Weekly Underspace Devlog #3: New Demo Has Landed!
Hello Starchasers! Does it feel like time is speeding up for everyone else, or am I just feeling the effects of gravitational time dilation? No? Just me? Right.
Don't believe I'm in space right now? Here's proof:

First images from the James Webb telescope. Haters will say they're fake.
Obligatory cat open aside, some exciting news: Underspace has a new demo 69 days after the last one. Nice.
The game's gone through some significant internal changes, particularly how input and flying is handled. To those more familiar with... classic games, your muscle memory might start to fail you a bit. We recommend for returning players to reset their keybinds in the options menu and do the in-game tutorial again. That should help with most things. As always, note the known issues too before making any bug reports.
[h2]NEW CONTENT & FEATURES[/h2]
[h2]CHANGES & BUGFIXES[/h2]
[h2]KNOWN ISSUES[/h2]
Please take a look at the demo and give your feedback on it -- join the Underspace Discord if you feel so inclined to tell me about stuff in real time. Or talk to other Starchasers about the game and such. Or post cat photos. The possibilities are endless.
As for what else I've been up to this week, I redid tutorial aspects to better fit new input system and hooked up new options to the options menu. I also finished up the cockpit textures (something that was being implemented last Friday).


I've also added the basics of party member recruitment and personal quests. I've also scripted many new quests for party members and recruiting them. More progress on this will be made in the coming week.

Lanelines also got a pretty sizeable makeover. Indicators to laneline routes have been added, some laneline effects have been sped up, and new lanelines for the multiplayer main quest.



On that note, I worked on finishing the multiplayer main quest.
Next week's focus is going to be on finalizing the multiplayer campaign, finishing up all interiors, and getting party member recruitment implemented.
If you want to stay updated more immediately with Underspace's ongoing work, please give the Underspace socials a follow. The engagement helps offset the feeling of shouting into the void (the big void, not the cat void. The cat void gets love, not shouts).
💥💥💥 UNDERSPACE 💥💥💥
Twitter TikTok Instagram Facebook Reddit YouTube Discord
And, because obviously:
🚂🚂🚂 TRAINWIZ 🚂🚂🚂
Twitter
YouTube
Thanks for checking out this week's devlog -- stay tuned for some exciting stuff next week!
Don't believe I'm in space right now? Here's proof:

First images from the James Webb telescope. Haters will say they're fake.
Obligatory cat open aside, some exciting news: Underspace has a new demo 69 days after the last one. Nice.
DOWNLOAD THE NEW DEMO HERE
The game's gone through some significant internal changes, particularly how input and flying is handled. To those more familiar with... classic games, your muscle memory might start to fail you a bit. We recommend for returning players to reset their keybinds in the options menu and do the in-game tutorial again. That should help with most things. As always, note the known issues too before making any bug reports.
[h2]NEW CONTENT & FEATURES[/h2]
- New arcane effects for highengines, drives, and more.
- Mining beams: Low range high power beams that specialize in breaking down rock and stone. You can find a few available for purchase aboard Bravenstar Spire.
- Full cockpit textures for all flyable ships.
- New graphics and effects on space stations.
- New deaddrop missions available from Kaisus Circle.
- Totally redone character controller, which now has momentum, crouching, and headbobbing options.
- Ships and equipment can grant special abilities or skill points.
- New quick equipment menu as part of our total input refactor (see below).
[h2]CHANGES & BUGFIXES[/h2]
- Total refactor of all in-game inputs. Returning players are recommended to reset their keybinds to default to benefit from this. Benefits include less keys to memorize, new UI elements to make it clearer how to fly, and more.
- Docking is now done manually by default, and lanelines, jumpgates, and jumpholes do not require a docking request anymore. Simply fly through.
- New contextual based targeting UI. Selecting a target ship, solar, etc, brings up a simple list of interactions the player can perform, greatly reducing bloated inputs.
- Inventory, navmap, reputation, questlog, and generally all menus now have quick action keys in addition to normal menu driven interactions.
- Flight controls reworked slightly. Highengines are now, by default, double-tapping w.
- Internal refactor of the game’s skill system and readouts on items to show what affects what skills.
- Introduction tutorial now rewritten to accommodate for the changed controls.
- Camera controls are now a single universal key that toggles you between cockpit, backwards, and orbital views.
- Pause menu graphics redone to move away from… certain inspirations.
- Greatly reduced file sizes and loading times, as well as frequency of loading interactions.
- Added indicators to show if a tradable commodity was currently affected by the dynamic economy in some way.
- Fixed issues where some stats were calculated incorrectly.
- Fixed issues where missions wouldn’t complete correctly.
- Fixed errors relating to NPC flight.
- Fixed some black screens and softlocks relating to loaded games.
- Fixed some mesh errors on ships.
[h2]KNOWN ISSUES[/h2]
- Voice acting is currently unimplemented, unbalanced, or placeholder for several quests and dialogue lines.
- Interior detailing on a majority of stations are not in.
- Joystick and controller support vestigial and more or less not implemented and having a controller plugged in can introduce weirdness.
- Trading in ships may have a UI mismatch between ammunition counts on a ship and the actual ammunition.
Please take a look at the demo and give your feedback on it -- join the Underspace Discord if you feel so inclined to tell me about stuff in real time. Or talk to other Starchasers about the game and such. Or post cat photos. The possibilities are endless.
As for what else I've been up to this week, I redid tutorial aspects to better fit new input system and hooked up new options to the options menu. I also finished up the cockpit textures (something that was being implemented last Friday).


I've also added the basics of party member recruitment and personal quests. I've also scripted many new quests for party members and recruiting them. More progress on this will be made in the coming week.

Lanelines also got a pretty sizeable makeover. Indicators to laneline routes have been added, some laneline effects have been sped up, and new lanelines for the multiplayer main quest.



On that note, I worked on finishing the multiplayer main quest.
Next week's focus is going to be on finalizing the multiplayer campaign, finishing up all interiors, and getting party member recruitment implemented.
If you want to stay updated more immediately with Underspace's ongoing work, please give the Underspace socials a follow. The engagement helps offset the feeling of shouting into the void (the big void, not the cat void. The cat void gets love, not shouts).
💥💥💥 UNDERSPACE 💥💥💥
Twitter TikTok Instagram Facebook Reddit YouTube Discord
And, because obviously:
🚂🚂🚂 TRAINWIZ 🚂🚂🚂
YouTube
Thanks for checking out this week's devlog -- stay tuned for some exciting stuff next week!