.



2 cats 1 bed

This week's content creator spotlight is AZHIGHWAYZ, who did a stellar (get it) job showcasing the economy and customization portions of what Underspace brings to the table. Thanks for the hard work on the video, starchaser -- the rest of you, enjoy! Or else.

[previewyoutube][/previewyoutube]

Now, for the biggest news pretty much ever:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!


That's right, you'll all be able to play Underspace in just a few short months! Are you excited? You should be! Because I'm really tired -- but happy -- that this is finally getting off the ground and into your hands.



Can't wait until then? Well, we've announced this already, but for the record:

[h2]Underspace will be participating in Steam Next Fest![/h2]

Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally). I know there will be a lot of games to try, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out in just a few short months. See you on February 5, 2024 at 10 AM PT!



As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

+ Fixed skill display issues.
+ Fixed some config and loading issues.
+ Optimized some demo code.
+ Fixed some quest code.
+ Star systems can now have level caps on storms.
+ Fixed some misplaced or floating items.
+ Fixed how beam tracking works.
+ Fixed audio issues in comms.
+ Fixed issues with quest rewards.
+ Fixed some music issues.
+ Fixed some description issues.
+ Fixed issues with mission spawns.
+ Added service icons to service NPCs.
+ Fixed some mislabeled service terminals.
+ Improved shadows in various areas.
+ Fixed several mission and ship descriptions.
+ Redid sound stuff in some areas.
+ Improved UI readability in several areas.
+ Added new ads.
+ Fixed issues with ship trading.
+ Worked on texturing several tilesets.
+ Worked on new textures for characters and faction variations.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]💥💥💥 UNDERSPACE 💥💥💥[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]🚂🚂🚂 TRAINWIZ 🚂🚂🚂[/h3]
Twitter
Tumblr YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!